Ludography
70/100
Players12 ratings
Night Trap cover

1992 · Digital Pictures · Adventure · Horror

Night Trap

Five girls go to a party to a nice house on a lakeside. Five girls disappear without a trace... Now another five girls go there, in order to spend the vacation with the Martins, the owners of the house, in particular with the lovely Ms. Martin.

Released
15 October 1992
Platforms
3DO3DO Interactive MultiplayerGame Boy AdvanceMS-DOSSega 32XSega CDmacOS
Genres
AdventureHorrorPuzzleStrategyVampire
Developers
Digital Pictures
Publishers
Virgin Interactive Entertainment (Europe) Ltd.Tec ToyDigital PicturesSega
Modes
Single-player
Perspective
Third person
Themes
ActionHorrorComedy

About

Night Trap is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), Night Trap has the player observe a group of teenage girls having a sleepover at a house which, unbeknownst to them, is infested with vampires. The player watches live surveillance footage and triggers traps to capture anyone endangering the girls. The player can switch between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues.

The Night Trap concept originated in a 1986 prototype game developed by Axlon to demonstrate their Control-Vision game console to Hasbro. The system used VHS tape technology to present film-like gaming experiences. With the system picked up by Hasbro, the production of Night Trap commenced. The video footage was recorded in 1987, followed by six months of editing and game programming.

Keywords

  • interactive movie
  • vampire
  • cinematic
  • traps
  • full motion video
  • launch titles
  • controversy
  • live-action cutscene
  • linear gameplay
  • fake interactivity

Media

The articlegameplay, story, development, reception

Gameplay

Night Trap is an interactive movie video game that uses full motion video (FMV) to present the story and gameplay. The player is instructed by the in-game police squad to watch live surveillance footage of the Martin household and trigger traps to capture anyone that is seen endangering the house guests. Cameras are in eight locations in and around the house: the entryway, living room, kitchen, bedroom, bathroom, driveway, and two hallways. A map is available so the player can see how the rooms are connected.

The player can freely switch between viewing the different cameras to keep up with house activities and pick up clues from conversations. Kelli, an undercover agent, provides clues to the player. The player must avoid trapping her, any other agent, or the house guests.

Story

The opening exposition to Night Trap is presented to the player by Cmdr. T.) on Sega CD, or Special Control Attack Team in other versions. He explains that the team was alerted to the disappearance of five teenage girls who were last seen at the Martin winery estate.

The Martin family consists of Victor Martin, his wife Sheila, their children Jeff and Sarah, and cousin Tony. The missing girls were reportedly invited to stay for the night.

Development

Rob Fulop, developer of Demon Attack (1982) and other Atari games, began working with Atari founder Nolan Bushnell at his company Axlon shortly after the video game crash of 1983. James Riley was also working with Bushnell at the time on a series of interactive retail advertising campaigns. Riley received a call from Fulop, his neighbor, who explained that an engineer presented an interesting device to another one of Bushnell's employees, Tom Zito. The system used VHS technology to create movie-like gaming experiences and allowed four video tracks to be played simultaneously. The team dubbed this system "NEMO" (Never Ever Mention Outside).

Zito wanted to put together some demos to present the technology to Hasbro. Riley wanted to create an environment the player could move freely about, leading to the idea of surveillance cameras. Fulop and Riley were inspired by the play Tamara (1981) which ran parallel stories running in 13 different rooms. The audience would need to decide for themselves which stories they wanted to follow.

Reception

Initial reviews for Night Trap on the Sega CD were mixed. It was the first interactive movie on the system and was thus seen as breaking new ground in both genre and technology. Critics were quick to point out the game's B movie qualities that were reminiscent of teen horror movies. The staff at Sega Force said that playing the game was like "directing your own B movie.

Night Trap makes you feel part of the game." Critics identified the "warped" and "tacky" sense of humor as helping the game's appeal and adding to its charm.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega CD15 October 1992North America · Europe 1 May 1993 · Australia 23 June 1993 · Brazil 1 October 1993 · Japan 19 November 1993 · North America 1 January 1995
3DO Interactive Multiplayer1 December 1993North America · Japan 25 June 1994
macOS1 October 1994North America
MS-DOS25 October 1995North America

Editions and related releases

Included in
Mega Drive Mini 2Sega Genesis Mini 2
Expanded editions
Night Trap: 25th Anniversary Edition
Ported as
Night Trap

Games like this

Collections10 collections

Platform libraries

Years

Reception and records

Publishers

Description adapted from its source, CC BY-SA 4.0.