Ludography
Dwarf Fortress cover

2006 · Tarn Adams · Adventure · Business simulation

Dwarf Fortress

Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.

Also known as
Slaves to Armok: God of Blood 2: DF · Slaves to Armok II: Dwarf Fortress · Slaves to Armok: God of Blood Chapter II: Dwarf Fortress · Dwarf Fortress Classic · DF
Released
8 August 2006
Platforms
LinuxmacOSWindows
Genres
AdventureBusiness simulationCity-buildingIndieRoguelikeRole-playingSandboxSimulationStrategySurvivalText adventureTurn-based strategy
Developers
Tarn Adams
Publishers
Kitfox Games
Modes
Single-player
Perspective
Bird view / IsometricText
Themes
FantasySurvivalStealthSandboxOpen world4X (explore, expand, exploit, and exterminate)
Country
United States
Languages
English
Time to beat
5083hmain story

About

Dwarf Fortress (previously titled Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations.

Originally displayed using ASCII arts, the game is set in a detailed, procedurally generated fantasy world with randomized creatures, NPCs, and history. Players can control a colony of dwarves in a fortress or explore the world as a player character. Its mechanics have been lauded for their depth and complexity.

Keywords

  • exploration
  • bloody
  • murder
  • grinding
  • construction
  • roguelike
  • crafting
  • death
  • military
  • procedural generation
  • permadeath
  • 2.5d

Media

The articlegameplay, story, development, reception

Gameplay

Dwarf Fortress has three primary game modes which take place in worlds created by the player, where most of the elements are randomly generated.

Fortress mode, a construction and management simulation of a colony of dwarves. There are no objectives, with the player being free to decide how to go about managing the colony and making them interact with the environment, thus making it an open-ended and sandbox-style game. Since there is no way to win, it only ends when the entire colony is defeated by the various possible threats, or the player decides to abandon or retire the fortress.

Development

One of Tarn and Zach Adams' early works was a text based adventure game called dragslay, written in the BASIC language and influenced by Dungeons & Dragons. This was the brothers' first fantasy project. In high school, Tarn Adams taught himself the C programming language and developed it further. dragslay would later have an important influence on Dwarf Fortress.

Adams explained his interest in fantasy games, that he had grown up "surrounded by that sort of thing ... along with generic sci-fi, generic fantasy is part of our heritage." Years later, before entering graduate school in mathematics, Adams began working on a project he called Slaves to Armok: God of Blood. It was named after a deity in dragslay, originally named for a variable "arm_ok"—which counted the limbs the player still had attached.

Reception

The game received attention mainly because of its emergent gameplay, ASCII arts, complexity, poor interface and difficulty. Many reviewers described the game as unusually difficult to learn. It has been compared to other simulation games like SimCity and The Sims, Dungeon Keeper, and roguelike games like NetHack. However, reviewers praised Adams' independence and attention to detail.

Gamasutra said, "There have been few indie gaming success stories as big as Dwarf Fortress." Wired magazine, following one of its updates, described it as an "obtuse, wildly ambitious work-in-progress [that] mashes the brutal dungeon crawling of roguelikes with the detail-oriented creativity of city-building sims."

Legacy

The game influenced Minecraft, which reviewers considered a more user-friendly version of Dwarf Fortress. Adams says he is thankful for the Minecraft developers citing Dwarf Fortress because that drew more players to his game.

RimWorld developer Tynan Sylvester said Dwarf Fortress "amazed me because of the stories people wrote from it. I read generated tales like Boatmurdered and Gemclod and was fascinated by how the player and game could work together to create a narrative that actually worked. I wanted to push that even further – and to do it in a way that's approachable, and without falling into some of the design traps that have, in my opinion, marred Dwarf Fortress."

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
LinuxAlpha8 August 2006Worldwide
WindowsAlpha8 August 2006Worldwide
macOSAlpha8 August 2006Worldwide

Editions and related releases

Remastered as
Dwarf Fortress
Built on it
Dwarf Fortress

Games like this

Collections8 collections

Platform libraries

Licensing

Reception and records

Description adapted from its source, CC BY-SA 4.0.