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Super Metroid cover

1994 · Nintendo Research & Development 1 · Action-adventure · Adventure

Super Metroid

Nintendo exclusive

The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.

Released
19 March 1994
Platforms
Nintendo 3DSSNESWiiWii U
Genres
Action-adventureAdventureMetroidvaniaPlatformerShooter
Developers
Nintendo Research & Development 1
Publishers
Nintendo
Series
Metroid
Modes
Single-player
Perspective
Side view
Themes
ActionScience fictionThriller
Country
Japan
Age ratings
CERO APEGI 7CLASS_IND LESRB EUSK 6GRAC ALLACB PG
Languages
English, French, German, Japanese
Copies sold
1.4 million
Entry
#3 in Metroid
Time to beat
3.5hmain story10hwith extras12hcompletionist
Directors
Yoshio Sakamoto
Composers
Kenji Yamamoto

About

Super Metroid is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is the third Metroid game, following the Game Boy game Metroid II: Return of Samus (1991). The player controls bounty hunter Samus Aran, who travels to the planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley.

Like the previous two Metroid games, Super Metroid focuses on exploring a sprawling alien world to find power-ups used to reach previously inaccessible areas. New elements include an inventory screen, an automap, and the ability to fire in 8 directions. The development staff from previous Metroid games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop Super Metroid over the course of two years.

›Story

After Samus completed her mission and eradicated the entire Metroid population on SR388 as commanded by the Galactic Federation (sans the Metroid Hatchling, which she nicknamed "Baby"), she brought the Hatchling to the Ceres Space Colony for research. However, shortly after she left, she received a distress signal from the Station and returned to investigate.

When Samus arrives at the Space Science Academy where the Baby was being studied, she finds all the scientists slaughtered and the containment unit that held the Baby missing. Upon further exploration of the Station, she finds the Baby in a small capsule. As she approaches, Ridley appears and grabs the capsule. After a brief battle, Samus repels Ridley, and he activates a self-destruct sequence to destroy Ceres.

After escaping the explosion, Ridley flees to Zebes, and Samus goes after him.

Keywords

  • aliens
  • exploration
  • 2d
  • 16-bit
  • metroidvania
  • time manipulation
  • female protagonist
  • action-adventure
  • side-scrolling
  • time limit
  • pixel art
  • wall jump

Media

The articlegameplay, story, development, reception

Gameplay

Super Metroid is a 2D side-scrolling action-adventure game, which primarily takes place on the fictional planet Zebes from the original game—a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that has been stolen by Ridley, the leader of the Space Pirates. Samus can run, jump, crouch, and fire a weapon in eight directions; she can perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.

Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were previously inaccessible. The Morph Ball allows Samus to curl into a ball and roll into tight places; in this form, she can plant bombs once the Bomb power-up is acquired. The Spring Ball adds the ability to jump while in Morph Ball form. The Speed Booster can be used to run at high speeds and destroy barriers and enemies.

Story

Samus Aran brings the last Metroid to the Ceres space colony for scientific study. Investigation of the specimen, a larva, reveals that its energy-producing abilities could be harnessed for the good of civilization. Shortly after leaving, Samus receives a distress call alerting her to return to the colony immediately. She finds the scientists dead, and the Metroid larva stolen by Ridley, leader of the Space Pirates.

Samus escapes during a self-destruct sequence and follows Ridley to the planet Zebes. She searches the planet for the Metroid and finds that the Pirates have rebuilt their base there.

Development

Super Metroid was developed by Nintendo R&D1 with a staff of 15 managed by Gunpei Yokoi. It was written and directed by Yoshio Sakamoto, and produced by Makoto Kano. Intelligent Systems, who co-developed the original Metroid with R&D1, handled the programming. The opening was narrated by Dan Owsen, a Nintendo of America employee.

Super Metroid was released almost a decade after the original Metroid. Sakamoto said: "We wanted to wait until a true action game was needed. [...] And also to set the stage for the reappearance of Samus Aran". It took half a year for Nintendo to approve the project, and two further years to develop.

Reception

Super Metroid received highly positive reviews, being one of the highest rated games on review aggregator website GameRankings. Famitsu reviewers complimented the game comparing it to the Legend of Zelda series for its quality in exploration and that the difficulty was just right. Chris Slate of the Game Players video game magazine thoroughly enjoyed Super Metroid, claiming that it "easily lives up to everyone's high expectations". He was satisfied with how Nintendo mixed "smooth", "complex" gameplay, with "state-of-the-art" graphics and sound.

Slate found the newly added auto-mapping feature something that the player really needed, saying that it was the only feature in Super Metroid that the original Metroid should have had. Slate said that action fans will not miss Super Metroid, but also remarked that due to the large space available to explore and numerous secrets, the player will have to play through several times even after they have beaten it. Nintendo Power mentioned that the game "may well be the best action adventure game ever", calling it the "wave of the future", and they praised the game's graphics, sound, and controls. Electronic Gaming Monthly gave Super Metroid their "Game of the Month" award, comparing it favorably to the original Metroid and applauding the graphics, the many weapons and items available, and the music.

Legacy

Super Metroid is often regarded as one of the greatest video games of all time. Jeremy Parish of USgamer wrote that Super Metroid is a "game you can return to time and again and always come away with some fresh insight or observation". Chris Hoffman of Nintendo Power wrote that Super Metroid is "truly one of the best", noting that the game "set a new standard for side-scrolling adventure games." Andrew Webster of Ars Technica found the game's atmosphere impressive, and noted that the developers had perfected the aspect on solitude, a concept introduced in the first Metroid game.

Game Informer writer Joe Juba cited the game's ending as "one of the most memorable and empowering moments in gaming history". In 2009, Official Nintendo Magazine called the game "challenging, deep and undeniably epic", placing it 24th on a list of the greatest Nintendo games.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES19 March 1994Japan · North America 18 April 1994 · Europe 28 July 1994 · Brazil 1 August 1994 · Europe 31 December 1996 · North America 1 November 1997
Wii20 August 2007North America · Japan 20 September 2007 · Australia 12 October 2007 · Europe 12 October 2007 · Korea 26 April 2008
Wii U15 May 2013Japan · North America 15 May 2013 · Europe 16 May 2013
Nintendo 3DS14 April 2016Worldwide

Editions and related releases

Included in
Super NES Classic EditionNintendo Classic Mini: Super Famicom
Built on it
Super MirrortroidSuper Metroid: X-Fusion

In the same series

Games like this

Collections15 collections

Platform libraries

Years

Series and characters

Reception and records

Publishers

Description adapted from its source, CC BY-SA 4.0.