
- 82/100
- Players2 ratings

1996 · Port · Bullet-Proof Software · Puzzle · Strategy
Tetris Blast
Nintendo exclusivePort
Have a BLAST! The favorite puzzle sensation EXPLODES back on the Game Boy scene! Test your dexterity at the highest level yet! With rapid moves align blocks containing explosive bombs and clear away the screen.
- Released
- 23 January 1996
- Platforms
- Game Boy
- Genres
- PuzzleStrategyTetris variant
- Developers
- Bullet-Proof Software
- Publishers
- Bullet-Proof SoftwareNintendo of America
- Perspective
- Side view
- Age ratings
- ESRB E
- Languages
- English
About
Tetris Blast, known in Japan as Super Bombliss is a 1995 puzzle video game released for the Game Boy. Developed by Bullet-Proof Software, Tetris Blast has its roots in a game called Bombliss, designed by a Japanese team and first released in Tetris 2 + Bombliss for the Famicom in Japan.
Tetris Blast follows the mechanics of Tetris with the addition of bombs to some of the blocks. When a full row of blocks is completed, any bombs within the blocks explode which has the potential to set off a chain reaction of other blocks nearby. The game has three modes: one for practice. The second is titled "Contest" where the goal is to clear an area of blocks in a chute already filled with blocks and bombs. The third is Fight mode which allows for the player to play the game while insect-like creatures cause problems on the playing board from adding blocks to eating bombs.
Keywords
- blocks
- high score
- super game boy enhancement
- game boy link cable support
Media
The articlegameplay, story, development, reception
Gameplay
As in the original Tetris, the goal is to clear away blocks before the stack gets too high. Unlike the original game, Tetris Blast allows the player to slide their blocks even after they have landed. Some blocks contain bombs. When a line is cleared a bomb in that row explodes.
There are three modes of play in Tetris Blast: a training mode where the player can choose ten different speeds the blocks can drop from. As the blocks fall from the top of the screen, the player can stack and destroy blocks. There is no end game to this mode. In Contest mode, the player stacks blocks as they fall in a partially pre-filled chute.
Development
The initial gameplay of Tetris Blast is rooted in a game called Bombliss which was designed by Akihiko Miura. Tetris creator Alexey Pajitnov visited Japan in the Spring of 1989 and met with Tsunekazu Ishihara, who showed him the concept. Ishihara would be the producer for a game titled Tetris 2 + Bombliss. The Japanese developers spent the next two and a half years developing the game. On December 13, 1991, Bullet-Proof Software released Tetris 2 + Bombliss for the Famicom in Japan.
Tetris Blast was developed by Bullet-Proof Software.
Reception
Reviewing Super Bombliss, Famitsu magazine in Japan had two of its four reviewers lament that it lacked the puzzle mode and two reviewers saying that the training and contest modes were "more of the same" from the Bombliss series. One reviewer found it less exciting than the Super Famicom game of the same title while another said the fight mode was "surprisingly good."
A review in Game Informer described the game as "Easily one of the more entertaining Game Boy puzzle games to come down the pipeline in a while." Nintendo Power complimented the game as being very fun and addictive with four out of five of its editors of the magazine having it as their "Editors Pick" of the month.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Tetris Forever
- Part of
- Super Bombliss
- Remastered as
- Super BomBliss DX
- Built on it
- Super BomBliss DX
- Port of
- Super Bombliss
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Collections4 collections
Platform libraries
- Game Boy gamesList of games
- Multiplayer Game Boy gamesTwo-player games via the Game Link Cable › Puzzle
- Super Game Boy gamesList
Genres
- Tetris variantsOfficial games
Description adapted from its source, CC BY-SA 4.0.
