Ludography
83/100
Players535 ratings
80/100
Critics2 reviews

Where to get it

Pokémon Yellow cover

1998 · Expanded edition · Game Freak · Role-playing · Turn-based strategy

Pokémon Yellow

Nintendo exclusiveExpanded edition

Pokémon Yellow is an enhanced version of Pokémon Red and Blue that allows you to start the game with your very own Pikachu following you around on-foot and collect the 3 other starters from strangers you meet around the region. However, your goal remains the same: catch them all and become the ultimate Pokémon Master.

Released
12 September 1998
Platforms
Game BoyNintendo 3DS
Genres
Role-playingTurn-based strategyAdventure
Developers
Game Freak
Publishers
GradienteNintendo
Modes
MultiplayerSingle-player
Perspective
Bird view / IsometricSide view
Themes
FantasyKidsOpen world
Age ratings
PEGI 12ESRB ECERO AUSK 0
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Copies sold
14.6 million
Time to beat
27hmain story42hwith extras67hcompletionist

About

Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games (RPGs) developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon video game series and were first released in Japan as Pocket Monsters Red and Pocket Monsters Green, followed by the special edition Pocket Monsters Blue later that year. The games were released internationally in 1998 and 1999 as Pokémon Red and Pokémon Blue, while an enhanced version, Pokémon Yellow Version: Special Pikachu Edition, was released in Japan in 1998 and in other regions in 1999 and 2000.

The player controls the protagonist from an overhead perspective and navigates the fictional region of Kanto in a quest to master Pokémon battling. The goal is to become the Pokémon League Champion by defeating the eight Gym Leaders and the best Pokémon Trainers in the Kanto Region, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining all 151 Pokémon. Red and Blue use the Game Link Cable, which connects two Game Boy systems and allows Pokémon to be traded or battled between games. Both versions feature the same plot, and while they can be played separately, players must trade between both games to obtain all of the original 151 Pokémon.

›Story

Like Pokémon Red and Blue, Yellow takes place in the region of Kanto, which features habitats for 151 Pokémon species. The objectives remain the same as well, though some differences exist along the way. For example, in the beginning, the player is not given an option of choosing one of three starters. Instead, a wild Pikachu that Professor Oak catches becomes player's Pokémon, while the rival character takes an Eevee that was intended for the player.

The plot takes from the anime, and features characters that were not featured in the game or have been enhanced to resemble their anime characters, including Jessie, James, Meowth, Nurse Joy and Officer Jenny. Similar to the anime, Pikachu refuses to evolve. Players are also given the opportunity to obtain the original three starters. As players quest on, they collect more Pokémon and use them to defeat the eight Gym Leaders and eventually the Elite Four, all the while battling Team Rocket, a gang devoted to using Pokémon in order to make themselves more powerful.

Keywords

  • anime
  • monsters
  • collecting
  • pikachu
  • manga
  • turn-based
  • jrpg
  • super game boy enhancement
  • virtual console
  • game boy link cable support
  • nintendo 3ds virtual console
  • nintendo gateway system

Media

The articlegameplay, story, development, reception

Gameplay

Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen with turn based attacking; and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.

The player can use their Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the two engaged Pokémon. During a battle, the player may choose to fight using one of up to four moves, use an item, switch the active Pokémon, or attempt to flee; however, fleeing is not possible in trainer battles. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived, which is done either with an item, or healing at a Pokémon Center, healing centres for injured Pokémon.

Story

The player begins in their hometown of Pallet Town in the Kanto Region (inspired by, but not to be confused with the real life Kantō region of Japan). After venturing alone into the tall grass, the player is stopped by Professor Samuel Oak, a famous Pokémon Researcher. Professor Oak explains to the player that wild Pokémon may be living there and encountering them alone can be very dangerous. He takes the player to his laboratory where the player meets Oak's grandson, a rival aspiring Pokémon Trainer.

