Ludography
SameGame cover

1985 · Hudson Soft · Board game · Puzzle

SameGame

Nintendo console exclusive

SameGame (鮫亀) is a Satellaview-compatible Slotted Cartridge game. The game was playable on its own without any data packs, it was playable in conjunction with 8M Pack data downloaded via the BS-X cartridge, and it could also be used together with the separately released Write-protected memory packs, Character Cassette and Character Data: Tengai Makyo.

Released
1985
Platforms
AndroidGame BoyLinuxSNESSatellaviewWiiWindowsmacOS
Genres
Board gamePuzzleTile-matching
Developers
Hudson Soft
Publishers
Hudson Soft
Perspective
Bird view / Isometric
Themes
Non-fictionParty
Country
Japan

About

SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name CHAIN SHOT in 1985 by Kuniaki "Morisuke" Moribe. It has since been ported to numerous computer platforms, handheld devices, and even TiVo, with new versions as of 2016.

Keywords

  • broadcast
  • japan only
  • satellaview-compatible game
  • satellaview demo/trial release
  • satellaview time-limited games

Media

SameGame screenshot 1

The articlegameplay, story, development, reception

Gameplay

SameGame is played on a rectangular field, typically initially filled with four or five kinds of blocks placed at random. By selecting a group of adjoining blocks of the same color, a player may remove them from the screen. Blocks that are no longer supported will fall down, and a column without any blocks will be trimmed away by other columns always sliding to one side (often the left). The goal of the game is to remove as many blocks from the playing field as possible.

In most versions, there are no time constraints during the game. However, some implementations gradually push the rows upward or drop blocks from above. Sometimes the player can control the number and timing of blocks that drop from above in certain ways. For example, on some implementations for the iOS, this can be done by shaking the device.

Development

SameGame was originally created as Chain Shot! in 1985 by Kuniaki Moribe. It was distributed for Fujitsu's FM-8 and FM-7 platforms in a Japanese monthly personal computer magazine called Gekkan ASCII. In 1992, the game was ported as SameGame to Unix platforms by Eiji Fukumoto, to the NEC PC-9801 series by Wataru Yoshioka, and to Macintosh as ChainShot!

by Eiichiro Mawatari. 1 by Ikuo Hirohata. This version was translated into English by Hitoshi Ozawa, and is still available from his software archive.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES19 November 1995Japan

Games like this

Collections8 collections

Platform libraries

Series and characters

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.