

1982 · Action · Arcade
Snake Byte
You are a hungry snake and set out to eat apples which appear on the screen. After each devoured apple your snake grows longer. Having eaten ten apples a door to the next level appears. The difficulty of the game lies within the fact that you are not to touch any obstacles within the levels or any part of your ever growing body.
- Released
- 1982
- Platforms
- Apple IIAtari 8-bitCommodore C64/128/MAXCommodore VIC-20
- Genres
- ActionArcade
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- United States
- Languages
- English
About
Snake Byte is video game written by Chuck Sommerville for the Apple II and published by Sirius Software in 1982. The game is a single-player variant of the snake concept. It was released the same year for Atari 8-bit computers and on cartridge for the VIC-20. A Commodore 64 version followed in 1983.
Keywords
- time limit
- snake
- single-screen level
Media
The articlegameplay, story, development, reception
Gameplay
The player controls a snake, crawling into a rectangular area. At the start of the game the snake has three lives and gains a life when it successfully exits a level. The goal is to eat 10 apples in each of the 28 levels. If an apple is not eaten during the given deadline, three extra apples are to be eaten.
The snake becomes longer and moves more quickly with each apple eaten. The snake loses a life when crashing into a fence, the wall or itself. After the last apple in each round is eaten the snake must exit the area through a gate which appears. Higher levels have more complicated fences, making the area trickier to navigate.
Reception
Ahoy! gave Snake Byte grades of B− for graphics and A for gameplay. It stated that the game "is one of the most engaging and challenging programs you can buy... you can't hope to do better in terms of entertainment."
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
