Ludography
85/100
Players360 ratings
78/100
Critics5 reviews
More scores
Metacritic36 critic reviews
92/100
Metacritic usersuser score
85/100
GameFAQsJust Right
4.19/5
Player reviews
93% positive5,444 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$9.99

Where to get it

Tom Clancy's Splinter Cell 3D cover

2005 · Action-adventure · Shooter

Tom Clancy's Splinter Cell 3D

You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.

Released
23 March 2005
Platforms
GameCubeN-GageNintendo 3DSNintendo DSPlayStation 2PlayStation 3WindowsXbox
Genres
Action-adventureShooterStealthTactical
Developers
—
Publishers
—
Series
Tom Clancy's Splinter Cell
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
ActionStealth
Engine
Unreal Engine 2.5
Country
France
Age ratings
ACB MA 15+ESRB MPEGI 16CERO DGRAC 15+
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
13hmain story20hcompletionist
Composers
Amon Tobin

About

Tom Clancy's Splinter Cell: Chaos Theory is a 2005 action-adventure stealth game co-developed by Ubisoft Montreal and Ubisoft Milan, and published by Ubisoft. The game was released for GameCube, PlayStation 2, Windows and Xbox in March 2005. Handheld versions for the Nintendo DS, mobile, and N-Gage were also released.

Splinter Cell: Chaos Theory is the sequel to Splinter Cell: Pandora Tomorrow and the third game in the Splinter Cell series endorsed by novelist Tom Clancy. As with previous entries in the franchise, Chaos Theory follows the activities of Sam Fisher, an agent working for a covert-ops branch within the NSA called "Third Echelon". The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates instead of merely knocking them out. As a result, it was the first Splinter Cell game to receive an M-rating by the ESRB, an assessment which has since been applied to all subsequent releases in the series.

›Story

The year is 2008. Citywide blackouts ... stock exchange sabotage … electronic hijacking of national defense systems ... this is information warfare. To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game features significant changes and improvements to the series' basic gameplay. Chaos Theory is also the first game in the Splinter Cell series to use ragdoll physics.

Chaos Theory features refined stealth mechanics. In addition to the standard light bar, the game also features an aural monitor that measures Sam's noise, along with the ambient noise of the environment. It is important for Sam to make less noise than his surroundings; otherwise, the enemy guards will hear him. The more sounds the player makes will gradually increase the stress levels of the guards, and they will become more alarmed as the level progresses.

Story

In June 2007, tensions are running high between China, North Korea, South Korea, and Japan due to Japan's formation of an Information Self Defense Force (I-SDF). Considering this to be a violation of Article 9 of the post-World War II Constitution and blaming the I-SDF for information warfare attacks against their countries, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping. As Japan is an ally of the United States and, by extension, the NSA's Third Echelon, the US Navy dispatches an advanced warship, the USS Clarence E. Walsh (CG-80), to the Yellow Sea, with hopes that China and North Korea will back down.

Sam Fisher is dispatched to a lighthouse on the Talara, Peru coastline, to locate Bruce Morgenholt, an American computer programmer who has been captured by a Peruvian separatist group led by Salvadoran revolutionary Hugo Lacerda. Morgenholt was working on deciphering the "Masse Kernels", highly advanced weaponized algorithms developed by Phillip Masse, whom Fisher had assassinated in 2005. Fisher is tasked with ensuring the Kernels do not fall into the wrong hands. He arrives too late to prevent Morgenholt's death and the release of the Masse Kernels.

Development

The graphics in Chaos Theory feature several improvements, including the addition of normal mapping, HDR lighting, and parallax mapping. The game had a development budget of $10 million and a marketing budget of $10 million. Around 300 people worked on the game at its peak.

Because this game depicts a war between North Korea and South Korea, it was banned in South Korea until 2007.

Reception

Splinter Cell: Chaos Theory received "universal acclaim" from critics for the Xbox and PC versions, while the PlayStation 2, N-Gage, and GameCube versions received "favorable" reviews, and the 3DS and DS versions received "mixed" reviews, according to review aggregator website Metacritic.

A 2013 IGN review described Chaos Theory as a "peak" in the series. com gave the Xbox version an A and said that it "isn't the cruel, ball-busting taskmaster of Splinter Cells past—the exacting details don't matter so long as the duties get done, and it's a better game because of it." 8 out of 10 and said, "The formula has been tweaked to an almost perfect mix of story and engrossing gameplay that still requires more use of brain over brawn... The presentation is off the charts with mesmerizing visuals and audio production, both of which have a major impact on how you play."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 228 March 2005North America · Europe 1 April 2005
Windows28 March 2005North America · Europe 1 April 2005
Xbox28 March 2005North America · Europe 1 April 2005
GameCube31 March 2005North America · Europe 1 April 2005 · Australia 14 April 2005

Editions and related releases

Included in
Tom Clancy's Splinter Cell CollectionTom Clancy's Splinter Cell: Elite Echelon Edition
Followed by
Tom Clancy's Splinter Cell: EssentialsTom Clancy's Splinter Cell: Double AgentTom Clancy's Splinter Cell Essentials
Follows
Tom Clancy's Splinter Cell: Pandora Tomorrow
Ported as
Tom Clancy's Splinter Cell: Chaos Theory
Remade as
Tom Clancy's Splinter Cell 3D
Remastered as
Tom Clancy's Splinter Cell: Chaos Theory HD
Built on it
Tom Clancy's Splinter Cell: Chaos TheoryTom Clancy's Splinter Cell 3DTom Clancy's Splinter Cell: Chaos Theory HD

In the same series

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.