Ludography
Zero Racers cover

1996 · Racing

Zero Racers

Nintendo exclusive

Enter the future of racing 10 years before the turn of the 30th century.

Released
31 December 1996
Platforms
Virtual Boy
Genres
Racing
Developers
—
Publishers
—
Series
F-Zero
Perspective
Third person
Themes
ActionScience fiction
Age ratings
ESRB E

About

Zero Racers is a racing game developed by Nintendo for the Virtual Boy. It is a spin-off of the F-Zero series. Players choose one of four characters and race in hovercars against AI-controlled characters in fifteen tracks divided into three leagues.

Zero Racers was to be the first F-Zero game to feature 3D graphics. It was completed and planned for release in 1996, but was canceled following the failure of the Virtual Boy. It was released through the Nintendo Classics download service on August 4, 2026.

›Story

10 years before the 30th century, underground human society has lost its former glory and access to certain emotions. This is where the RACE is held.

Keywords

  • canceled games
  • nintendo switch online exclusive
  • nintendo switch online
  • unreleased games with an aftermarket release
  • digital-only release

Media

The articlegameplay, story, development, reception

Gameplay

Zero Racers is a futuristic racing game in which players compete in a high-speed racing tournament. Like in F-Zero (1990), Zero Racers features four available vehicles, each with differing stats & performances.

The objective is to finish the race against other vehicles while avoiding course hazards that damage the player's vehicle. Machines have a power meter which serves as their durability; decreasing on collisions with the track or other vehicles occur. Energy is replenished by driving over pit areas placed along the home straight. Unlike the original F-Zero, the vehicles race in 3D tunnels. Game Informer likened it to the Death Star run from the 1977 film Star Wars.

Development

Zero Racers was developed and published by Nintendo. It was co-produced by Gunpei Yokoi and its executive producer, Hiroshi Yamauchi. Kazunobu Shimizu was a director, and was co-programmed by Hikonori Suzuki and Kouichi Kawashima. It was graphic designed by Eiko Takahashi and Reiko Kajigaya, while the music was composed by Ryoji Yoshitomi and Kozue Ishikawa.

It was revealed in a preview by Nintendo Power in their July 1996 issue under the name G-Zero, and planned for a late 1996 launch. Nintendo Power published an in-depth article in its August issue under the name Zero Racers. It was also previewed later in September 1996 issue of the British magazine Nintendo Magazine System. And in October 1996 issue of the Mexican magazine, Club Nintendo. False reports suggested it had been displayed at E3 1996.

Reception

In 1998, Electronic Gaming Monthly wrote of their disappointment at Zero Racers' cancellation, saying it might have been "one of the few VB games actually worth checking out". After its release, Nile Bowie of Nintendo Life said Zero Racers was the most enjoyable Virtual Boy game he had played, and suggested it could have been the Virtual Boy "killer app" had Nintendo released it in 1996. He praised the integration of the F-Zero gameplay into the Virtual Boy's stereoscopic display, saying the sparse presentation served the sense of momentum and created the sense of "playing inside the targeting display of an '80s science-fiction cockpit".

The title music was reused in a 1998 promotional demo for the Game Boy Color.

Releases by platformdates and regions as published

PlatformReleasedRegions
Virtual BoyCancelled31 December 1996Worldwide · Worldwide 4 August 2026

In the same series

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Description adapted from its source, CC BY-SA 4.0.