
- 70/100
- Critics1 review

2009 · Bandai Namco Entertainment · Action · Comedy
Muscle March
Nintendo exclusive
Muscle March is a quirky Japanese action game stuffed full of macho bodybuilders. The all mighty protein powder has been stolen, so it's up to Tony and his muscle-bound crew to catch the thieves. Choose from a variety of perfectly molded superstars and bring these terrible villains to justice. As the thieves attempt escape, they will smash through walls while making a variety of poses.
- Released
- 26 May 2009
- Platforms
- Wii
- Genres
- ActionComedyPuzzle
- Developers
- Bandai Namco Entertainment
- Publishers
- Bandai Namco Entertainment
- Modes
- MultiplayerSingle-player
- Themes
- Action
- Country
- Japan
- Age ratings
- ESRB E10+
- Time to beat
- 1hmain story1hwith extras1hcompletionist
About
Muscle March, known in Japan as Muscle Kōshinkyoku, is an action game developed and published by Namco Bandai Games for the Wii through the WiiWare service. It was released in Japan in 2009, and in North America and the PAL region in 2010. Players control one of seven different bodybuilders and try to catch a thief that has stolen their bodybuilding friends' tub of protein powder. Its gameplay is similar to Hole In The Wall, where players use the Wiimote and Nunchuck to perform specific bodybuilder poses to pass through corresponding holes in walls left by the thief.
Muscle March is based on an unreleased arcade game of the same name, where players used a set of dual joysticks to make a character perform various poses. The arcade version was developed by a team of newcomers to the company and was canceled due to it being too similar to "another arcade game at the time". Company veteran Hideo Yoshizawa suggested porting Muscle March to the Wii as he believed its motion controls worked well with the game. Critics highlighted its bizarre nature and camp style, which they compared to games such as Namco Bandai's sister franchise Katamari Damacy, though its gameplay was criticized for being too simplistic and suffering from unresponsive controls.
Keywords
- aliens
- horse
- chicken
- rabbit
- abstract
- giraffe
- digital distribution
- cat
- original soundtrack release
- polar bear
- parrot
- body builder
Media
The articlegameplay, story, development, reception
Gameplay
Muscle March is an action game in which players control a bodybuilder trying to stop a thief that has stolen their bodybuilding friends' tub of protein powder. Players can select one of seven different flamboyant characters, which include the Russian Radimov; the top hat-wearing Spaniard, Mr. Pedroso; and a Norwegian polar bear. The differences between each character are cosmetic, and do not affect the gameplay itself depending on which one is chosen.
The gameplay is similar to Hole In The Wall; the thief will crash through walls, leaving holes in the shape of bodybuilding poses, and players use the Wiimote and Nunchuck to match the pose. Failing to match the pose in time will remove a heart from the players' stamina meter. If the meter is fully depleted, the game is over. Players begin at the end of a single-file line of computer-controlled bodybuilders, which one by one are knocked out of play.
Development
Muscle March was created by Namco Bandai Games, a company formed through the merger of Namco and Bandai in 2006. It was originally intended as an arcade game where players used a set of dual joysticks for control. The arcade version was created in 2006 by a team of newcomer employees for the company, who were given exactly one month to make it as a learning experience. They came up with a game where players use the joysticks to make the character perform different poses. Though the prototype was completed and later demonstrated at an arcade tradeshow in Tokyo, it was canceled before its test marketing due to it being too similar to "another arcade game at the time".
The same year the arcade version of Muscle March was canceled, Nintendo released the Wii, a home game console that utilized motion controls. Hideo Yoshizawa, a long-time veteran of Namco Bandai and the producer of its Klonoa series, suggested releasing Muscle March for the Wii, as it was his belief the motion controls would work well with the game. Yoshizawa showed the game to Nintendo, who reportedly liked its concept. The Wii version was produced by newcomer Shinya Satake.
Reception
Muscle March received "mixed" reviews according to the review aggregation website Metacritic. IGN reviewer Daemon Hatfield considered Muscle March "more fun to watch than it is to play". Reviewers were primarily critical of its controls, which they claimed became unresponsive in later portions of the game. Kotaku writer Michael McWhertor expressed his frustration with the game not being able to recognize controller movements at high speeds, making later levels unnecessarily difficult.
Nathan Meunier of GamesRadar+, though not as critical as McWhertor, felt the controls required time getting used to, and listed it as being one of Muscle March's weakest aspects. The short length and lack of content were also criticized. Writing for MeriStation, Ramon Mendez thought the game was too short and lacked a proper challenge, and wrote that Muscle March was "nothing more than a curiosity".
Releases by platformdates and regions as published
Editions and related releases
- Based on
- Brain Wall
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Platform libraries
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Description adapted from its source, CC BY-SA 4.0.