The player and the rival are both instructed to select a starter Pokémon for their travels out of Bulbasaur, Squirtle and Charmander. Oak's grandson will always choose the Pokémon which is stronger against the player's starting Pokémon. He will then challenge the player to a Pokémon battle with their newly obtained Pokémon and will continue to battle the player at certain points.

Development

The game developer, Satoshi Tajiri, pitched the concept of Pokémon to Nintendo's staff in 1990 and was met with skepticism. They believed his ideas were too ambitious and found it difficult to see the appeal. However, Shigeru Miyamoto saw great potential in the idea and convinced the company to go ahead with the project.

The initial concept for Pokémon stemmed from the hobby of insect collecting, a popular pastime which Tajiri enjoyed as a child. While growing up, however, he observed more urbanization taking place in the town where he lived and as a result, the insect population declined. Tajiri noticed that kids now played in their homes instead of outside and he came up with the idea of a video game, containing creatures that resembled insects, called Pokémon. He thought kids could relate with the Pokémon by individually naming them and then controlling them to represent fear or anger as a good way of relieving stress. However, Pokémon never bleed nor die in battle, only faint – this was a very touchy subject to Tajiri, as he did not want to further fill the gaming world with "pointless violence".

Reception

The games received mostly positive reviews, holding an aggregate score of 88% on GameRankings. Special praise was given to its multiplayer features: the ability to trade and battle Pokémon with one another. Craig Harris of IGN gave the games a "masterful" 10 out of 10, noting that: "Even if you finish the quest, you still might not have all the Pokémon in the game. The challenge to catch 'em all is truly the game's biggest draw."

He also commented on the popularity, especially among children, describing it as a "craze". 8 out of 10, cited the graphics and audio as somewhat primitive but stated that these were the only drawbacks. He praised the replay value due to their customization and variety and commented upon their universal appeal: "Under its cuddly exterior, Pokémon is a serious and unique RPG with lots of depth and excellent multiplayer extensions. As an RPG, the game is accessible enough for newcomers to the genre to enjoy, but it will entertain hard-core fans as well.

Legacy

com composed a list of the "Top 5 'Late to the Party' Games" showing selected games that "prove a gaming platform's untapped potential" and were one of the last games released for their respective console. Red and Blue were ranked first and called Nintendo's "secret weapon" when they were released for the Game Boy in the late 1990s. The success revitalized the Game Boy in the late 1990s. Nintendo Power listed the Red and Blue versions together as the third best video game for the Game Boy and Game Boy Color, stating that something kept them playing until they caught every Pokémon.

Game Informer's Ben Reeves called them (along with Pokémon Yellow, Gold, Silver, and Crystal) the second best Game Boy games and stated that it had more depth than it appeared. Official Nintendo Magazine placed the Red and Blue versions 52nd on their list of the 100 best Nintendo games of all time. In 2019, PC Magazine named them on their list of "The 10 Best Game Boy Games". In 2023, Time Extension included them on their "Best JRPGs of All Time" list for growing into an international phenomenon and popularizing the monster-catching genre.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Game Boy12 September 1998Japan · Australia 3 September 1999 · North America 18 October 1999 · Brazil 31 December 1999 · Europe 16 June 2000
Nintendo 3DS27 February 2016North America · Japan 27 February 2016 · China 27 February 2016

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Game BoyDMG-APSU-EUREurope—
DMG-APSJ-JPNJapan—
Nintendo 3DS0004000000171200Worldwide—
0004000000171500Worldwide—
0004000000171800Worldwide—
0004000000171B00Worldwide—

Box artone per regional release we hold art for

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Part of
Pokémon Red Version
Remade as
Pokémon: Let's Go, Eevee!Pokémon: Let's Go, Pikachu!Pokémon: Let's Go, Eevee! + Poké Ball Plus PackPokémon: Let’s Go, Pikachu! + Poké Ball Plus Pack
Expanded edition of
Pokémon Red Version
Built on it
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!Pokémon: Let's Go, Pikachu!Pokémon: Let's Go, Eevee!Pokémon Yellow: Cramorant Edition

Games like this

Collections9 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.