Ludography
61/100
Players48 ratings
50/100
Critics1 review
Primal Rage cover

1995 · Atari Games · Fighting · Post-apocalyptic

Primal Rage

Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.

Released
1995
Platforms
3DO3DO Interactive MultiplayerAmigaAmiga 1200ArcadeAtari JaguarAtari Jaguar CDGame BoyGame GearMS-DOSPlayStationSNESSega 32XSega GenesisSega Saturn
Genres
FightingPost-apocalyptic
Developers
Atari Games
Publishers
Atari Games
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Science fiction
Country
United States
Age ratings
ESRB TUSK 16ACB MA 15+
Languages
English
Time to beat
1hmain story1hwith extras1hcompletionist

About

Primal Rage is a 1994 fighting game developed by Atari Games and released by Time Warner Interactive for arcades. Set on a post-apocalyptic version of Earth called "Urth", it has players control one of seven prehistoric beasts that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers.

Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. 5 million copies of the game were sold.

›Story

A massive meteor strike has devastated Earth. Human civilization comes to an end in the ensuing cataclysms and humanity regresses into tribes of Stone Age dwellers. A primordial rainforest covers the land and the continental landmass has shifted into the shape of a fire-breathing dinosaur skull. The planet is now primitively referred to as "Urth" by the survivors of the cataclysms.

Seven fearsome creatures emerge from their slumber deep within the Urth's crust, and become worshiped as gods by the humans, who form segregated clans beneath the ones they follow. The beasts themselves are divided between those who wish to keep peace on Urth, and those who attempt to plunge the world into further chaos for their own benefit.

Keywords

  • dinosaurs
  • shared screen

Media

The articlegameplay, story, development, reception

Gameplay

Primal Rage is a 2D fighting game in which two players select characters to battle each other in one-on-one combat, or a single player is faced with a campaign of fights against CPU opponents of increasing difficulty. The final battle of the single-player mode (accessible only at difficulty level 10 or higher) consists of fighting all the other monsters, this time with an increased power bar, made available in a minigame prior to the fight. A total of seven fighters are playable: Blizzard, the ape-like god of good; Armadon, the ceratopian/thyreophoran-like god of life; Talon, the raptor-like god of survival; Sauron, the tyrannosaur-like god of hunger; Chaos, the ape-like god of decay; Vertigo, the cobra-like goddess of insanity; and Diablo, the tyrannosaur-like god of evil. Each character has its own specialized set of three attack moves and abilities.

The object is to deplete the opposing character's health meter before the player's own runs out. There are also seven different background stages where fighting takes place, each one representing one of the character's innate domains: the Cliff (Blizzard), the Hollows (Armadon), the Strip (Talon), the Cove (Sauron), the Ruins (Chaos), the Tomb (Vertigo) and the Inferno (Diablo).

Story

A massive meteor strike has devastated Earth. Human civilization comes to an end in the ensuing cataclysms and humanity regresses into tribes of Stone Age dwellers. A primordial rainforest covers the land and the continental landmass has shifted into the shape of a fire-breathing dinosaur skull. The planet is now primitively referred to as "Urth" by the survivors of the cataclysms.

Seven fearsome creatures with supernatural abilities emerge from their slumber deep within the Urth's crust, and become worshiped as gods by the humans, who form segregated clans beneath the ones they follow. The beasts themselves are divided between those who wish to keep peace on Urth, and those who attempt to plunge the world into further chaos for their own benefit.

Development

Animator Jason Leong recounted: "Every year [Time Warner Interactive] throws a brain-storming session where everybody brings up new game ideas. A few years ago I brought up the concept of a head-to-head dinosaur fighting game, which coincidentally someone else also brought up, but their idea was just two T. Rexes fighting. My original write-up included ideas that finally appeared in the game, such as different species of quickly moving dinosaurs and the concept of the dinosaurs being gods."

The game's graphics were produced via claymation. Development began with a series of production sketches of the fighters drawn by Leong. Using these drawings as a basis, model maker Dan Platt crafted clay model figures of the fighters, for which flexible metal armatures were then cast. The models were airbrushed according to Leong's drawings.

Reception

Primal Rage was a major commercial success, although Atari Games derived more profit from its merchandising than from the game itself. RePlay reported the game to be the third most popular deluxe arcade game at the time. Play Meter also listed the title to be the fourth most popular arcade game at the time. Next Generation reviewed the original arcade version, stating, "All in all, an excellent show of graphics and sound design tarnished by unbalanced gameplay."

AllGame's Brad Cook praised the arcade version's visuals, sound, gameplay, and replay value, stating that "This is a fun game and a good value at 25 cents per play with 25 cents to continue." It was nominated for the Video Software Dealers Association's "Video Game of the Year" for 1995, losing to Donkey Kong Country 2: Diddy's Kong Quest.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 August 1994North America
Sega Genesis25 August 1995Europe · North America 25 August 1995 · Brazil 31 December 1995 · Australia 31 December 1995
MS-DOS25 August 1995North America · Europe 1 November 1995
SNES25 August 1995North America · Europe 25 August 1995
PlayStation14 November 1995Europe · North America 14 November 1995 · Japan 13 December 1996
Sega 32X14 November 1995North America · Europe 6 June 1996
Amiga1 December 1995North America · Europe 31 December 1995
Atari Jaguar CD1 December 1995Europe · North America 21 December 1995
3DO Interactive Multiplayer31 December 1995Europe · North America 31 December 1995
Sega Saturn14 June 1996North America · Europe 17 July 1996 · Australia 31 December 1996 · Japan 26 March 2026

Editions and related releases

Included in
Midway Arcade Treasures 2
Ported as
Primal Rage
Built on it
Primal Rage

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.