
- 61/100
- Players8 ratings

1999 · No Cliché · Shooter · Racing
Toy Commander
Sega exclusive
In each mission, the player controls one or more toy vehicles to accomplish certain objectives. The objectives in each mission vary widely. In some missions, the player must drive an army truck and shoot things, in some it is necessary to fly helicopters to pick up and drop off objects, and in some the player races against computer-controlled vehicles.
- Released
- 30 September 1999
- Platforms
- Dreamcast
- Genres
- ShooterRacingAdventure
- Developers
- No Cliché
- Publishers
- Sega
- Modes
- Local multiplayerMultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- ActionSandboxKids
- Engine
- TrueMotion
About
Toy Commander is a 1999 action game developed by No Cliché and published by Sega for the Dreamcast. A Microsoft Windows version was planned for release in 2001, but despite being almost completed, it was ultimately cancelled, due to No Cliché shutting down the following year.
Keywords
- helicopter
- vehicular combat
- robots
- ufo
- flight
- kid friendly
- tank
- polygonal 3d
- escort mission
- giant environment
- submarine
- tiny protagonist
Media
The articlegameplay, story, development, reception
Gameplay
In the game, the player must complete missions by controlling toys (usually in the form of vehicles). These missions take place in rooms of a house. The game is known for its unique tasks themed around the various household areas. For instance, the first mission, which takes place in the kitchen, is a basic training level involving swapping vehicles and different types, including a helicopter, pick-up and plane. Meanwhile, the second level involves using a toy car to roll eggs over to a pot of boiling water.
The game has five basic types of playable vehicles: race cars, which are primarily used in racing missions (although some missions have the player navigating mazes in race cars), armed ground vehicles such as tanks or trucks with rocket launchers, airplanes, helicopters, and transport vehicles (which are always unarmed, but are typically used to transport various smaller toys). Not all vehicles are available for use outside of one-player, which are the unarmed and transport vehicles.
Story
The game's plot revolves around a child named Andy (Guthy in the European game, mostly referred to on screen as "Toy Commander"), who gets new army-themed toys for Christmas, and neglects his childhood favorites. The toys, led by Huggy Bear, Andy's childhood teddy bear, rebel and try to destroy the new toys.
Each boss in the game has taken over a specific area of the house, serving as one of Huggy Bear's Generals.
Development
When interviewed by Official Dreamcast Magazine the game's executive producer David Chomard stated that:...the original idea [for Toy Commander] comes from Didier Chanfray, our artistic director, and Frédérick Raynal, our creative director. The basic idea was to fly small planes and fight in a house. Then the idea of having plenty of small missions with different styles of gameplay and vehicles was added. Finally, the storyline of the rebellion of toys was added.
Chomard said that No Cliché attempted to "avoid any comparison to Toy Story" but acknowledged that the studio were "big fans of Micro Machines, and it's true we took it as a reference of a good game with small cars". However, in a later interview with programmer Frantz Cournil it was stated that "Didier Chanfray, the art director, had the soul of a child and he loved the Toy Story computer-animated film", which led to him wanting to produce "a game in which everyone could remember their childhood and the toys they played with in their house".
Reception
The game received favorable reviews according to the review aggregation website GameRankings. Brandon Justice of IGN said, "The strong sense of atmosphere can be attributed in large part to the game's subtle but spectacular visuals," and added, "Most of the time, the game finds a nice balance between challenging and competitively frustrating." Jeff Gerstmann of GameSpot said in his early review of the game, "Toy Commander does a nice job in the graphics department. The game has an extremely frustrating learning curve, since you must get used to the control while dealing with missions that require an extremely delicate touch"; he then remarked at the end of the review, "It should make for an excellent rental, but most players won't remain interested for more than three days."
In most of the causal reviews of Toy Commander, players enjoy the graphics more than the tricky control scheme on difficult levels. Adam Pavlacka of NextGen said of the game, "If there's trouble in paradise, it's that success in a given mission is often a matter of trial and error (instructions are often vague), and playing certain stages over and over can grow tiresome. Also, the difficulty level varies widely, with seemingly impossible tasks followed by something so simple that you crack it the first try. Still, you owe it to yourself to try this one."
Legacy
Toy Commander was cited alongside Shenmue as an inspiration for the 2014 language-learning game Influent, which allows players to explore a three-dimensional household environment and examine individual objects to learn their names in different languages.
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Collections3 collections
Platform libraries
- Dreamcast gamesLicensed games
- Dreamcast gamesLicensed games
Regions
Publishers
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
