
- 80/100
- Players93 ratings
- 84/100
- Critics2 reviews
More scores
- GameFAQsJust Right
- 4.22/5
- Player reviews
- 91% positive372 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$1.99
Where to get it

1982 · Midway Games · Arcade · Maze
Ms. Pac-Attack
Timed Sega exclusive
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
- Released
- 13 January 1982
- Platforms
- Apple IIArcadeAtari 2600Atari 5200Atari 7800Atari 8-bitCommodore 64Commodore C64/128/MAXCommodore VIC-20Game BoyGame Boy ColorGame GearMS-DOSNESSNESSega Master System/Mark IIITexas Instruments TI-99WindowsXbox 360ZX Spectrum
- Genres
- ArcadeMaze
- Developers
- Midway Games
- Publishers
- Midway Games
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- United States
- Age ratings
- PEGI 7ESRB E
- Languages
- English
- Time to beat
- 1hmain story2hcompletionist
About
Ms. Pac-Man is a 1982 maze video game developed by General Computer Corporation (GCC) and published by Midway Manufacturing for arcades. It is a sequel to Pac-Man (1980), and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, which turn blue and flee.
General Computer made the game as a modification kit for the original Pac-Man, titled Crazy Otto. , GCC was forced to present the project to Midway Manufacturing, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The gameplay is very similar to that of Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or power pellet) causes the ghosts to turn blue, allowing them to be eaten for extra points.
Bonus fruits can be eaten for increasing point values, twice per round. As the rounds progress, the speed increases, and energizers generally lessen the duration of the ghosts' vulnerability, eventually stopping altogether.
Development
Ms. Pac-Man was originally conceived as an enhancement kit for Pac-Man called Crazy Otto, created by programmers at General Computer Corporation (GCC). While Crazy Otto was in development, GCC settled a lawsuit with Atari, Inc. over its Missile Command conversion kit Super Missile Attack. Part of the settlement terms barred GCC from selling conversion kits without consent from the original game manufacturer.
Rather than scrapping Crazy Otto entirely, the programmers chose to present the finished game to Midway, Namco's American distributor of Pac-Man. Midway was enthusiastic that such a game had come to their attention, as they were hoping to capitalize on the success of Pac-Man with a sequel. They bought the rights to Crazy Otto and worked with GCC and Namco to prepare the game for release. In the final development, the game's name and characters experienced multiple changes. Sprites, text and minor game elements were altered to better reflect the Pac-Man series.
Reception
In the United States, Ms. Pac-Man topped the monthly RePlay upright arcade cabinet charts for much of 1982, including most months between April and December. Pac-Man and Ms. Pac-Man also topped the US RePlay cocktail arcade cabinet charts for 23 months, from February 1982 through 1983 up until February 1984.
It was listed as the highest-grossing arcade game of 1982 by Cash Box and the Amusement & Music Operators Association (AMOA), whereas RePlay magazine listed Donkey Kong as the year's highest-grossing title. Cash Box later listed Ms. Pac-Man as one of the top two highest-grossing arcade games of 1983, along with Pole Position. It was later listed by AMOA as one of the top five highest-grossing arcade video games of 1984.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Namco Museum Vol. 3Namco MuseumNamco Museum Virtual ArcadeNamco Museum 50th AnniversaryNamco Museum 64Namco Museum Battle CollectionWireless Ms. Pac-ManMs. Pac-Man/Galaga: Class of 1981Microsoft Revenge of ArcadeNamco: Featuring Ms. Pac-ManNamco History Vol. 3Pac-Man 25th AnniversaryMs. Pac-Man Pocket PlayerPac-Man's Pixel BashGalaxy Games StarPak 2Namco Museum Vol. 1Xbox Live ArcadeXbox Live Arcade Game PackPac-Man Collection
- Expanded editions
- Ms. Pac-Man
- Follows
- Q173626Pac-Man
- Ported as
- Ms. Pac-ManArcade Game Series: Ms. Pac-ManMs. Pac-Man for iPadMs. Pac ManMicro Arcade: Ms. Pac-ManArcade Classics: Ms. Pac-ManTiny Arcade: Ms. Pac-Man
- Remastered as
- Ms. Pac-Man
- Built on it
- Ms. Pac-ManMs. Pac ManMs. Pac-Man for iPadArcade Game Series: Ms. Pac-Man
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Collections1 collection
Platform libraries
- Atari 7800 gamesUnlicensed homebrew
Description adapted from its source, CC BY-SA 4.0.
