Ludography
72/100
Players49 ratings
77/100
Critics2 reviews
Missile Command cover

1980 · Atari, Inc. · Arcade · Shoot 'em up

Missile Command

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Released
1980
Platforms
ArcadeAtari 2600Atari 5200Atari STAtari ST/STEAtari XEGSCommodore 64Commodore C64/128/MAXGame BoyGame Boy ColorIntellivisionMOS Technology 6502MSXPlayStationWindowsXbox 360
Genres
ArcadeShoot 'em upShooter
Developers
Atari, Inc.
Publishers
Atari, Inc.
Perspective
Side view
Themes
ActionScience fictionWarfare
Country
United States
Age ratings
PEGI 3ESRB E
Languages
English
Time to beat
1hwith extras

About

Missile Command is a 1980 shoot 'em up video game developed and published by Atari, Inc. for arcades. It was released by Taito and Sega in Japan. The game was designed by Dave Theurer, who would also design Tempest for Atari the following year. The player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

Missile Command was released in June 1980 during the Cold War, where it achieved widespread critical and commercial success. Atari then ported it to home systems beginning with an Atari 2600 conversion in 1981 by Rob Fulop. Numerous clones and modern remakes soon followed, and the version ported to Atari's 8-bit computers was reused for the 5200 in 1982 and built into the XEGS in 1987. It is considered to be one of the greatest video games of all time.

Keywords

  • building
  • easter egg
  • airplane
  • single-screen level
  • leaderboard
  • no dialogue
  • never-ending
  • trackball

Media

The articlegameplay, story, development, reception

Gameplay

In Missile Command, six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. New weapons are introduced in later levels: smart bombs that can evade a less-than-perfectly targeted missile, and bomber planes and satellites that fly across the screen launching missiles of their own. The player takes control three missile batteries in an effort to defend the cities for as long as possible.

The game is played by moving a crosshair across the sky background via a trackball and pressing one of three buttons to launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles or craft that enter it. The three batteries provided are each armed with ten missiles; a battery becomes useless when all of its missiles have been launched or if it is destroyed by enemy fire. whichever occurs first. The missiles of the center battery fly to their targets at much greater speed than those fired from the other two; only these missiles can effectively destroy a smart bomb at a distance.

Development

Having found a picture of a radar screen in a magazine, Gene Lipkin, then president of Atari's coin-op division, tasked department head Steve Calfee to "Make me a game like this". At this time, games were usually developed by a single programmer with a deadline of six months. If the project was high-profile, this programmer could be assigned a junior programmer as an extra resource. Dave Theurer, who was free after finishing Atari Soccer as a junior programmer, was offered the project, loosely defined as "radar screen showing missiles fired from the USSR toward the US, which is defended by the player". Because the project was requested by a boss, it was considered "high profile" and a junior programmer, Rich Adam, was assigned to Theurer.

Calfee, Theurer and Adam then worked on refining the game concept. In early iterations, the cities represented six cities in California: Eureka, San Francisco, San Luis Obispo, Santa Barbara, Los Angeles, and San Diego. While Theurer understood the assignment of making a patriotic game, the current political climate made Theurer hesitant about the possible violent incitations. While enthusiastic about his first project, Theurer put two conditions to his work: neither the attacking nor defending states would be named, and the game would be purely defensive and never put players in situations where they would be the aggressor.

Reception

Missile Command is considered one of the classic video games from the golden age of arcade games. It is also noted for its manifestation of the Cold War's effects on popular culture, in that it features an implementation of National Missile Defense and parallels real-life nuclear war.

The game was an instant hit, hailed for its uniqueness, color graphics and challenging, score-based gameplay, which were massive draws for arcade games at the time. The game sold nearly 20,000 arcade cabinets. Missile Command was a commercial success for Sega in Japan, where it was among the top ten highest-grossing arcade games of 1980.

Legacy

Missile Command has seen many re-releases in many Atari compilation titles:

The game is included in Arcade Classics for the Sega Genesis and Game Gear and a similar Master System compilation titled Arcade Smash Hits.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 July 1980North America · Japan 1 July 1980 · Europe 30 September 1980
Commodore C64/128/MAX31 December 1983Europe
Atari ST/STE31 December 1987North America

Editions and related releases

Included in
Retro Atari ClassicsAtari Greatest Hits Volume 1Atari Arcade Hits: Volume 1Atari VaultArcade ClassicsAtari: 80 Classic Games in One!Atari Classics: EvolvedAtari Flashback Classics Vol. 2Atari Arcade 1Atari Flashback ClassicsArcade's Greatest Hits: The Atari Collection 1Atari RevivalAtari Anniversary AdvanceAtari Masterpieces Vol. IAtari Anniversary Edition ReduxAtari Anniversary EditionAtari 50: The Anniversary CelebrationArcade Smash HitsSuper Asteroids & Missile CommandAtari CouchcadeMicrosoft ArcadeAtari Classics GamesSuper Pocket: Atari EditionAtari Anthology
Ported as
Missile Command
Remade as
Missile Command 3DMissile Command: RechargedMissile Command: EvolvedMissile Command
Remastered as
Missile Command: Sega Version
Built on it
Missile CommandMissile Command 3DMissile Command: Sega VersionMissile Command: EvolvedMissile Command: Recharged

Games like this

Collections18 collections

Description adapted from its source, CC BY-SA 4.0.