
- 88/100
- Players178 ratings
- 83/100
- Critics1 review

1996 · MicroProse · 4X · Historical
Civilization II
PlayStation console exclusive
A turn-based strategy video game set around several different historic civilizations.
- Released
- 29 February 1996
- Platforms
- N-GagePlayStationWindowsmacOS
- Genres
- 4XHistoricalStrategyTurn-based strategy
- Developers
- MicroProse
- Publishers
- MicroProse
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- 4X (explore, expand, exploit, and exterminate)
- Country
- United States
- Age ratings
- ESRB E
- Time to beat
- 13hmain story40hwith extras200hcompletionist
- Composers
- Jeff Briggs
About
Sid Meier's Civilization II is a turn-based strategy video game in the Civilization series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision.
Players build a civilization from a primitive tribe, competing with rival computer- or human (in some editions)-controlled civilizations. They manage cities and units in a quest to assure their civilization's dominance—either by conquering all other civilizations or by manufacturing advanced space technology.
Media
The articlegameplay, story, development, reception
Gameplay
As a turn-based strategy game, Civilization II models the historical development of human civilization. A player, when creating a game, may pick one of 21 historical civilizations or a custom-named civilization. The computer will intelligently control multiple rival civilizations. Only a single-player mode was available until the release of the Multiplayer Addon.
The following civilizations appear in the game: Americans, Aztecs, Babylonians, Carthaginians, Celts, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Japanese, Mongols, Persians, Romans, Russians, Sioux, Spaniards, Vikings and Zulus. Barbarians are available as NPCs.
Development
Civilization II was designed by Brian Reynolds, Douglas Caspian-Kaufman and Jeff Briggs. Following the success of Civilization, the ongoing development of a sequel was kept secret for years. The game was publicly announced when the team was in the final stage of tweaking and balancing. The game's working title was Civilization 2000.
Asked about Sid Meier's involvement in the project, Reynolds replied, "We sat down and brainstormed about it and hashed out ideas, that's about it." Emulating the recently released Doom, Reynolds implemented support for modding despite Meier's fear that customers would blame the company for poor-quality mods.
Reception
Civilization II placed second on PC Data's monthly computer game sales chart for April 1996. The game secured position 3 for the next four months, before dropping to No. 5 in September. It exited PC Data's top 10 in December, after remaining there for an additional two months.
In the United States, Civilization II was the third-best-selling computer game of the first six months of 1996, and the fifth-highest seller of the year as a whole. Worldwide, its sales surpassed 400,000 copies by August, reached 500,000 in September and topped 600,000 by November. 1 million by the end of 1996.
Legacy
Several other games have been heavily inspired by Civilization II. In 2006, an N-Gage version of Civilization was released, based on Civilization II and its successor III. The open-source game Freeciv has a "ruleset" that is virtually identical to II's mechanics.
In 2011, researchers at the MIT Computer Science and Artificial Intelligence Laboratory and the University College London published the results of a machine learning system playing Civilization II, in its Freeciv implementation, which used the text from its official game manual to guide its strategy. The linguistically informed player outperformed its language-unaware counterpart, winning over 78% of games when playing against the built-in AI, a 27% absolute improvement. The same group also showed that their "non-linear Monte-Carlo search wins 80% of games against the handcrafted, built-in AI".
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Civilization II: Test of Time
- Expansions
- Sid Meier's Civilization II: Fantastic WorldsSid Meier's Civilization II: Conflicts in Civilization
- Remade as
- Civilization II: Test of Time
- Basis for
- Civilization II: Test of TimeC-evo
- Built on it
- Sid Meier's Civilization II: Conflicts in CivilizationCivilization II: Test of Time
- Editions
- Civilization II: Multiplayer Gold Edition
Games like this

Imperium Galactum
1984 · Apple II, Atari 8-bit +2
4x · Strategy

FreeCol
2009 · Java virtual machine, Linux +2
4x · Turn-based strategy

C-evo
2006 · Windows
4x · Turn-based strategy
70Lost Empire
2007 · Windows
4x · Strategy

Incunabula
1984 · MS-DOS
4x · Strategy
79Galactic Civilizations II: Dread Lords
2006 · Windows
4x · Turn-based strategy

Reach for the Stars
1983 · Amiga, Apple II +7
4x · Strategy

Anacreon: Reconstruction 4021
—
4x · Strategy
Collections9 collections
Platform libraries
- Windows 3.x gamesC
- Mac gamesC
- N-Gage gamesGames
- PlayStation (console) games (A–L)Games list (A–L)
Genres
- 4X gamesList
- Historical gamesPanhistorical video games
Reception and records
Publishers
Description adapted from its source, CC BY-SA 4.0.
