Ludography
66/100
Players6 ratings
80/100
Critics1 review
PO'ed cover

1995 · Any Channel · First-person shooter · Shooter

PO'ed

PO'ed is a first-person shooter with two simple objectives: escape the alien homeworld and kick lots of butt! There are 25 levels in all, each with a challenging array of horrific aliens to destroy, switch puzzles to solve, and platforming elements. Ox can either walk throughout the levels or utilize an ultra-powerful jetpack; use the latter in moderation as it's an important, yet limited tool.

Released
6 November 1995
Platforms
3DO3DO Interactive MultiplayerPlayStationPlayStation 4Xbox Series X/S
Genres
First-person shooterShooter
Developers
Any Channel
Publishers
AccoladeCoconuts JapanTime Warner Interactive
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction

About

PO'ed is a 1995 first-person shooter video game developed and published by Any Channel for the 3DO Interactive Multiplayer. It follows a chef attempting to escape a hostile, alien world. A PlayStation port was published in May 1996 by Accolade. A remastered version of the game developed by Nightdive Studios, titled PO'ed: Definitive Edition, was released on May 16, 2024, for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.

Keywords

  • aliens
  • exploration
  • bloody
  • surrealism
  • robots
  • spaceship
  • flying
  • surreal
  • chef
  • alien invasion
  • one-man army
  • throwing weapons

Media

PO'ed screenshot 1

The articlegameplay, story, development, reception

Gameplay

PO'ed is a first-person shooter using primitive weapons such as a frying pan and a drill, as well as futuristic alien weapons. The player must advance through 26 levels filled with alien monsters. A jet pack can also be acquired to facilitate the player's exploration of levels. When the jet pack is selected, the jump button instead causes the player character to accelerate skyward, and releasing the button causes the player character to fall, accelerating downwards. The physics-based jet pack thus does not allow the player character to naturally hover, though they can maintain a relatively steady altitude by rhythmically tapping the jet pack button.

Development

The developers of PO'ed, Any Channel, was founded in July 1993 by former employees of Sun Microsystems. PO'ed began development in October 1993, initially as a spare-time project. Russel Pflughaupt of Any Channel recalled, "We looked at games like Doom, Marathon, and Dark Forces, and took what we felt were their best elements. But we wanted to get away from the tunnel-based feel of those games, so we made the environments in PO'ed very open, and not formulaic at all."

The team originally wanted to include a motorcycle and a tank for the player character to ride in addition to the jet pack, but couldn't find a way to incorporate their use into the level designs.

Reception

PO'ed met with polarized opinions among critics. Reviewing the 3DO version, Scary Larry of GamePro commented that the game has serious control problems, with the character often careening off edges or failing to turn at crucial moments. He nonetheless concluded that the game sufficiently fills the role of first-person shooter for the 3DO, citing the unique assortment of weapons, aggressive enemy AI, sense of humor, and relatively strong graphics. Maximum summarized the game as the "worst 3D action title ever seen on any format, with the exception of PlayStation Crime Crackers and some early PC public domain games (indeed, the graphics and gameplay are very reminiscent of such past atrocities)." They elaborated that the 3D environments constantly glitch, the floors are untextured, the attempts at humor are feeble, enemies show heavy pixelation even at medium distances, and the controls are extremely poor.

A reviewer for Next Generation noted that PO'ed began as an independent project by a small group of programmers, and said that its "labor of love" nature "is both a blessing and a curse." He elaborated that the game plays smoothly, doesn't limit the player to just walking to get around, and generally stands out from other first person shooters, but that "the meticulously over designed level layouts" and intricate textures often make the game confusing to the point of frustration. He concluded, "It's well done, very well done, but too tricky for its own good."

Releases by platformdates and regions as published

PlatformReleasedRegions
3DO Interactive Multiplayer6 November 1995North America
PlayStation4 May 1996North America · Japan 23 August 1996 · Europe 1 November 1996

Editions and related releases

Remastered as
PO'ed: Definitive Edition

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.