Ludography
80/100
Players7 ratings
90/100
Critics1 review
Paradroid cover

1985 · Graftgold · Shoot 'em up · Shooter

Paradroid

Nintendo console exclusive

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "droids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy.

Released
1985
Platforms
Acorn ArchimedesAtari STCommodore 64Commodore C64/128/MAXOuyaWii
Genres
Shoot 'em upShooterStrategyTactical
Developers
Graftgold
Publishers
Hewson Consultants
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United Kingdom
Languages
English

About

Paradroid is a Commodore 64 video game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking over them via a minigame. It was remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers and as Paradroid 2000 for the Acorn Archimedes.

There exist several fan-made remakes for modern PCs. In 2004, the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, in 2008 for the Wii Virtual Console in Europe and in 2018 on the C64 Mini.

Keywords

  • robots
  • pixel art
  • developed by one person
  • non-humanoid protagonist
  • virtual console
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

Enemy forces have hijacked a space fleet by turning its robot consignment against the crew. The goal is to neutralize all the robots, thereby rescuing the humans. The player controls a prototype influence device that allows them to move the hostile robots.

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or androids. The player, in control of a special droid called the Influence Device, must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's power or level, in that higher-numbered droids are tougher to destroy; there are 24 droid types.

Development

During development of the original game, Braybrook kept a diary that was published monthly in Zzap!64 magazine, in which he stated:

The thing you actually play with are robots shown from above. There's going to be lots of them. If you want to know more about a particular robot what you do is log-on to a computer terminal. From there you can sift through all the robots and get large side view pictures and you can select things to get more information.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX1 November 1985Europe
Wii23 May 2008Europe

Editions and related releases

Included in
THEC64 MiniC64 Direct-to-TVC64 Direct-to-TV 2
Expanded editions
Paradroid: Competition Edition
Remade as
Paradroid 90
Remastered as
Heavy Metal Paradroid
Built on it
Heavy Metal ParadroidParadroid 90

Games like this

Collections3 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.