
- 85/100
- Players360 ratings
- 78/100
- Critics5 reviews
More scores
- Metacritic36 critic reviews
- 92/100
- Metacritic usersuser score
- 85/100
- GameFAQsJust Right
- 4.19/5
- Player reviews
- 93% positive5,444 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$9.99
Where to get it

2005 · Action-adventure · Shooter
Tom Clancy's Splinter Cell 3D
You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.
- Released
- 23 March 2005
- Platforms
- GameCubeN-GageNintendo 3DSNintendo DSPlayStation 2PlayStation 3WindowsXbox
- Genres
- Action-adventureShooterStealthTactical
- Developers
- —
- Publishers
- —
- Series
- Tom Clancy's Splinter Cell
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- ActionStealth
- Engine
- Unreal Engine 2.5
- Country
- France
- Age ratings
- ACB MA 15+ESRB MPEGI 16CERO DGRAC 15+
- Languages
- English, French, German, Italian, Spanish (Spain)
- Time to beat
- 13hmain story20hcompletionist
- Composers
- Amon Tobin
About
Tom Clancy's Splinter Cell: Chaos Theory is a 2005 action-adventure stealth game co-developed by Ubisoft Montreal and Ubisoft Milan, and published by Ubisoft. The game was released for GameCube, PlayStation 2, Windows and Xbox in March 2005. Handheld versions for the Nintendo DS, mobile, and N-Gage were also released.
Splinter Cell: Chaos Theory is the sequel to Splinter Cell: Pandora Tomorrow and the third game in the Splinter Cell series endorsed by novelist Tom Clancy. As with previous entries in the franchise, Chaos Theory follows the activities of Sam Fisher, an agent working for a covert-ops branch within the NSA called "Third Echelon". The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates instead of merely knocking them out. As a result, it was the first Splinter Cell game to receive an M-rating by the ESRB, an assessment which has since been applied to all subsequent releases in the series.
›Story
The year is 2008. Citywide blackouts ... stock exchange sabotage … electronic hijacking of national defense systems ... this is information warfare. To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game features significant changes and improvements to the series' basic gameplay. Chaos Theory is also the first game in the Splinter Cell series to use ragdoll physics.
Chaos Theory features refined stealth mechanics. In addition to the standard light bar, the game also features an aural monitor that measures Sam's noise, along with the ambient noise of the environment. It is important for Sam to make less noise than his surroundings; otherwise, the enemy guards will hear him. The more sounds the player makes will gradually increase the stress levels of the guards, and they will become more alarmed as the level progresses.
Story
In June 2007, tensions are running high between China, North Korea, South Korea, and Japan due to Japan's formation of an Information Self Defense Force (I-SDF). Considering this to be a violation of Article 9 of the post-World War II Constitution and blaming the I-SDF for information warfare attacks against their countries, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping. As Japan is an ally of the United States and, by extension, the NSA's Third Echelon, the US Navy dispatches an advanced warship, the USS Clarence E. Walsh (CG-80), to the Yellow Sea, with hopes that China and North Korea will back down.
Sam Fisher is dispatched to a lighthouse on the Talara, Peru coastline, to locate Bruce Morgenholt, an American computer programmer who has been captured by a Peruvian separatist group led by Salvadoran revolutionary Hugo Lacerda. Morgenholt was working on deciphering the "Masse Kernels", highly advanced weaponized algorithms developed by Phillip Masse, whom Fisher had assassinated in 2005. Fisher is tasked with ensuring the Kernels do not fall into the wrong hands. He arrives too late to prevent Morgenholt's death and the release of the Masse Kernels.
Development
The graphics in Chaos Theory feature several improvements, including the addition of normal mapping, HDR lighting, and parallax mapping. The game had a development budget of $10 million and a marketing budget of $10 million. Around 300 people worked on the game at its peak.
Because this game depicts a war between North Korea and South Korea, it was banned in South Korea until 2007.
Reception
Splinter Cell: Chaos Theory received "universal acclaim" from critics for the Xbox and PC versions, while the PlayStation 2, N-Gage, and GameCube versions received "favorable" reviews, and the 3DS and DS versions received "mixed" reviews, according to review aggregator website Metacritic.
A 2013 IGN review described Chaos Theory as a "peak" in the series. com gave the Xbox version an A and said that it "isn't the cruel, ball-busting taskmaster of Splinter Cells past—the exacting details don't matter so long as the duties get done, and it's a better game because of it." 8 out of 10 and said, "The formula has been tweaked to an almost perfect mix of story and engrossing gameplay that still requires more use of brain over brawn... The presentation is off the charts with mesmerizing visuals and audio production, both of which have a major impact on how you play."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Tom Clancy's Splinter Cell CollectionTom Clancy's Splinter Cell: Elite Echelon Edition
- Followed by
- Tom Clancy's Splinter Cell: EssentialsTom Clancy's Splinter Cell: Double AgentTom Clancy's Splinter Cell Essentials
- Follows
- Tom Clancy's Splinter Cell: Pandora Tomorrow
- Ported as
- Tom Clancy's Splinter Cell: Chaos Theory
- Remade as
- Tom Clancy's Splinter Cell 3D
- Remastered as
- Tom Clancy's Splinter Cell: Chaos Theory HD
- Built on it
- Tom Clancy's Splinter Cell: Chaos TheoryTom Clancy's Splinter Cell 3DTom Clancy's Splinter Cell: Chaos Theory HD
In the same series
84Tom Clancy's Splinter Cell
2002 · Game Boy Advance, GameCube +6
Ubisoft Montreal
80Tom Clancy's Splinter Cell: Pandora Tomorrow
2004 · Port · Game Boy Advance, GameCube +6
Ubisoft Shanghai
PlayStation exclusive60Tom Clancy's Splinter Cell Essentials
2006 · PlayStation Portable
Ubisoft Montreal
78Tom Clancy's Splinter Cell: Double Agent
2006 · GameCube, PlayStation 2 +6
Ubisoft Shanghai
Xbox exclusive81Tom Clancy's Splinter Cell: Conviction
2010 · Android, Windows +4
80Tom Clancy's Splinter Cell: Blacklist
2013 · PlayStation 3, Wii U +2
Ubisoft Toronto
- Tom Clancy's Splinter Cell: Remake
Tom Clancy's Splinter Cell: Remake
—
Ubisoft Toronto
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Collections2 collections
Platform libraries
Publishers
Description adapted from its source, CC BY-SA 4.0.
