
- 70/100
- Players9 ratings
Where to get it

2015 · Port · Mojang Studios · Simulation · Adventure
Minecraft: Wii U Edition
Nintendo exclusivePort
Minecraft: Wii U Edition was officially discontinued following the end of updates, and was later delisted with the closure of the Nintendo eShop for Wii U on March 27, 2023.
- Released
- 17 December 2015
- Platforms
- Wii U
- Genres
- SimulationAdventure
- Developers
- Mojang Studios
- Publishers
- Mojang Studios
- Modes
- Local multiplayerMultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- ActionFantasySurvivalSandboxOpen world
- Engine
- C3DGL
- Age ratings
- CLASS_IND LUSK 6ACB PGESRB E10+CERO APEGI 7
- Languages
- Dutch, English, French, German, Italian, Portuguese (Portugal), Russian, Spanish (Spain)
About
From 2012 to 2017, the sandbox video game Minecraft was ported by 4J Studios to multiple seventh and eighth generation video game consoles. These ports have become retroactively known as "legacy console editions". These platforms include, in order of release: Xbox 360, PlayStation 3, PlayStation 4, Xbox One, PlayStation Vita, Wii U, and Nintendo Switch.
These console versions have multiple differences exclusive to them in comparison to other editions of the game. Rather than the virtually infinite worlds available on other platforms, worlds on the legacy console editions are capped out at a few thousand blocks. Exclusive content to these versions includes dedicated tutorial worlds, unique multiplayer modes (known as "minigames"), and downloadable content. The Xbox 360 Edition was the first time Minecraft was released physically.
Keywords
- zombies
- blocks
- off-tv play
Media
The articlegameplay, story, development, reception
Development
Mojang, the company which created Minecraft, worked with Markus Persson, Microsoft, and port specialist 4J Studios to build a version of Minecraft that was "slightly less advanced" for home consoles. In June 2011, it was announced at E3 that Minecraft would be released on to the Xbox 360. In March 2012, the first console edition was revealed at PAX East for the Xbox 360, as part of the Xbox Live Arcade NEXT promotion. The Xbox 360 Edition was released on May 9, 2012, on the Xbox Live Arcade. On the first day of the game's release, it sold over 400,000 copies; by the fifth day, it hit a million copies sold.
All legacy console editions were developed in C++. In May 2012, senior technology officer Paddy Burns of 4J Studios did an interview with Digital Foundry to discuss the development of the Xbox 360 Edition. Burns said that the main priority was to match all the features available on PC, and that the legacy console editions were created on a strong technical foundation and had considerable scope for improvement. Burns said that the visuals and gameplay are "essentially identical" to the original, with the procedural world generation, lighting and physics engine being "all entirely intact."
Reception
Overall, the legacy console editions were received positively by video game journalists. Compared to Java Edition, the early editions were criticized for their small world size and the lack of features from Java.
Critics praised the controls on console. Oli Welsh of Eurogamer said the controls are "taut, fast and logical" and praised the simplified crafting, writing that "It's very handy and eliminates what would have been a cumbersome interface for the Xbox controller, but an important aspect of the game has undeniably been streamlined away here." IGN's Anthony Gallegos of IGN added that 4J Studios "smartly recreated the crafting system," while being faithful to the PC version.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Editions and related releases
- Part of
- Minecraft: Java Edition
- Port of
- Discovery
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Collections2 collections
Platform libraries
- Wii U gamesGames
- Wii U gamesList of Off-TV Play compatible games
Publishers
- Xbox Game Studios gamesVideo games
Description adapted from its source, CC BY-SA 4.0.
