
1996 · Taito · Shooter
RayStorm
Timed PlayStation exclusive
RayStorm is a scrolling shooter set hundreds of years in the future, and was one of the launch titles for the Sony PlayStation. RayStorm consists of eight stages where players must pilot their "R-Gray" spaceships shooting down anything that moves. Like all of the games in the Ray Series, enemies can be shot down with a primary weapon or by holding down a missile button to lock on to multiple enemies.
- Released
- 1 August 1996
- Platforms
- AndroidArcadePlayStationPlayStation 3PlayStation PortableSega SaturnWindowsXbox 360iOS
- Genres
- Shooter
- Developers
- Taito
- Publishers
- Sony Computer EntertainmentEmpire InteractiveCyberFrontWorking DesignsMediaquestTaito
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Engine
- Taito FX-1
About
RayStorm is a 1996 vertically scrolling shooter arcade video game developed and published by Taito. It has been ported to several consoles, including the PlayStation, Sega Saturn, and Xbox 360. Players control a starship, the R-Gray, in its mission to destroy the Secilia Federation before it destroys Earth.
RayStorm is one of three "Ray" games, all featuring similar gameplay, released by Taito. RayForce was released before RayStorm, and the RayForce prequel RayCrisis was released after the others. RayStorm is most distinguished from its predecessor by its usage of polygon-based ships instead of sprites. The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games.
›Story
The year is 2219 and the Secilia Federation has initiated a plan to destroy Earth. So far, the evil federation has been highly successful in destroying much of the planet's defensive forces and resources. With world destruction at hand, the fate of mankind is looking for a savior.
Unbeknownst to the federation, the Star Federation, an Earth-based organization, has been developing two highly sophisticated aircraft known as the R-Gray prototypes. These destructive machines are packed with homing missiles, laser cannons and other crippling weapons. As the planet's hero, you'll control either R-Gray ship, taking to the skies in a desperate mission to stop the Secilia Federation from carrying out their plans.
Keywords
- shoot 'em up
- shmup
- playstation network
- shared screen
- boss fight
- digital distribution
- 60 fps on consoles
- polygonal 3d
- psone classics
- vertical scrolling
- playstation tv support
- swarming enemies
Media
The articlegameplay, story, development, reception
Gameplay
RayStorm is a shoot 'em up. The player views their ship from a distanced perspective while gunning down enemies in the game's vertically scrolling stages. At the beginning of the game, the player must choose one of two ships; a third secret ship is available in ported versions.
The player uses a vulcan-like laser weapon as their primary offense, and a missile weapon which can lock onto multiple targets and gain a combo multiplier, accumulating into a point total. Additionally, each ship has two special maneuvers. The Special Attack is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. The second, the Hyper Laser Assault, executes a special attack unique to each ship, and is performed by setting all available lock-on attacks on a single target and firing.
Development
Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi, who all had the same roles developing RayForce. Kawamoto and Nakanishi composed as members of Taito "house band" Zuntata, who trace their first work under that name to June 1987. A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996. RayStorm was programmed for the Taito FX-1 arcade system board.
The demonstration of the PlayStation version at the August 1996 Tokyo Game Show was reportedly on a massive screen that dwarfed all of Taito's other demos at the show.
Reception
Game Machine reported that RayStorm was among Japan's most-popular arcade games of September 1996.
GameSpot's review of its Japanese release called it "easily the best shooter currently available on the PlayStation". The website's staff praised its "Intense lighting effects and marvelous explosions [that] fill the screen" and its two soundtracks by Zuntata, but said some of the music lacks "the urgency and intensity you'd expect from a fast-paced shooter." They added that "even with variable difficulty settings, the game is nowhere near as difficult as its predecessor [RayForce]. Additionally, the main weapon doesn't seem to be as much of a necessity as it was in the original."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Ray'z Arcade ChronologyTaito Memories GekanTaito Legends 2Simple 1500 Series Vol. 75: The Double Shooting - Raystorm & Raycrisis
- Remastered as
- RayStorm Neo-HD
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Collections7 collections
Platform libraries
Publishers
- Sony Interactive Entertainment gamesVideo games
Years
- Games released in 2012List › April–June
Description adapted from its source, CC BY-SA 4.0.

