

1996 · HAL Laboratory · Puzzle · Sports
Special Tee Shot
Nintendo exclusive
Scrapped Super Nintendo game that was reworked into Kirby's Dream Course. The game was later released for one week on the Satellaview.
- Released
- 31 December 1996
- Platforms
- SatellaviewSNES
- Genres
- PuzzleSports
- Developers
- HAL Laboratory
- Publishers
- NintendoSt. GIGA
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasy
- Languages
- English
About
Kirby's Dream Course is a 1994 miniature golf video game developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). A spin-off of the Kirby series and the first released for the SNES, players control the pink spherical character Kirby through a series of courses by launching him towards the goal hole at the end. Kirby can hit enemies to collect power-ups that grant him unique abilities, such as those that allow him to destroy certain obstacles or fly around the level.
HAL Laboratory originally designed Dream Course as a standalone game called Special Tee Shot. Though it was previewed in several magazines and displayed on the packaging for the console, HAL replaced the game's original characters with those from the Kirby series following its popularity on the Game Boy. Special Tee Shot was later released for the Satellaview peripheral in Japan. Dream Course received favorable reviews, both at release and retrospectively, for its unique design and absurdity.
Keywords
- golf
- never re-released
- broadcast
- digital-only release
- cancelled physical release
Media
The articlegameplay, story, development, reception
Gameplay
Kirby's Dream Course is a mini golf video game set at an isometric perspective, similar to games such as Marble Madness (1984). Its plot involves Kirby's nemesis King Dedede stealing all of the stars in the night sky. Kirby sets out to stop Dedede and return the stars to the sky.
In single-player, players maneuver Kirby around a miniature golf course by deflecting him towards a specific area of the playfield within a limited number of strokes. Players must set the power, angle, and spin to connect with various enemies found throughout the levels, claiming a star for each enemy defeated. When only one enemy remains, that enemy transforms into the goal hole. Kirby can knock himself into certain enemies to acquire a Copy ability, which can be used to clear courses in a faster period of time. These Copy abilities include Kirby turning into a tornado, a sparking ball that can destroy certain obstacles, and a UFO that allows Kirby to float and move at will for a short time.
Development
Kirby's Dream Course was developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). HAL originally designed the game as a standalone title called Special Tee Shot in 1992, which featured its own original characters and art assets. Though it received several previews from magazines and was displayed prominently on the packaging for the console, the company shelved the project following the success of its Kirby series on the Game Boy. HAL later reworked Special Tee Shot into a Kirby game by replacing many of the original characters with those from the Kirby series, and implementing several mechanics to make it fit into the Kirby universe, such as the power-up system.
While Kirby was always intended to be pink, Shigeru Miyamoto assumed during development of Kirby's Dream Land that Kirby was yellow, as there was no color artwork of Kirby available at the time. In reference to this, the developers of Kirby's Dream Course repurposed Miyamoto's color choice as the second player's character, a yellow version of Kirby nicknamed "Keeby". The character's name is a portmanteau of 黄色 kīro "yellow" and カービィ Kābī "Kirby". Following the appearance of an unnamed yellow Kirby in Kirby 64: The Crystal Shards (2000), a yellow color palette became a recurring colorization for additional players playing as a Kirby in the Kirby and Super Smash Bros.
Reception
Kirby's Dream Course received praise for its wacky nature and innovation. GamePro writer Scary Larry claimed it was just as refined and fun to play as earlier games in the Kirby series. A writer for Next Generation found its mini golf-inspired gameplay unique compared to other games, as did a reviewer from Electronic Gaming Monthly. Next Generation and Larry also highlighted Dream Course's complexity, which was uncommon for a golf game at the time.
The game's colorful visuals were also praised for their offbeat design and sense of humor. Electronic Gaming Monthly noted that the game's controls required time getting used to; Larry added the accuracy of the player's shots were sometimes questionable and not well-refined. Tom Guise of Computer and Video Games believed its originality made it one of the best SNES games, which Electronic Gaming Monthly agreed with. Javier Abad, a reviewer for Nintendo Acción, commented on the game's difference in design from other games in the series, but felt Kirby fans would enjoy it for the controls and graphical style.
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- Kirby's Dream Course
- Built on it
- BS Special Tee ShotKirby's Dream Course
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Collections1 collection
Publishers
- Nintendo home gamesSuper NES/Super Famicom › Satellaview
Description adapted from its source, CC BY-SA 4.0.
