Ludography
Starblade cover

1990 · Silmarils · Adventure · Light gun shooter

Starblade

Sega console exclusive

Starblade is an epic space-opera, set in the vastness of the Orion Galaxy, the year 3001.

Released
31 December 1990
Platforms
3DOAmigaAtari ST/STEMS-DOSSega CD
Genres
AdventureLight gun shooter
Developers
Silmarils
Publishers
Silmarils
Modes
Single-player
Perspective
Side view
Themes
Science fiction

About

Starblade is a 1991 rail shooter video game developed and published by Namco for arcades. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.

Starblade was directed by Hajime Nakatani. A successor to Namco's Galaxian3: Project Dragoon theme park attraction, it began as a prototype for a single-player version of that game; however, poor feedback from playtesters led to it becoming an original project. The team drew inspiration from Hollywood science fiction films, particularly Star Wars, and wanted the game to have a more cinematic presentation with cutscenes and an orchestral soundtrack. Namco's early experimentation with 3D games, such as Winning Run and Solvalou, made development of the game an easy task. The arcade cabinet featured a concave mirror to give off a sense of depth.

›Story

The human race has been decimated to a series of small hi-tech colonies, by the ruttless, insectile Celphahydras.

To finally wipe out humanity, Cephalhydran geneticist have produced Genolyn, a hideously mutated Queen brood-mother, who will spawn a legion of super-warriors.

Before his murder by agents of the Cephalydras Investigation Bureau Professor Julius Gordon discovered the location of Genolyn. To outwit his pursuers, he transposed the co-ordinates or her secret location onto a series of diskettes, and dispersed them on a number of planets.

Your mission, to board "Starblade", the most technically advanced starcruiser in the galaxy and to find and eliminate Genolyn before she starts to breed...

Keywords

  • space opera

Media

The articlegameplay, story, development, reception

Gameplay

Starblade is a 3D rail shooter presented in a first-person perspective. The player assumes control of a starship named the FX-01 "GeoSword" in its mission to destroy a hostile race known as the "Unknown Intelligent Mechanized Species" (UIMS) before they destroy Earth with a powerful superweapon. Gameplay revolves around the player controlling a crosshair and firing at incoming enemies and projectiles. The GeoSword has a shield meter at the bottom-left corner, which will deplete when it is inflicted with enemy fire; when the meter is fully drained, the game ends.

The player will need to complete two missions; destroying the power reactor of the superweapon "Red Eye", and eliminating an enemy fortress and a powerful ship named the "Commander". The Commander stalks the player throughout the game, with a fight against it ensuing once both missions are completed.

Development

Development of Starblade was headed by director Hajime Nakatani, with music composed by Shinji Hosoe. The game was a successor to Galaxian3: Project Dragoon, a 1990 theme park attraction originally presented at Expo '90 in Osaka to critical acclaim, later released as an arcade game a year later. The project began as a prototype for a single-player version of that game, titled Galaxian3: One Player Version, however player reception from location testing caused it to instead become an original game. Development lasted about a year and a half with 25 people — Nakatani recalls the team being eager to work on the System 21 hardware created for the game.

Inspiration was drawn from various Hollywood science-fiction, notably Star Wars, with the team wanting to create a cinematic-like presentation akin to those films. Thanks to Namco's early experimentation with 3D video games, such as Galaxian3, Winning Run, and Solvalou, the team had little difficulty producing it.

Reception

The title was a commercial success for Namco, selling as many arcade units as the company was able to produce. In Japan, Game Machine listed it as one of the most popular arcade games of October 1991.

Starblade was met with critical acclaim upon release, being praised for its cinematic presentation and impressive 3D graphics. S, praising its technological accomplishments and "finger down-the-throat" gameplay. Computer and Video Games called it a "truly exhilarating experience", highly praising its cinematic atmosphere and 3D graphics. They also praised the game's vibrating seat and cabinet design, but criticized the absence of an option to manually control the ship, as well as the game's short length.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1990Worldwide
Atari ST/STE31 December 1990Worldwide
MS-DOS31 December 1990Worldwide

Editions and related releases

Included in
Silmarils Collection

Games like this

Collections7 collections

Platform libraries

Publishers

Genres

Description adapted from its source, CC BY-SA 4.0.