
- 82/100
- Players133 ratings
- 83/100
- Critics2 reviews
More scores
- Metacritic45 critic reviews
- 85/100
- Metacritic usersuser score
- 78/100
- GameFAQsJust Right
- 3.94/5
- Player reviews
- 80% positive2,365 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$8.99
Where to get it

2004 · Ion Storm · Adventure · First-person shooter
Thief: Deadly Shadows
Xbox console exclusive
In the third instalment of the Thief series, master-thief Garrett is contacted by Keeper Artemus with a mission to steal two valuable artefacts. At the same time, Garrett learns about a prophecy: the coming of a Dark Age. He embarks upon a journey to unravel a mystery that threatens the existence of the order of Keepers. Is it possible that there is a traitor in their midst?
- Released
- 25 May 2004
- Platforms
- WindowsXbox
- Genres
- AdventureFirst-person shooterShooterSimulationStealthThird-person shooter
- Developers
- Ion Storm
- Publishers
- Eidos Interactive
- Series
- Thief
- Modes
- Single-player
- Perspective
- First personThird person
- Themes
- ActionFantasyStealth
- Engine
- Unreal Engine 2
- Country
- United States
- Age ratings
- ESRB MCLASS_IND 18USK 12PEGI 12
- Languages
- English, French, German, Italian
- Time to beat
- 17hmain story29hcompletionist
- Composers
- Eric Brosius
About
Thief: Deadly Shadows is a 2004 stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the Thief series.
In Thief: Deadly Shadows the player takes the role of Garrett, a master thief. It is set in a fantasy world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced steampunk technologies interspersed. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for side quests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls.
›Story
Master Thief Garrett is contacted by the Keeper Artemus, who wants him to steal two valuable artifacts. Meanwhile, Garrett learns that the coming of a Dark Age had been prophesied long ago. Gaining access to the Keeper Prophecies, Garrett learns that an ancient book known as the Compendium of Reproach contains more information about the prophecy. As Garrett is trying to solve the mystery, it becomes more and more clear to him that there is a traitor in the order of the Keepers.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Thief: Deadly Shadows is a first-person and third-person 'sneaker', similar in gameplay to the previous games in the series. The player takes the role of Garrett, an independent master thief who aims to steal his way through the City, using stealth, devices and weapons, in order to complete objectives and make profits on the side. The player may steal from or mug innocents for loot, and avoid, distract, attack or knock out guards. Loot and weapon ammunition may be stolen simply by 'touching' it, when close enough. Locked rooms and chests can be broken into after completing a lock-picking minigame.
Mission levels may be traversed by sneaking through the shadows, since walking or running will alert nearby guards, who detecting the presence of a vandal will search around for an unknown face. Upon discovering the player, the guards will give chase and possibly hunt them down. In order to make minimum noise, the player must actively monitor the noise each action creates. The player may usually view a hand-drawn map of the immediate surroundings; realistically, the player's location is not indicated on the map and must be deduced from the surrounding landmarks.
Story
The game begins when Garrett steals a rare opal from a nobleman's castle. After fencing it, he is contacted by Keeper Artemus, who offers Garrett access to the Keeper Prophecies if he brings to the Keepers two Artifacts: The Builder's Chalice and the Jacknall's Paw, which is kept by the Hammerites and the Pagans, respectively. After learning of a coming "Dark Age", Garrett steals an ancient book, the Compendium of Reproach, that details more about the event, along with a third Artifact called the Kurshok Crown. The Keepers read the Compendium's prophecy, which mentions that an "evil one" will be revealed when time ceases to exist. Garrett suspects that the prophecy might refer to the city's clocktower, rather than time itself, and sabotages the clock, inadvertently causing the tower to collapse.
Caduca, the Keepers' Interpreter of the Prophecies, is found murdered. Keeper Orland blames Garrett, and fixes a trial where Garrett is found guilty. Garrett escapes, causing Orland to send the Keeper Enforcers, an elite unit of assassins, after Garrett. Garrett eludes them and is contacted by a group of sympathetic Keepers, who mention that the clocktower's rubble formed an arrow which points towards the Keeper Library at their compound.
Development
During the production of Thief II: The Metal Age, developer Looking Glass Studios fell into serious financial turmoil. This led to the company's closure in May 2000, a few months after Thief II's release. However, the Thief series had been planned as a trilogy, and work on Thief III was "in a fairly advanced stage" when the company closed, according to PC Zone's Keith Pullin. Thief II designers Randy Smith and Terri Brosius had been appointed as lead designers on Thief III, and they had done several months of concept work for the project.
According to Smith, the game was planned to take place in an "open-ended, self-directed city", and its plot was intended to focus on the Keepers. Brosius explained that the game would have seen Garrett grow as a person and become "ready to give, rather than always take." The player would have uncovered the plot gradually, while exploring a free-roam environment. Following the bankruptcy of Looking Glass, the Thief intellectual property was liquidated and the future of Thief III became unclear.
Reception
Thief: Deadly Shadows received "generally positive" reviews, according to review aggregator Metacritic.
The editors of Computer Gaming World nominated Deadly Shadows for their 2004 "Action Game of the Year" award, which ultimately went to The Chronicles of Riddick: Escape from Butcher Bay. It was also a runner-up for Computer Games Magazine's list of the 10 best computer games of 2004. However, the game won the magazine's special award for "Best Sound Effects". The PC version of Deadly Shadows won GameSpy's 2004 "Best Sound" award.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Thief: The Complete CollectionThief Collection
- Followed by
- Thief
- Follows
- Thief IIThief II: The Metal Age
In the same series
Games like this
79Hitman 2: Silent Assassin
2002 · GameCube, PlayStation 2 +3
Shooter · Third-person shooter
84Tom Clancy's Splinter Cell
2002 · Game Boy Advance, GameCube +6
Shooter · Stealth
70Death to Spies
2007 · Windows
Adventure · Shooter
81Tom Clancy's Splinter Cell 3D
2005 · GameCube, N-Gage +6
Shooter · Stealth
70Death to Spies: Moment of Truth
2009 · Windows
Adventure · Shooter
81Oddworld: Stranger's Wrath HD
2005 · Android, Ouya +6
Adventure · First-person shooter
Timed Xbox60Arcania: Gothic 4
2010 · Linux, PlayStation 3 +3
Action-adventure · Bow and arrow
PlayStation exclusive60Tom Clancy's Splinter Cell Essentials
2006 · PlayStation Portable
Adventure · Shooter
Collections3 collections
Platform libraries
- Windows Games on DemandReleased
- Xbox gamesGames
- Xbox games compatible with Xbox 360List of compatible Xbox games
Description adapted from its source, CC BY-SA 4.0.




