

1980 · Port · Namco · Arcade · Maze
Pac-Man
Port
The Atari 5200 port of Pac-Man, which is a port of the Atari 8-bit version.
- Released
- 22 May 1980
- Platforms
- AndroidApple IIApple IIGSArcadeAtari 2600Atari 5200Atari 7800Atari 8-bitCommodore 64Commodore VIC-20Famicom Disk SystemGame BoyGame Boy AdvanceGame Boy ColorGame GearIPod touchIntellivisionLinuxMS-DOSMSXNESNeo Geo PocketNintendo SwitchPlayStation PortableSNESTexas Instruments TI-99/4AWindowsXbox 360ZX SpectrumiOS
- Genres
- ArcadeMaze
- Developers
- Namco
- Publishers
- NamcoMidway Games
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy
- Country
- Japan
About
Pac-Man, originally titled Puck Man in Japan, is a 1980 maze video game developed and published by Namco for arcades. It was released in Japan on May 22, 1980 and by Midway Manufacturing in North America in October 1980. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue and vulnerable, allowing Pac-Man to eat the ghosts for bonus points.
Pac-Man was designed by Toru Iwatani, who led a nine-man team; the game's development began in early 1979. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes that appealed to traditionally masculine interests, such as war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he rounded out the Japanese character for mouth, kuchi (Japanese: 口). The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puck Man was derived from the Japanese phrase paku paku taberu, which refers to gobbling something up; the title was changed to Pac-Man for the North American release due to fears of vandals defacing cabinets by converting the P into an F, as in fuck.
Keywords
- high score
- maze chase
Media

The articlegameplay, story, development, reception
Gameplay
Pac-Man is an action maze chase video game; the player controls the eponymous character through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts—Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange)—who pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen. In between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical situations.
If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost. Each of the four ghosts has its own unique artificial intelligence (A.I.), or "personality": Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing and fleeing from Pac-Man depending on his distance from him.
Development
After acquiring the struggling Japanese division of Atari in 1974, Namco began producing its own video games in-house rather than licensing them from other developers to distribute in Japan. Company president Masaya Nakamura created a small video-game development group within the company that studied several NEC-produced microcomputers for their potential for creating games. Among the first people assigned to the division was 24-year-old employee Toru Iwatani. He created Namco's first video game Gee Bee in 1978, which, while unsuccessful, helped the company gain a stronger foothold in the quickly growing video-game industry. He assisted in the production of two sequels, Bomb Bee and Cutie Q, both released in 1979.
The Japanese video-game industry had surged in popularity with games such as Space Invaders and Breakout, and the market became flooded with similar titles. Iwatani felt that the crude graphics and violence of arcade games limited their appeal to men only and that arcades were seen as seedy environments. For his next project, Iwatani chose to create a nonviolent, cheerful game that appealed mostly to women, as he believed that attracting women and couples into arcades would create a more family-friendly atmosphere. Iwatani considered women's most frequent activities and then decided to center his game around eating, feeling that women like to eat sweets. His game was initially titled Pakkuman, based on the Japanese onomatopoeia term "paku paku taberu", referencing the mouth movement of opening and closing in succession.
Reception
Upon its North American debut at AMOA 1980, the game initially received a mild response. Play Meter magazine previewed the game and called it "a cute game which appears to grow on players, something which cute games are not prone to do", saying that there's "more to the game than at first appears" but criticized the sound as a drawback, saying it is "good for awhile, then becomes annoying". Upon release, the game exceeded expectations with wide critical and commercial success. Contemporary arcade coverage reflected the game´s standing; the July 1982 issue of Electronic Games described Pac-Man as one of the top trackball-spinning arcaders, ahead of Tempest.
Reviewing home console versions in 1982, Games magazine called the Atari 5200 implementation a "splendidly reproduced" version of the arcade game, noting a difference in maze layouts for the television screen. It considered the Atari 2600 version to have "much weaker graphics", but to still be one of the best games for that console. In both cases the reviewer felt that the joystick controls were harder to use than those of the arcade machine, and that "attempts to make quick turns are often frustrated".
Legacy
Guinness World Records has awarded the Pac-Man series eight records in Guinness World Records: Gamer's Edition 2008, including "Most Successful Coin-Operated Game". On June 3, 2010, at the NLGD Festival of Games, the game's creator, Toru Iwatani, officially received the certificate from Guinness World Records for Pac-Man having had the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005 and mentioned in the Guinness World Records: Gamer's Edition 2008, awarded in 2010. In 2009, Guinness World Records listed Pac-Man as the most recognizable video game character in the United States, recognized by 94% of the population, above Mario who was recognized by 93% of the population.
In 2015, The Strong National Museum of Play inducted Pac-Man to its World Video Game Hall of Fame. The Pac-Man character and game series became an icon of video game culture during the 1980s.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Pac-Man and the Ghostly AdventuresLock 'n' Chase
- Followed by
- Ms. Pac-ManMs. Pac-Attack
- Part of
- Pac-Man
- Basis for
- Lock 'n' ChasePac-Man 99Pac-Man and the Ghostly Adventures
- Port of
- Pac-Man
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Collections37 collections
Platform libraries
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- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
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Licensing
- Commercial games with available source codeGames with available source code
Players
- Browser gamesSingle-player games
Reception and records
- Arcade gameHighest-grossing
- Games listed among the bestList
Themes
- Games in the Museum of Modern ArtCollection
Description adapted from its source, CC BY-SA 4.0.