Ludography
Ricochet Infinity cover

2007 · Reflexive Entertainment · Arcade · Breakout clone

Ricochet Infinity

Ricochet around the Galaxy in this dynamically brilliant breakout action game! Trek across 216 awesome levels, with thousands more online, earning new ranks in the Galactic Tournament, by yourself or with a friend. Play the re-energized Ring Game, winning new balls and ships with unique specialties to give you the edge! Control your ball with the wildly innovative Recall feature...once you’ve tried it, you can’t go back! Travel to the stars and beyond in your glorious quest to become the Ringmaster Grand Champion!

Released
31 July 2007
Platforms
WindowsiOSmacOS
Genres
ArcadeBreakout clone
Developers
Reflexive Entertainment
Publishers
Reflexive Entertainment
Series
Ricochet
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Action
Country
United States
Age ratings
ESRB E
Entry
#4 in Ricochet

About

Ricochet Infinity is the fourth installment of the Ricochet video game series by Reflexive Entertainment. Similarly to its predecessors, Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. Like the rest of the

games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations.

Keywords

  • steam
  • block-breaking
  • floating blocks
  • removed from steam
  • adamantium

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay of Ricochet Infinity follows the previous trends. The player controls a paddle shield that attached to player ship and must keep at least one ball (called ion sphere) on screen. The objective is to break all breakable blocks in the level by hitting these blocks with the ion sphere(s), lasers or missiles. An ion sphere can be bounced on the shield.

If no ion sphere remains on-screen, the player loses a life. If the player has no lives remaining, the player loses the game and must restart the stage from the beginning.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows26 March 2008Worldwide
iOS28 August 2010Worldwide

In the same series

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.