Ludography
Tetris Blast cover

1996 · Port · Bullet-Proof Software · Puzzle · Strategy

Tetris Blast

Nintendo exclusivePort

Have a BLAST! The favorite puzzle sensation EXPLODES back on the Game Boy scene! Test your dexterity at the highest level yet! With rapid moves align blocks containing explosive bombs and clear away the screen.

Released
23 January 1996
Platforms
Game Boy
Genres
PuzzleStrategyTetris variant
Developers
Bullet-Proof Software
Publishers
Bullet-Proof SoftwareNintendo of America
Perspective
Side view
Age ratings
ESRB E
Languages
English

About

Tetris Blast, known in Japan as Super Bombliss is a 1995 puzzle video game released for the Game Boy. Developed by Bullet-Proof Software, Tetris Blast has its roots in a game called Bombliss, designed by a Japanese team and first released in Tetris 2 + Bombliss for the Famicom in Japan.

Tetris Blast follows the mechanics of Tetris with the addition of bombs to some of the blocks. When a full row of blocks is completed, any bombs within the blocks explode which has the potential to set off a chain reaction of other blocks nearby. The game has three modes: one for practice. The second is titled "Contest" where the goal is to clear an area of blocks in a chute already filled with blocks and bombs. The third is Fight mode which allows for the player to play the game while insect-like creatures cause problems on the playing board from adding blocks to eating bombs.

Keywords

  • blocks
  • high score
  • super game boy enhancement
  • game boy link cable support

Media

The articlegameplay, story, development, reception

Gameplay

As in the original Tetris, the goal is to clear away blocks before the stack gets too high. Unlike the original game, Tetris Blast allows the player to slide their blocks even after they have landed. Some blocks contain bombs. When a line is cleared a bomb in that row explodes.

There are three modes of play in Tetris Blast: a training mode where the player can choose ten different speeds the blocks can drop from. As the blocks fall from the top of the screen, the player can stack and destroy blocks. There is no end game to this mode. In Contest mode, the player stacks blocks as they fall in a partially pre-filled chute.

Development

The initial gameplay of Tetris Blast is rooted in a game called Bombliss which was designed by Akihiko Miura. Tetris creator Alexey Pajitnov visited Japan in the Spring of 1989 and met with Tsunekazu Ishihara, who showed him the concept. Ishihara would be the producer for a game titled Tetris 2 + Bombliss. The Japanese developers spent the next two and a half years developing the game. On December 13, 1991, Bullet-Proof Software released Tetris 2 + Bombliss for the Famicom in Japan.

Tetris Blast was developed by Bullet-Proof Software.

Reception

Reviewing Super Bombliss, Famitsu magazine in Japan had two of its four reviewers lament that it lacked the puzzle mode and two reviewers saying that the training and contest modes were "more of the same" from the Bombliss series. One reviewer found it less exciting than the Super Famicom game of the same title while another said the fight mode was "surprisingly good."

A review in Game Informer described the game as "Easily one of the more entertaining Game Boy puzzle games to come down the pipeline in a while." Nintendo Power complimented the game as being very fun and addictive with four out of five of its editors of the magazine having it as their "Editors Pick" of the month.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy17 March 1995Japan · North America 1 January 1996

Editions and related releases

Included in
Tetris Forever
Part of
Super Bombliss
Remastered as
Super BomBliss DX
Built on it
Super BomBliss DX
Port of
Super Bombliss

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.