Ludography
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Pac & Pal cover

1983 · Namco · Arcade · Maze

Pac & Pal

Nintendo console exclusive

Pac & Pal is an arcade game that was released by Namco on July 30, 1983 exclusively in Japan. It runs on Namco Super Pac-Man hardware, and the object of the game is for Pac-Man to eat all the items before he is caught by the ghosts. Most of the items are fruits from the original Pac-Man game, with a few new additions. Their value varies, starting with cherries at 50 points, and ending with keys from 700 to 5000 points.

Also known as
Pac-Man & Chomp Chomp
Released
1983
Platforms
ArcadeNintendo Switch
Genres
ArcadeMazePuzzle
Developers
Namco
Publishers
Namco
Modes
Single-player
Perspective
Side view
Themes
ActionEducational
Country
Japan
Languages
EnglishJapanese

About

Pac & Pal is a 1983 maze video game developed and published by Namco for arcades. It is the third installment of the Pac-Man series and the first to not be released in North America. Players control Pac-Man as he must eat the items in an enclosed maze while avoiding four colored ghosts that pursue him. Pac-Man is assisted by a green-colored creature named Miru (also called Mil), the titular "Pal", who brings the items back to the center box. Pac-Man can also collect power-ups that allow him to briefly stun the ghosts.

Pac & Pal is largely based on Super Pac-Man, the sequel to Pac-Man. When Super Pac-Man proved to be unsuccessful, Pac & Pal was created to refine many of its mechanics and build on its concept. The game was intended to be released in North America by Midway Games under the name Pac-Man & Chomp Chomp, which replaced Miru with Pac-Man's pet dog from Hanna-Barbera's animated adaptation of the series. Chomp Chomp was never released in America and was limited to a run of 300 machines produced for several European countries.

Keywords

  • ghosts
  • maze
  • artificial intelligence
  • dog
  • high score
  • anthropomorphism
  • bonus stage
  • collectibles
  • non-humanoid protagonist
  • single-screen level
  • leaderboard
  • temporary invincibility

Media

Pac & Pal screenshot 1

The articlegameplay, story, development, reception

Gameplay

Controls consist of a four-position joystick and a button. Using the joystick, the player guides Pac-Man through an enclosed maze in which several items are locked behind doors. Several face-down cards are scattered throughout the maze; when Pac-Man runs over one of these, it flips over to reveal one of the items, which becomes unlocked so Pac-Man can eat it. Two items in each maze are power-ups, which correspond to "S" cards.

Upon eating one of these, Pac-Man temporarily turns blue and grows larger; the player can now press the button to fire a beam that briefly stuns the ghosts. Items include a flagship from Galaxian, a red car from Rally-X, a trumpet, a snowman, and a miniature Pac-Man. The items are simply different cosmetically, and all of them have the same effect.

Development

Pac & Pal was developed and published by Namco in July 1983 in Japan. It is the third game in the Pac-Man series that was made by Namco themselves, as Pac-Man's North American distributor Midway Games had produced many of their own sequels that Namco had little involvement with. Pac & Pal is largely based on Super Pac-Man, Namco's own sequel to the original, and retains a similar graphical style and many of its mechanics. With the Pac-Man brand increasing in popularity in Japan, Namco sought to produce a follow-up that matched its success.

Super Pac-Man was largely unsuccessful, so Pac & Pal was made to improve on its flaws and update its core features. Yuriko Keino, who is best known for her work on games such as Dig Dug and Xevious, composed the soundtrack. Namco and Midway had plans to release Pac & Pal in North America under the new name Pac-Man & Chomp Chomp, which replaced Miru with Pac-Man's spherical dog from the Hanna-Barbera cartoon series. Pac-Man & Chomp Chomp was never released in North America due to the market being over-saturated with Pac-Man games.

Reception

While Pac & Pal saw success in its first few months on the market, it was relatively a commercial failure and remained obscure for many years. The game's drastic differences compared to the original Pac-Man and Super Pac-Man and its limited production run have been attributed to its downfall. Retrospectively, Pac & Pal has gained attention for its many changes to the gameplay of its predecessors, and is seen among the stranger entries in the Pac-Man franchise.

In 1998, Anthony Baize of Allgame was largely critical of the game. He described its gameplay as "horrible", and criticized it for being too distant from the gameplay of the original Pac-Man. He wrote: "Overall, Pac & Pal is a travesty. In my mind, it holds the title as worst and weirdest Pac-Man sequel ever unleashed upon the world.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Arcade30 July 1983Japan

Editions and related releases

Included in
Namco Museum RemixNamco Museum MegamixPac-Man Museum+Namco Museum Virtual ArcadePac-Man MuseumPac-Man Connect & PlayPac-Man's Pixel BashSuper Pac-Man CollectionArcade Gold featuring Pac-ManRetro Arcade: Pac-ManNamco History Vol. 3Pac-Man 12-in-1 Legacy Series
Ported as
Arcade Archives: Pac & Pal

Games like this

Collections2 collections

Publishers

  • Namco gamesArcade-based games › Namco proprietary arcade systems

Platform libraries

Description adapted from its source, CC BY-SA 4.0.