Ludography
71/100
Players234 ratings
87/100
Critics5 reviews
More scores
Metacritic23 critic reviews
81/100
Metacritic usersuser score
73/100
GameFAQsJust Right
3.79/5
Player reviews
90% positive87,438 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Starbound cover

2016 · Chucklefish · Action-adventure · Adventure

Starbound

Xbox console exclusive

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

Released
22 July 2016
Platforms
LinuxOuyaWindowsXbox OneXbox Series X/SmacOS
Genres
Action-adventureAdventureIndiePlatformerRole-playingSandboxScienceSurvival
Developers
Chucklefish
Publishers
Chucklefish
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fictionSurvivalSandbox
Country
United Kingdom
Age ratings
ACB PGGRAC 12+ESRB E10+PEGI 12CLASS_IND 12
Languages
English, English (UK)
Time to beat
26hmain story51hwith extras156hcompletionist

About

Starbound is a 2016 action-adventure game by Chucklefish. It takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms. Starbound was released out of early access in July 2016 for Windows, OS X, and Linux, and for Windows via Xbox Game Pass in December 2020. It was later released for Xbox One and Xbox Series X/S in October 2024.

›Story

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Many gameplay elements and features, such as items, enemies, and planets, use procedural generation in order to provide a variety of content. The game features story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with and terraform the environment. Player class is defined by items that the player is wearing.

The player also has the ability to farm and sell crops, build buildings, and charge rent to tenant NPCs who can live in those buildings.

Story

Starbound begins with the player inside a spacecraft after the destruction of Earth, home of an intergalactic peacekeeping organization known as the Terrene Protectorate, while just having graduated from its ranks. With nothing to guide it, the shuttle shoots into space without direction, becoming lost in a sea of stars. The space shuttle orbits a habitable planet and an adventure begins that takes the player hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.

The space shuttle acts as the player's vehicle while exploring the galaxy, containing a teleport pad the player can use to teleport down to the planets the shuttle is visiting, a ship locker for storing items, a fuel panel for refueling the ship and a cockpit for piloting the ship. The interior of the ship is also fully customizable, with items and blocks able to be freely placed within the ship.

Development

Starbound was announced by Chucklefish director Finn Brice in February 2012, with a tiered, Kickstarter-style, pre-order opening via the Humble Store on 13 April 2013. Tier options included a copy of the game, an invite to the beta, and a download of the game's soundtrack, as well as game-related "rewards", such as naming an in-game non-player character, designing a hat or weapon, and having a statue of oneself designed to be placed in the game. Within 24 hours of the pre-order opening, over 10,000 people backed the game, contributing over $230,000 to fund the game's development.

By May 2013, the Starbound pre-order had reached all three of its stretch goals by raising over $1,000,000. The game entered an early access beta on Steam on 4 December 2013, receiving over $2,000,000 in pre-orders prior to its launch. Starbound is written in C++ and uses a custom game engine. The soundtrack was composed by American composer Curtis Schweitzer.

Reception

Starbound received favourable reviews upon its release, according to video game review aggregator Metacritic. IGN praised Starbound's crafting, exploration, and combat mechanics, comparing it to Terraria. Christopher Livingston of PC Gamer stated that Starbound was a charming space sandbox that would keep players entertained for hours. Nathan Grayson of Kotaku praised its exploration elements, calling the universe "strange and unpredictable" enough that players would never quite grow tired of it.

By December 2016, Starbound had sold over 2.5 million copies.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS22 July 2016Worldwide
Windows22 July 2016Worldwide
Linux22 July 2016Worldwide
Xbox One24 October 2024Worldwide
Xbox Series X/S24 October 2024Worldwide

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Reception and records

Description adapted from its source, CC BY-SA 4.0.