Ludography
72/100
Critics1 review
Ballz cover

1994 · Expanded edition · PF Magic · Fighting · Strategy

Ballz

Expanded edition

Ballz: The Director's Cut is an improved version of the Genesis and SNES game Ballz 3D: Fighting at its Ballziest. Like the original, it's a 3D fighting game where all the characters are made out of balls. Each character has its own moves animations and combos. In the single player mode you first have to fight against all the playable characters after which there are a variety of final bosses such as a tyrannosaurus, kangaroo, scorpion, ostrich and bull.

Released
1994
Platforms
3DO3DO Interactive MultiplayerSNESSega Genesis
Genres
FightingStrategy
Developers
PF Magic
Publishers
Accolade
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Comedy
Country
United States
Age ratings
ESRB T
Languages
English

About

Ballz 3D (originally subtitled Fighting at Its Ballziest in North America and The Battle of the Balls in Europe) is a 1994 fighting game developed by PF.Magic and published by Accolade for the Sega Genesis and Super Nintendo Entertainment System, with a 3DO version being released as a director's cut in 1995. The game offers three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, giving the game a pseudo-3D look. Although the game was not a major success, it was generally well-received by critics, and PF.Magic reused its graphics technology in the Petz line of virtual pet titles (Dogz, Catz and Oddballz).

Keywords

  • shared screen
  • tactical turn-based combat

Media

The articlegameplay, story, development, reception

Development

The idea to use spheres to represent characters in the game was proposed by lead programmer Keith Kirby; the development team decided on implementing the idea as it would save processor power, as well as the fact that characters would look the same regardless of the angle the camera is situated at when they are constructed from spheres, which are also relatively quite easy to represent in the game's code.

The Genesis/Mega Drive version was originally intended for use with the Edge 16, a modem system for multiplayer gaming which was eventually cancelled.

Reception

2 out of 10 average, commenting that "The fighters were interesting, with their various taunts and other poses, and the whole idea is innovative, but in the end it just never really came together for me." GamePro gave the Genesis version a positive review. They praised the balanced gameplay, smooth scaling effects, and humorous sound effects, and concluded, "Ballz takes the increasingly routine genre of fighting games and gives it a new bounce, injecting a wicked sense of humor into the action." They were less enthusiastic about the SNES version, saying that the graphics are better than in the Genesis version, but the irritating new soundtrack, overcomplicated control configuration, and especially the frequent slowdown combine to make the game much less enjoyable.

The four reviewers of Electronic Gaming Monthly had mixed reactions to the SNES version. Two of them praised its original design and good graphics, and the other two praised the humorous sounds, but all but one felt the game was not as enjoyable as other fighting games, with the biggest problem being the fighters' limited set of moves. 75 out of 10 average.

Releases by platformdates and regions as published

PlatformReleasedRegions
3DO Interactive Multiplayer13 September 1995North America · Japan 14 September 1995 · Europe 31 December 1995

Editions and related releases

Part of
Ballz 3D
Expanded edition of
Ballz 3D

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.