Ludography
80/100
Players93 ratings
84/100
Critics2 reviews
More scores
GameFAQsJust Right
4.22/5
Player reviews
91% positive372 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$1.99

Where to get it

Ms. Pac-Attack cover

1982 · Midway Games · Arcade · Maze

Ms. Pac-Attack

Timed Sega exclusive

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Released
13 January 1982
Platforms
Apple IIArcadeAtari 2600Atari 5200Atari 7800Atari 8-bitCommodore 64Commodore C64/128/MAXCommodore VIC-20Game BoyGame Boy ColorGame GearMS-DOSNESSNESSega Master System/Mark IIITexas Instruments TI-99WindowsXbox 360ZX Spectrum
Genres
ArcadeMaze
Developers
Midway Games
Publishers
Midway Games
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
United States
Age ratings
PEGI 7ESRB E
Languages
English
Time to beat
1hmain story2hcompletionist

About

Ms. Pac-Man is a 1982 maze video game developed by General Computer Corporation (GCC) and published by Midway Manufacturing for arcades. It is a sequel to Pac-Man (1980), and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, which turn blue and flee.

General Computer made the game as a modification kit for the original Pac-Man, titled Crazy Otto. , GCC was forced to present the project to Midway Manufacturing, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay is very similar to that of Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or power pellet) causes the ghosts to turn blue, allowing them to be eaten for extra points.

Bonus fruits can be eaten for increasing point values, twice per round. As the rounds progress, the speed increases, and energizers generally lessen the duration of the ghosts' vulnerability, eventually stopping altogether.

Development

Ms. Pac-Man was originally conceived as an enhancement kit for Pac-Man called Crazy Otto, created by programmers at General Computer Corporation (GCC). While Crazy Otto was in development, GCC settled a lawsuit with Atari, Inc. over its Missile Command conversion kit Super Missile Attack. Part of the settlement terms barred GCC from selling conversion kits without consent from the original game manufacturer.

Rather than scrapping Crazy Otto entirely, the programmers chose to present the finished game to Midway, Namco's American distributor of Pac-Man. Midway was enthusiastic that such a game had come to their attention, as they were hoping to capitalize on the success of Pac-Man with a sequel. They bought the rights to Crazy Otto and worked with GCC and Namco to prepare the game for release. In the final development, the game's name and characters experienced multiple changes. Sprites, text and minor game elements were altered to better reflect the Pac-Man series.

Reception

In the United States, Ms. Pac-Man topped the monthly RePlay upright arcade cabinet charts for much of 1982, including most months between April and December. Pac-Man and Ms. Pac-Man also topped the US RePlay cocktail arcade cabinet charts for 23 months, from February 1982 through 1983 up until February 1984.

It was listed as the highest-grossing arcade game of 1982 by Cash Box and the Amusement & Music Operators Association (AMOA), whereas RePlay magazine listed Donkey Kong as the year's highest-grossing title. Cash Box later listed Ms. Pac-Man as one of the top two highest-grossing arcade games of 1983, along with Pole Position. It was later listed by AMOA as one of the top five highest-grossing arcade video games of 1984.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade13 January 1982North America
Atari 8-bit31 December 1983North America
Commodore C64/128/MAX31 December 1984North America
Apple II31 December 1984North America
Texas Instruments TI-9931 December 1984North America
Commodore VIC-2031 December 1984North America
MS-DOS31 December 1984North America
ZX Spectrum31 December 1985Europe
Sega Master System/Mark III31 December 1991Europe
Game Gear31 December 1995North America
Xbox 36010 January 2007Worldwide

Editions and related releases

Included in
Namco Museum Vol. 3Namco MuseumNamco Museum Virtual ArcadeNamco Museum 50th AnniversaryNamco Museum 64Namco Museum Battle CollectionWireless Ms. Pac-ManMs. Pac-Man/Galaga: Class of 1981Microsoft Revenge of ArcadeNamco: Featuring Ms. Pac-ManNamco History Vol. 3Pac-Man 25th AnniversaryMs. Pac-Man Pocket PlayerPac-Man's Pixel BashGalaxy Games StarPak 2Namco Museum Vol. 1Xbox Live ArcadeXbox Live Arcade Game PackPac-Man Collection
Expanded editions
Ms. Pac-Man
Follows
Q173626Pac-Man
Ported as
Ms. Pac-ManArcade Game Series: Ms. Pac-ManMs. Pac-Man for iPadMs. Pac ManMicro Arcade: Ms. Pac-ManArcade Classics: Ms. Pac-ManTiny Arcade: Ms. Pac-Man
Remastered as
Ms. Pac-Man
Built on it
Ms. Pac-ManMs. Pac ManMs. Pac-Man for iPadArcade Game Series: Ms. Pac-Man

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.