Ludography
Thousand Parsec cover

4X · Science

Thousand Parsec

turn-based science fiction 4X game engine

Released
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Platforms
Windows
Genres
4XScienceTurn-based strategy
Developers
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Publishers
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Modes
MultiplayerSingle-player

About

Thousand Parsec (TP) is a free and open source project with the goal of creating a framework for turn-based space empire building games.

Thousand Parsec is a framework for creating a specific group of games, which are often called 4X games, from the main phases of gameplay that arise: eXplore, eXpand, eXploit and eXterminate. Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion and Galactic Civilizations.

The articlegameplay, story, development, reception

Development

Development of the project (under a different name) was started in January 2002 by Tim Ansell. Originally it was going to be a simple clone of Stars!. Later, Tim decided to try starting a full open source project to become the "Worldforge" of space empire games. He hoped that this would encourage other people who didn't want to just clone Stars!

to help out with the project and give it a broader appeal. After the announcement of the project Lee Begg was the only person who joined it. Lee remained the only other major contributor until early 2007.

Reception

The game was described in-detail in the 2012 book "The Architecture of Open Source Applications".

Games like this

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Description adapted from its source, CC BY-SA 4.0.