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Mega Man Battle Network 4 cover

2003 · Capcom · Adventure · Real-time strategy

Mega Man Battle Network 4

Nintendo exclusive

The fourth installment in the Mega Man Battle Network series comes in two versions--Red Sun and Blue Moon--each with different enemies, battle chips, souls, and characters. Once again, you assume the role of Lan as he and his friend, Mega Man.exe, fight to rid the Internet of viruses and other cyberworld enemies. Unlike previous games in the series, Mega Man Battle Network 4 focuses on a tournament system where players encounter a variety of enemies that must be defeated. A new Soul Unison system lets Mega Man transform into his defeated enemies.

Released
14 December 2003
Platforms
Game Boy Advance
Genres
AdventureReal-time strategyReal-time tacticsRole-playingTacticalTactical role-playing
Developers
Capcom
Publishers
Capcom
Series
Mega Man Battle Network
Modes
MultiplayerSingle-player
Perspective
Bird view / IsometricSide view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 3CERO A
Languages
English, Japanese
Copies sold
1.4 million as of 2022-03-31
Entry
#4 in Mega Man Battle Network

About

Mega Man Battle Network 4 is a 2004 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the fourth game in the Mega Man Battle Network series. The European version featured a completely different logo, which was also used on other Mega Man titles. Like Battle Network 3 before it, Battle Network 4 has two different versions, Red Sun and Blue Moon, that differ in story and gameplay details.

5 Real Operation and the Battle Chip Gate for NetBattles. It is able to link with Mega Man Zero 3, and contains references to Konami's Boktai series. The game was re-released via the Wii U Virtual Console in 2015, and as part of the Mega Man Battle Network Legacy Collection compilation in 2023.

Keywords

  • aliens
  • anime
  • collecting
  • death
  • real time tactics
  • mad scientist
  • boss fight
  • explosion
  • difficulty level
  • villain
  • water level
  • auto-scrolling levels

Media

The articlegameplay, story, development, reception

Gameplay

Battle Network 4 differs from Battle Network 3 in many ways, the most notable of which is the concept of DoubleSoul (Soul Unison in the original). DoubleSoul is similar to how the classic-style Mega Man could acquire the weapons of the Robot Masters that he has defeated: by using DoubleSoul, Mega Man.EXE could use the powers of other NetNavis in the same manner as how classic Mega Man could use the powers of the Robot Masters through their weapons. To perform a DoubleSoul, which lasts for a temporary amount of time (three turns), however, a chip must be sacrificed for the battle.

Some Double Soul examples and their abilities are:

Story

At a space research center known as NAXA, scientists discover a massive asteroid speeding toward the Earth that would cause the extinction of all life. After a call is put out to the world's greatest scientists, including the father of the main protagonists Yuichiro Hikari and a man known as Dr. Regal, they decide to direct the asteroid off-course with a laser. When that plan fails, Regal suggests searching for a world-class Net Operator and NetNavi.

Meanwhile, main protagonists Lan Hikari and MegaMan.EXE experience trouble both in and around their hometown of ACDC and on the Net. After fighting ShadeMan.EXE, he drops unknown data which is later revealed to be a DarkChip, a program described as unleashing great power at the cost of a Navi's "soul." The duo are warned to never use it under any circumstances.

Development

This game is known to become unplayable on original Nintendo DS systems. If the player leaves, and then returns to, the map while in Park Area during WoodMan's scenario, the game will hang indefinitely. This incompatibility was officially acknowledged by Nintendo. It does not occur on any other Nintendo DS family system or on any Game Boy Advance family systems.

Capcom of Japan gathered together their surplus of Rock Man EXE 4: Tournament Red Sun and Rock Man EXE 4: Tournament Blue Moon games and put them in a special edition box that was released in Japan only on December 31, 2004, along with a special E-Card for the E-Reader.

Reception

The two versions of Mega Man Battle Network 4 entered Japanese sales charts as the second and fourth best-selling games of their release week and continued to appear on the top 10 best-sellers list for the following six weeks. The game sold 535,836 copies combined by the end of 2003 and an additional 393,014 copies by the end of 2004. Mega Man Battle Network 4 has sold 1.35 million copies worldwide as of December 31, 2008, becoming the best-selling game in the Battle Network series.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance12 December 2003Japan · North America 29 June 2004 · Europe 3 September 2004

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
Game Boy AdvanceAGB-B4WP-EUREurope—
AGB-B4WJ-JPNJapan—
AGB-B4WE-USANorth America—

Editions and related releases

Expanded editions
Mega Man Battle Network 4: Red Sun

In the same series

Games like this

Collections7 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.