
2011 · TimeGate Studios · First-person shooter · Science
Section 8: Prejudice
On the battlefield, prejudice takes many forms, knows no boundaries, and drives all conflict. In the distant future, humanity will call on its most fearless defenders to confront an emerging threat determined to eradicate all human life as we know it. Section 8: Prejudice is a sci-fi first-person shooter with dynamic combat, where every decision – from customizing equipment to activating team based objectives – drastically impacts the battlefield.
- Released
- 20 April 2011
- Platforms
- LinuxPlayStation 3WindowsXbox 360
- Genres
- First-person shooterScienceShooter
- Developers
- TimeGate Studios
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Engine
- Unreal Engine 3
- Country
- United States
- Age ratings
- GRAC 15+PEGI 16ESRB T
- Composers
- Cris Velasco
About
Section 8: Prejudice is a science fiction, first-person shooter video game developed by TimeGate Studios. It is the direct sequel to the 2009 game Section 8. Unlike its predecessor, Prejudice is a digital download-only title, and contains more content than the previous game. It was released for Xbox 360, Microsoft Windows, and PlayStation 3 between April and August 2011.
The game features a single player campaign and several multiplayer modes. In its multiplayer games teams compete to control points and complete a range of mission objectives to gain victory.
Keywords
- war
- steam
- achievements
- playstation network
- digital distribution
- playstation trophies
- xbox live
- kill feed
- high definition graphics
- voice chat
- bots
- secret achievements
Media
The articlegameplay, story, development, reception
Gameplay
Like its predecessor, the characters in Section 8: Prejudice wear powered armor suits. The player can use "overdrive" to move horizontally at superhuman speeds, or activate their jet pack to achieve new heights. Instead of having fixed spawn points, the player chooses where to "drop in" and their character is subsequently launched into the battlefield from orbital dropships that are 15,000 feet above the surface. While burning in, the player character can be attacked by enemy players and anti-air turrets, but the dropping player can instantly kill another player by landing directly on them.
In multiplayer, players are encouraged to work in teams to achieve objectives and defend one another. They may purchase the following defensive structures: Mini-Gun Turrets, Rocket Turrets, Anti-Air Turrets, Supply Depots, and Sensor Arrays, to protect friendly-controlled objectives. Players may also purchase a tank, a bike, and a mech. Players are able to purchase these using "Requisition Points" which are awarded to the player for various feats they perform through play.
Story
The single-player campaign explores the conflict between the 8th Armored Infantry and the Arm of Orion. The player again takes control of Alex Corde, the protagonist of the first game, who must complete eight objective-based missions taking place in four different environments.
Development
Including testers, the development team consisted of about 80 developers who took about 18 months to complete work on the game. The game was intended to be a full-priced, but while under development TimeGate Studios decided the game would be self-published and distributed digitally, allowing for a lower price point with the potential to gain a larger audience. The low price was planned to entice impulse purchases.
Section 8: Prejudice uses the Unreal Engine 3 game engine. The art direction was influenced by the films Aliens and Final Fantasy: The Spirits Within. The developers choose to implement the drop in feature for players and objects such as turrets. Because players are able to drop in anywhere on a map, the level design had to be paid particular attention. The developers also listened to critics of the first Section 8 title and ensured that gameplay issues were addressed.
Reception
The PC and Xbox 360 versions of Section 8: Prejudice received "generally favorable reviews", while the PlayStation 3 version received "average" reviews, according to the review aggregation website Metacritic.
IGN cited a plentiful amount of content but poor execution.
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Platform libraries
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Description adapted from its source, CC BY-SA 4.0.

