Ludography
70/100
Players9 ratings
50/100
Critics2 reviews
Tom Clancy's Splinter Cell Essentials cover

2006 · Action-adventure · Adventure

Tom Clancy's Splinter Cell Essentials

PlayStation exclusive

Tom Clancy's Splinter Cell: Essentials is an action-adventure video game with heavy emphasis on stealth. It is part of the Splinter Cell series and was released for the PlayStation Portable handheld system. It was developed by Ubisoft Montreal and published by Ubisoft on March 21, 2006 in North America. It is the fourth entry in the series and was powered by Unreal Engine 2.

Released
21 March 2006
Platforms
PlayStation Portable
Genres
Action-adventureAdventureShooterStealthStrategy
Developers
—
Publishers
—
Series
Tom Clancy's Splinter Cell
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fictionStealth
Engine
Unreal Engine 2
Country
Canada
Age ratings
PEGI 12ESRB M

About

Tom Clancy's Splinter Cell: Essentials is a 2006 action-adventure stealth game developed by Ubisoft Montreal and published by Ubisoft. It is part of the Splinter Cell series and was released for the PlayStation Portable handheld system on March 21, 2006. It is the fourth entry in the series and runs on the Unreal Engine 2.

Keywords

  • modern warfare
  • helicopter
  • post-apocalyptic
  • cyberpunk
  • bloody
  • murder
  • death
  • compilation
  • espionage
  • special forces
  • hostages
  • artificial intelligence

Media

The articlegameplay, story, development, reception

Story

In January 2009, Sam Fisher, a former NSA agent-turned-fugitive, sneaks into a Washington, D.C. cemetery where his daughter, Sarah, who has been recently killed by a drunk driver, is buried. Fisher is arrested at this grave site, taken into custody and interrogated at the NSA's headquarters in Fort Meade, Maryland. During this time, Fisher recalls past events, that are then played as missions.

The first flashback mission is set in Colombia back in 1992. Fisher is at this time a member of the Navy SEALs and his commanding officer, Douglas Shetland, has been captured by FARC guerrillas. Going against the direct order of the commanding officer, he performs a solo rescue mission of the commander. The second flashback sees Sam back at the GFO Oil Rig during the Georgian Information Crisis.

Development

Ubisoft Montreal had been in development of Splinter Cell: Essentials from at least 2005, with Ubisoft Montreal officially announcing the game on January 12, 2006. Once announced, Ubisoft Montreal provided additional details regarding the gameplay, story and more as it was scheduled for spring of 2006. Following the announcement, previews of the game were shown to journalists as more info regarding specific missions and returning features from the classic Splinter Cell series were included in the game. It was revealed that Ubisoft Montreal utilized the Unreal Engine 2 for Essentials, but toned down to run properly on the PlayStation Portable.

Reception

Critical reaction to Splinter Cell: Essentials was mixed. GameRankings gave it a score of 58.22%, while Metacritic gave it 58 out of 100.

3 out of 10, saying: "It feels rushed, even slightly broken during certain parts. Beyond this, the game plays as though it doesn't belong on the PSP. It yearns for a second analog stick and an extra pair of buttons, for instance. Not only that, it suffers quite a bit in the performance department—you'll rarely see the game running smoothly.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable6 April 2006Worldwide

Editions and related releases

Follows
Tom Clancy's Splinter Cell: Chaos TheoryTom Clancy's Splinter Cell 3D

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.