Ludography
70/100
Players32 ratings
77/100
Critics3 reviews
More scores
Metacritic32 critic reviews
83/100
Metacritic usersuser score
74/100
GameFAQsJust Right/Tough
3.5/5
Player reviews
87% positive1,287 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$19.99

Where to get it

Civilization IV: Colonization cover

2008 · Remake · Firaxis Games · 4X · Adventure

Civilization IV: Colonization

Remake

A complete reimagining of Sid Meier's 1994 classic, Colonization is a total conversion of Civilization IV that combines Civilization's addictive gameplay with all-new graphics and features that add more depth to the franchise.

Released
23 September 2008
Platforms
WindowsmacOS
Genres
4XAdventureSimulationStrategyTurn-based strategy
Developers
Firaxis Games
Publishers
2K
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyHistoricalEducational4X (explore, expand, exploit, and exterminate)
Engine
Gamebryo
Country
United States
Age ratings
ESRB E10+PEGI 12USK 6
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
11hmain story30hcompletionist

About

Sid Meier's Civilization IV: Colonization is a remake of the 1994 turn-based strategy game Sid Meier's Colonization. Players control settlers from one of four European nations – Spain, England, France, and the Netherlands – that are trying to conquer/colonize the New World in the period 1492–1792. The victorious player is the first to build up his colonies and army, declare independence from the mother country, and defeat the military force that the king inevitably sends to crush the rebellion.

The Windows version was released on September 23, 2008. A Mac OS X version was released in December 2009. Sid Meier's Civilization IV: Colonization does not require the original Sid Meier's Civilization IV in order to play.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

To build their cities, players must balance negotiations with several groups: the natives of the Americas, colonists from the player's home country and other colonists from the old world. Players may also recruit founding fathers to join their cause, each with a specific bonus that helps throughout the game. The player influences the direction of his colony through choices in diplomacy, recruitment and city management. Additional colonists from Europe or converted natives can result in population increases after food surpluses exceed a preset level.

Economics and trade come into play when the player makes finished goods and sells them in Europe or trades with the natives for other goods or gold. By harvesting natural resources, skilled craftsmen can convert them into finished goods for sale or trade. Additionally, silver can be mined for direct trade and ore can be mined to turn into tools and then in turn guns. Skilled craftsmen produce twice as much as regular workers and specialist buildings can be built to increase overall production as well.

Development

The game runs on an upgraded version of the Civilization IV engine with changes including enhanced graphics, streamlined code, and redesigned interfaces. With these enhancements, Colonization requires video cards that support Pixel Shader 1.1 (Direct X 8.0).

Reception

The single victory condition – declaring and winning a war for independence – has been both criticized and accepted by reviewers. Another criticism of the game is that it only has four playable colonial powers. The exclusion of Europe's other prominent colonial powers has been called a "limiting" factor in the game.

Variety video games reporter and reviews editor Ben Fritz criticized the concept of the game in his blog because of issues such as the depopulation of Indigenous Americans and the Atlantic slave trade that occurred during European and American colonization. Firaxis has responded to Fritz's blog post with the statement, "the game does not endorse any particular position or strategy – players can and should make their own moral judgments." Trevor Owens contributed to the conversation in an article that considers the game's usage of different, arguably problematic elements, asking "wouldn't, and shouldn't, any game about that period in the Americas be racist and offensive, if it were even remotely faithful to that time period?"

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows22 September 2008Worldwide
macOS22 September 2008Worldwide

Editions and related releases

Based on
Q2377Sid Meier's Colonization
Included in
Sid Meier's Civilization IV: Complete Edition
Part of
Sid Meier's Colonization
Derived from
ColonizationCivilization IV
Remake of
ColonizationSid Meier's Colonization

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Description adapted from its source, CC BY-SA 4.0.