Ludography
82/100
Players1,064 ratings
81/100
Critics13 reviews
More scores
Metacritic29 critic reviews
83/100
Metacritic usersuser score
84/100
GameFAQsJust Right-Tough
4.2/5
Player reviews
97% positive1,247,383 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Terraria cover

2011 · Engine Software · Action-adventure · Adventure

Terraria

Terraria is a 2D sandbox action-adventure game with platforming and role-playing elements. Players create a character and are placed in a procedurally generated world where they mine resources, craft equipment, build structures, and fight enemies. Progression is driven by defeating bosses that unlock new tiers of items, biomes, and challenges. The game features a class system based on equipped gear, NPC recruitment tied to achievements, and supports both single-player and multiplayer modes. Terraria also includes official modding support through the tModLoader framework.

Released
16 May 2011
Platforms
AndroidGamebandLinuxNintendo 3DSNintendo SwitchPlayStation 3PlayStation 4PlayStation VitaStadiaWii UWindowsXbox 360Xbox OneiOSmacOS
Genres
Action-adventureAdventureIndiePlatformerRole-playingSandboxSimulationStrategySurvivalZombie
Developers
Engine Software505 GamesRe-Logic
Publishers
505 GamesRe-LogicPipeworks SoftwareSpike Chunsoft
Series
Terraria
Modes
Co-opMultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyScience fictionHorrorSurvivalSandboxOpen world
Engine
Microsoft XNA
Country
United States
Age ratings
ACB PGUSK 6GRAC 15+PEGI 12CLASS_IND 10CERO CESRB T
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 1 more
Copies sold
70 million as of 2026-05-18
Time to beat
52hmain story205hcompletionist

About

Terraria ( tə-RAIR-ee-ə) is a 2011 action-adventure video game developed and published by Re-Logic. As a sandbox game, Terraria has no set goals. After creating the player character and choosing the game's difficulty, the player is placed in a two-dimensional, procedurally generated world where they explore, fight enemies, gather resources, and craft equipment. Players beat bosses, a tougher variety of enemies, to gain access to more items, resources, and equipment.

By completing select goals, players receive access to non-player characters (NPCs) who sell items and offer services, such as healing and fishing quests. Terraria can be played alone or with others, and features support for modding.

›Story

You find yourself in a mysterious, untamed world with only a handful of basic tools and no clear path ahead. As night approaches and strange creatures begin to roam the land, you must create a place of safety and venture into the unknown. What begins as a simple struggle for survival soon becomes a journey across forgotten caverns, distant landscapes, and a world filled with secrets waiting to be discovered.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Terraria is a sandbox, action-adventure, role-playing, and platformer video game. It offers gameplay that revolves around exploration, building, crafting, combat, survival, and mining, without having any set goals. It is playable in both single-player and multiplayer modes. The game's two-dimensional graphical style is reminiscent of the 16-bit sprites found on the Super Nintendo Entertainment System game console. Terraria is noted for its classic exploration-adventure style of gameplay, similar to games such as Minecraft.

When creating a procedurally generated world, the player is able to choose the size of the world from three options. Players start in a world with basic tools and a non-player character (NPC) guide that introduces aspects of the game and provides information on other NPCs and item recipes. Scholar Ji Soo Lim said in his study that the participants had to rely on a wiki to learn more about the game.

Development

Terraria was developed by the independent video game studio Re-Logic and published by 505 Games. Andrew Spinks started developing Terraria in 2011 with support from a team of game testers and designers, including some volunteers. Spinks previously worked as a developer on a Super Mario fan game titled Super Mario Bros X. He built Terraria on the Microsoft XNA framework.

Spinks worked out of his living room, the small team collaborating remotely. Scott Lloyd Shelly composed the music. The game received attention early in development following a tweet from Minecraft creator Markus Persson.

Reception

Terraria received "generally favorable" reviews, according to the review aggregator website Metacritic. Gamasutra listed it as one of the best indie games of 2011. It had over a million reviews on Steam in 2022, maintaining its status as an "overwhelmingly positive" game. Terraria was nominated as the "best independently published game" for The Daily Telegraph video game awards in 2011. Famitsu reviewers commended the game's versions for PlayStation 3 and PlayStation 4.

Reviewers have praised Terraria's gameplay. Its exploration has been positively received, and Nathan Meunier of IGN said that "the drive to explore every nook and cranny of the landscape kicks in right away". Writing for GameSpot, Britton Peele also praised its large world, and Tom Mc Shea commended its boss battles. Kevin Schaller of GameRevolution praised the smooth transition between day and night.

Legacy

Terraria 2 was announced in October 2013, but has not been released and, as of a 2022 update, was only one option the studio was considering. In a 2013 interview with Rock Paper Shotgun, Spinks said that the game would be significantly different from the original, saying that it would have "infinite worlds" instead of one world. Later, in 2022, Spinks published concept art for Terraria 2 that was created in its early development. When asked about Terraria 2 upon one team member changing the location in their Twitter bio to "Terraria 2 – A New Age", the studio said it was considering options for future games, but had not yet made a decision.

In February 2015, a separate game, titled Terraria: Otherworld, was announced by Re-Logic as an offshoot of Terraria. The game tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In an interview with Famitsu, Ruud van de Moosdijk, the head of development of Terraria: Otherworld said that unlike Terraria, Otherworld would have a story.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows16 May 2011Worldwide · Worldwide 12 September 2014
PlayStation 326 March 2013North America · Europe 15 May 2013
Xbox 36027 March 2013North America
iOS29 August 2013Worldwide
Android25 September 2013Worldwide
PlayStation Vita11 December 2013Europe · North America 17 December 2013
PlayStation 411 November 2014Worldwide
Xbox One14 November 2014Worldwide
Linux12 August 2015Worldwide
macOS12 August 2015Worldwide
Nintendo 3DS10 December 2015Worldwide
Wii U24 June 2016Europe · North America 28 June 2016
Nintendo Switch27 June 2019Worldwide
Stadia18 March 2021Worldwide

Editions and related releases

Built on it
Terraria: Calamity ModTerraria: Spirit ModtModLoader

Games like this

Collections23 collections

Years

Features

Reception and records

Description adapted from its source, CC BY-SA 4.0.