Ludography
61/100
Critics1 review
R-Types cover

1998 · Bundle / compilation · Irem · Arcade · Shooter

R-Types

PlayStation exclusiveBundle / compilation

R-Types is a compilation of R-Type and R-Type II ported pixel-for-pixel from the coin-op to the PlayStation.

Released
5 February 1998
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
ArcadeShooter
Developers
Irem
Publishers
IremASCII CorporationVirgin Interactive
Perspective
Side view
Themes
ActionScience fiction
Age ratings
ESRB E

About

R-Types is a 1998 shoot'em up video game compilation developed and published by Irem for the PlayStation. It was published by ASCII Corporation in North America, and by Virgin Interactive in Europe. R-Types contains two games from Irem's R-Type franchise - the original R-Type (1987) and its direct sequel R-Type II (1989) - alongside bonus material such as promotional artwork and a gallery spanning the series' history.

Kazumi Kujo, the chief producer for the series, suggested R-Types to Irem executives whilst in talks of a potential new R-Type game. Having fallen into heavy financial difficulties and being weary of the current console game market, Irem proposed that Kujo and staff create a collection of early R-Type games as a way to test the market if a sequel was suitable. Both games were reprogrammed from scratch via reverse-engineering the original hardware, as opposed to using software emulation. R-Types allowed Irem to familiarize themselves with the hardware of the PlayStation console.

Keywords

  • shoot 'em up
  • shmup
  • spaceship
  • side-scrolling
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • upgradeable vehicles
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

R-Types includes conversions of the arcade games R-Type (1987) and R-Type II (1989). In both games, the player controls a starship named the R-9 that must eradicate the Bydo, a powerful extraterrestrial race bent on the destruction of mankind. Gameplay involves shooting down enemies and avoiding collision with enemies, projectiles and obstacles. The R-9 can perform a charge shot by holding down the fire button, which when released disperses a blast that cuts through enemies.

Destroying small "POW Armor" enemies causes them to leave behind a power-up item, which grants the player one of several unique abilities when collected. One is the "Force", an orange-colored pod that acts as a shield for the R-9 and provides additional firepower. The Force can be attached to either the front or back of the R-9, and can also be launched forwards or backwards to fly freely. R-Type II adds a number of additional features and mechanics, including new weapon types and a new type of charge shot that creates a barrage of shots that home in on enemies.

Development

By the late 1990s, Japanese video game company Irem, known for arcade hits such as R-Type and Moon Patrol, were having financial difficulties, attributed to a severe lack of major money-making hits compared to their golden years. Shortly after the release of R-Type III: The Third Lightning for the SNES, Irem closed all of its video game production lines in 1994 to focus on restructuring itself and becoming more stable.

After the company emerged as Irem Software Engineering in 1997, R-Type series chief producer Kazumi Kujo proposed a new R-Type game to executives. In an interview with Retro Gamer magazine, Kujo remembers Irem executives being very hesitant towards the idea, saying they felt the shoot’em up genre was a niche market. After several discussions, Irem proposed that Kujo and other employees create a compilation of early R-Type games as a way to test the market and see if a new sequel would be profitable. Kujo agreed, and got to work on what later became R-Types.

Reception

According to Kujo, R-Types sold well and gave Irem hope in a new R-Type sequel performing well financially in the market. Original copies have greatly risen in price over the years, and is seen as a collector's piece among R-Type fans.

The game received mostly positive reviews. Computer + Video Games said "Although we've had some great shooting games recently, R-Types still stands out as one of the very best on the PlayStation." The quality of the collection itself has been mixed, with some saying it could have benefited from additional titles. GameSpot said that Irem should have included additional games to make the price point justified, such as Super R-Type and R-Type Leo, which Famitsu agreed with.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation5 February 1998Japan · Europe 1 October 1998 · North America 1 March 1999
PlayStation 3Digital Compatibility Release21 December 2006Japan · Europe 24 April 2008 · North America 24 April 2008
PlayStation PortableDigital Compatibility Release21 December 2006Japan · Europe 24 April 2008 · North America 24 April 2008

Editions and related releases

Includes
R-Type IIR-Type

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.