Ludography
86/100
Players192 ratings
80/100
Critics2 reviews
Metroid Prime 2 cover

2004 · Retro Studios · Action-adventure · Adventure

Metroid Prime 2

Nintendo exclusive

An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.

Released
15 November 2004
Platforms
GameCubeWii
Genres
Action-adventureAdventurePlatformerShooter
Developers
Retro Studios
Publishers
Nintendo
Series
Metroid Prime seriesMetroid
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fiction
Country
United States
Age ratings
CERO BESRB TPEGI 12ACB M
Languages
English, English (UK), French, German, Italian, Japanese, Spanish (Spain)
Entry
#7 in Metroid Prime series
Time to beat
13hwith extras83hcompletionist
Composers
Kenji Yamamoto

About

Metroid Prime 2: Echoes is a 2004 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. It is the sixth main Metroid game, and was released in North America, Europe and Australia in late 2004. In Japan, it was released in May 2005 as Metroid Prime 2: Dark Echoes.

The story follows the bounty hunter Samus Aran after she is sent to rescue Galactic Federation Marines from a ship near Aether, a planet inhabited by a race known as the Luminoth. She discovers that the troops were slaughtered by the Ing, a hostile race that came from an alternate dimension of Aether. Samus must travel to four temples to ensure the destruction of the evil Ing, while battling them, wild creatures, Space Pirates, and her mysterious doppelgänger, Dark Samus.

›Story

The bounty hunter Samus Aran is dispatched to the planet Aether after the Galactic Federation loses contact with a squad of Marines stationed there. She arrives to find the troops slaughtered and soon learns of a devastating conflict: decades earlier, a meteor split Aether into two mirrored dimensions, spawning a malevolent shapeshifting race called the Ing who wage war on the peaceful, near-extinct Luminoth. Enlisted by the last Luminoth sentinel to recover the planet's stolen light energy, Samus must journey between the world of light and its poisonous dark counterpart, battling the Ing, Space Pirates, and a mysterious doppelganger known as Dark Samus.

Keywords

  • aliens
  • pirates
  • exploration
  • gravity
  • metroidvania
  • death
  • spaceship
  • female protagonist
  • parallel worlds
  • backtracking
  • time limit
  • multiple endings

Media

The articlegameplay, story, development, reception

Gameplay

Metroid Prime 2: Echoes is an adventure game "with heavy action elements and an emphasis on complex puzzle-solving" in which the player controls Samus Aran from a first-person perspective. It takes place in an open-ended world with interconnected areas. Gameplay involves solving puzzles to uncover secrets, platform jumping, and shooting enemies. Progress requires both dimensions to be explored, using power-ups that Samus acquires over time. Equipment players collect include the Screw Attack, which allows Samus to somersault in midair and off certain surfaces, and new beam weapons that have limited ammunition.

The head-up display simulates the inside of Samus' helmet and features a radar, map, missile ammunition meter and health meter. Several visors are available, and each performs a different function. One, also seen in the previous game, is a scanner that searches for enemy weaknesses, interfaces with mechanisms such as force fields and elevators and retrieves text entries from certain sources. The others reveal and highlight interdimensional objects or cloaked enemies, and create a visual representation of sound.

Story

Echoes takes place on Aether, a planet inhabited by a race known as the Luminoth. The Luminoth lived peacefully, protecting the planet's natural energy, which they call the "Light of Aether". Five decades prior, a Phazon meteor collides into the planet and leaves a scar, causing environmental damage and splitting the planetary energy. The split creates another world in an alternate dimension, Dark Aether, a mirror version of Aether that is dark, arid, and has a poisonous atmosphere.

Dark Aether becomes home to the Ing, cruel shapeshifting creatures who intend to destroy the Luminoth, and are able to possess bodies of the living, the dead, and the artificially intelligent beings. Eventually, the Ing and the Luminoth engage in a war over the planet's energy — whichever race controls it is capable of destroying the other, since if one world gains control over all of the planet's energy, the other will perish.

Development

After the success of Metroid Prime (2002), Nintendo asked Retro Studios to produce a sequel. They decided against recycling the features of the first game, and instead used new sound models, weapon effects, and art designs. They also implemented the Screw Attack and wall jumping features seen in previous Metroid games, which were not incorporated in the first Prime due to time constraints. Another element considered for the previous game was the multiplayer component. Since Metroid Prime was a first-person adventure and its deathmatch mode could not easily replicate other shooting games, Retro just tried to "make a multiplayer experience that fans of Metroid games would instantly know and recognise".

The staff opted for a more immersive storyline, with more cut scenes and a plot that focused less on the Space Pirates and Metroids of other Metroid games. The theme of light and dark originated from "something that everyone understands: the conflict between good and evil". Senior designer Mike Wikan said: "We wanted a push and pull, the whole game is pushing and pulling you back and forth between the dark and the light. It ended up being that we wanted something that would feed into that dichotomy, that conflict between the two, and how the player's basic abilities reflect that". The developers sought advice from the producers of the Nintendo game The Legend of Zelda: A Link to the Past, which also used the theme of parallel worlds.

Reception

In December 2019, review aggregator website GameRankings ranked Metroid Prime 2: Echoes as the ninth best GameCube game and the 281st best game of all time. Comparing it to Metroid Prime, GameSpot's Brad Shoemaker said that Echoes was as good as its predecessor, and delivered everything he expected. IGN's Matt Casamassina called the gameplay "superb" and "nearly flawless", and Vicious Sid of GamePro praised Echoes as "an extraordinary return to form". Kristan Reed of Eurogamer said it was one of the best single-player experiences on the GameCube, and found the story "intricately designed and elaborately constructed into a coherent environment".

GameSpot and IGN praised the campaign as lengthy and rewarding. Computer and Video Games called Echoes essential for anyone who owned a GameCube and said it would be appropriate for any age. GamePro praised the dark-and-light dynamic and with the "simple, quirky, and ridiculously addictive" multiplayer mode.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCube15 November 2004North America · Europe 26 November 2004 · Australia 2 December 2004 · Japan 26 May 2005

Editions and related releases

Ported as
Metroid Prime 2: Echoes
Built on it
Metroid Prime 2: Echoes

In the same series

Games like this

Collections1 collection

Publishers

Description adapted from its source, CC BY-SA 4.0.