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Wild Guns cover

1994 · Natsume Co., Ltd. · Adventure · Arcade

Wild Guns

Nintendo exclusive

Released in 1994, Wild Guns is a shooting gallery video game for the Super Nintendo Entertainment System, developed by Natsume. Its setting is a unique blend of the Wild West, steampunk, and science fiction. The narrative revolves around Annie and Clint, a bounty hunter duo on a quest for vengeance after Annie's family is killed. Players can choose to control either Annie or Clint, navigating through the foreground, avoiding enemy fire, and taking down hostile robots in the background. This gameplay combines elements from third-person shooters and light gun games.

Released
12 August 1994
Platforms
Nintendo SwitchSNESSatellaviewWiiWii U
Genres
AdventureArcadeShooterThird-person shooterWestern
Developers
Natsume Co., Ltd.
Publishers
Titus SoftwareSt. GIGANintendoStrictly Limited GamesNatsume Co., Ltd.Natsume inc. Japan
Modes
Co-opLocal multiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction

About

Wild Guns is a 1994 shooting gallery video game developed and published by Natsume Co., Ltd. for the Super Nintendo Entertainment System. Set in the Wild West with steampunk and sci-fi influences, the story follows Annie and her bounty hunter Clint, seeking revenge for the death of her family. The player controls either Annie or Clint sidestepping and jumping in the foreground while shooting down enemy robots in the background and dodging enemy bullets. These gameplay mechanics combine elements from third-person shooters and light gun games.

Development lasted five months on a small budget with a team of only three core members and two support staff. The team leads had previously worked together on The Ninja Warriors (1994) for the Super NES, and so chose to develop for that system. Wild Guns was heavily influenced in its gameplay and artistic design by arcade games such as Blood Bros. and Dynamite Duke. The game's scenery, characters, and sound design drew ideas from the Western film genre and the science fiction manga Cobra, creating a space Western setting.

›Story

Annie & Clint, two gunslingers, arrive at Carson City and get caught up in a gunfight. It's raining bullets and there are explosions everywhere. After an intense battle they enter the saloon where they dispose of every cowboy in sight while redecorating the interior. Our heroes flee the scene by climbing on the roof, but what's that sound?

... it's a HUGE robot!

Keywords

  • rail shooter
  • western
  • bonus stage
  • virtual console
  • broadcast
  • nintendo switch online
  • wii virtual console
  • wii u virtual console
  • aftermarket release

Media

The articlegameplay, story, development, reception

Gameplay

Wild Guns is a shooting gallery game with an American Wild West setting along with sci-fi and steampunk influences. The gameplay combines elements from third-person shooters and light gun games in a similar fashion to Blood Bros. and Cabal. There are six levels, each with two stages, followed by a mini-boss, and a third stage with a final boss.

Single player and cooperative modes are available, as well as target practice allowing two players to compete to achieve the highest score. The story follows a young woman named Annie seeking revenge against the Kid family for abducting and killing her family. She seeks help from renowned space bounty hunter Clint. Although Clint says he doesn't need Annie's assistance, she insists, claiming she has a personal vendetta against the Kid family and is a skilled shooter.

Development

Development of Wild Guns began when a small team of Natsume staff was asked to create a game quickly and cheaply while waiting for their next major assignment. The team consisted of three core members: Shunichi Taniguchi for game design and graphics, Toshiyasu Miyabe for programming, and Hiroyuki Iwatsuki for sound. Two other people helped as support staff. The team chose to develop for the Super NES because the three had worked together previously on The Ninja Warriors (1994) for that system. Development of Wild Guns lasted approximately five months and was led by Taniguchi.

Wild Guns was heavily influenced by Dynamite Duke and Blood Bros. during development. The space Western setting was largely influenced by the space Western manga Cobra. The screen shaking and mirage-like effects that occur after explosions were influenced by the film RoboCop 3.

Reception

Contemporary reviews of the game were positive. Famitsu gave it a score of 26 out of 40. Reviewers at Electronic Gaming Monthly cited the cooperative multiplayer mode and challenging levels as the game's strongest points. They declared it one of the best shooters on the SNES and compared it to the Neo Geo game NAM-1975.

GamePro praised the game for its intense action, fun cooperative multiplayer mode, colorful graphics, and ability to shoot almost any on-screen object. They remarked that the game is difficult even on easy, but that players are rewarded for perseverance. Nintendo Power found the game to have good graphics and control, and complimented the presence of both male and female playable characters. However, they believed the game was not as challenging as other shooters.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES12 August 1994Japan · North America 1 July 1995 · Europe 30 October 1996 · North America 30 June 2022 · Europe 30 June 2022
Wii31 May 2010North America · Europe 13 August 2010 · Australia 13 August 2010
Wii U18 September 2014North America · Europe 20 November 2014
SatellaviewUnreleased

Editions and related releases

Remastered as
Wild Guns Reloaded

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Collections11 collections

Platform libraries

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Description adapted from its source, CC BY-SA 4.0.