

1982 · Arcade · Shoot 'em up
The Arcade Machine
The Arcade Machine is a game creation system written by Chris Jochumson and Doug Carlston for the Apple II and published by Brøderbund in 1982. Louis Ewens ported it to Atari 8-bit computers. The game allows players to create alien attacks like those seen in Galaxian. The inbuilt editor allows players to: design/animate enemies, players and explosions; give enemies instructions on moving/firing; draw backgrounds/title screens, create sound effects/music, and set various gameplay rules. Finished games can be saved to a self-booting disk to allow them to run without this program.
- Released
- 1982
- Platforms
- Apple IIAtari 8-bit
- Genres
- ArcadeShoot 'em upShooter
- Developers
- —
- Publishers
- —
- Perspective
- Third person
- Themes
- Action
- Country
- United States
About
The Arcade Machine is a game creation system written by Chris Jochumson and Doug Carlston for the Apple II and published by Broderbund in 1982. Louis Ewens ported it to Atari 8-bit computers. Broderbund ran a contest from January–June 1984 where the best user-created game was awarded a prize of $1,500 in hardware and software. Jochumson also wrote Track Attack for Broderbund.
Keywords
- level editor
Media

The articlegameplay, story, development, reception
Gameplay
The game allows players to create alien attacks like those seen in Galaxian. The inbuilt editor allows players to: design/animate enemies, players and explosions; give enemies instructions on moving/firing; drawing backgrounds/title screens, creating sound effects/music, and setting various gameplay rules. Finished games can be saved to a self-booting disk to allow them to run without this program.
Reception
John F. Besnard reviewed the game for Computer Gaming World, and stated that "The product itself provides a tremendous amount of power to the user. Try a few of the demo games supplied on the back of the disk to see the versatility potential of the product."
The New York Times described the game as a "hierophant" due to giving non-programmers the ability to create games; furthermore, the publication suggested that with a bit of aesthetic improvement, The Arcade Machine would "be a game one can play almost forever".
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.