1987 · 4X · Turn-based strategy
Xconq
1987 video game
- Released
- 9 July 1987
- Platforms
- WindowsmacOS
- Genres
- 4XTurn-based strategy
- Developers
- —
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Country
- United States
About
Xconq is an open-source computer strategy game. This multiplayer video game was first posted to comp.sources.games, on 9 July 1987.
Xconq is released as free and open-source software, under the terms of the GNU GPL-2.0-or-later.
The articlegameplay, story, development, reception
Gameplay
Originally a straightforward clone of Empire, later versions included the ability to define rulesets for different kinds of games, first using a Forth-like syntax, then a more powerful version based on Lisp syntax. It was also ported to other computer systems, including Macintosh, Amiga, and Windows.
Xconq is designed to be portable and re-definable. The default ruleset is similar to Empire, but the ruleset, graphics, and maps can be altered to represent different time periods and strategic scales. Example rulesets provided with the game include Napoleonic strategy, Beirut guerilla fighting, World War II grand strategy, and Godzilla destroying Tokyo. It can be played by multiple human or AI-controlled players over a network or via hot seat play.
Development
Stan Shebs started working on a simple Empire clone in 1986, initially using curses for its interface, then adding an X10 interface. He posted this version to comp.sources.games in July 1987. It used a map based on squares rather than hexes, and supported multiple players by exploiting X's capability for a single program to open windows on multiple displays, although it accepted input from only the player whose turn it was; other players could not even scroll their map display. Even this first version included support for three rulesets (the "standard" Empire-like game, a Napoleonic-era game, and ancient Greeks), but they were defined by C structures and had to be compiled in.
Shebs switched the game to use hex-based maps, added a postfix language to define the ruleset to be used when a game started, and changed the X interface to allow all players to interact simultaneously; these versions were numbered 2, 3, and 4, but were not released widely. After the addition of an X11 interface written by Chris Peterson, version 5.0 was posted to comp.sources.games (as "xconq5") in June 1988.
Games like this

FreeCol
2009 · Java virtual machine, Linux +2
4x · Turn-based strategy

C-evo
2006 · Windows
4x · Turn-based strategy

VGA Planets
1991 · Linux, MS-DOS +2
4x · Turn-based strategy

Imperium Galactum
1984 · Apple II, Atari 8-bit +2
4x · Turn-based strategy

Galactic Civilizations IV
2022 · Windows
4x · Turn-based strategy

Thousand Parsec
— · Windows
4x · Turn-based strategy

Incunabula
1984 · MS-DOS
4x · Turn-based strategy

Pax Imperia
1992 · macOS
4x · Turn-based strategy
Collections3 collections
Genres
Licensing
- Open-source gamesOpen engine and free data
Description adapted from its source, CC BY-SA 4.0.