Ludography
Congo Bongo cover

1983 · Arcade · Isometric platformer

Congo Bongo

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot".

Released
25 February 1983
Platforms
Apple IIArcadeAtari 2600Atari 5200Atari 8-bitColecoVisionCommodore 64Commodore C64/128/MAXCommodore VIC-20IntellivisionMS-DOSMSXSG-1000Sega SC-3000Texas Instruments TI-99VIC-20
Genres
ArcadeIsometric platformerPlatformer
Developers
—
Publishers
—
Perspective
Bird view / Isometric
Themes
Action
Country
Japan
Languages
English

About

Congo Bongo, also released under the title Tip Top, is an isometric platform game released by Sega for arcades in 1983. Sources credit Ikegami Tsushinki with development work on the game. Its fixed isometric viewpoint is similar to that used in Sega's earlier Zaxxon (1982).

The player controls a safari hunter pursuing Bongo, a gorilla who has set fire to the hunter's tent. The arcade game consists of four single-screen stages in which the player climbs terrain, jumps over hazards and avoids animals while trying to reach Bongo.

Keywords

  • gravity
  • 2.5d
  • monkey
  • gorilla
  • cga graphics
  • ape
  • male protagonist

Media

The articlegameplay, story, development, reception

Gameplay

The player moves the hunter with an eight-way joystick and uses a single button to jump. The objective of each stage is to make a path through the environment while avoiding animals and other hazards and eventually reach Bongo. A decreasing bonus counter also acts as a time limit.

The arcade game has four stages. On Steep Peak, the hunter climbs toward Bongo while avoiding coconuts and monkeys. Snake Lake is formed from bridges and islands guarded by snakes and scorpions, with the player using a hippopotamus to cross part of the water. Rhino Ridge requires the player to avoid charging rhinoceroses by jumping over them or taking cover in holes. The final stage, Lazy Lagoon, has the hunter cross the water using lily pads, hippopotamuses and fish before avoiding another group of rhinoceroses to reach Bongo.

Development

Congo Bongo was developed using hardware related to that used for Zaxxon. Video game historian Ken Horowitz has credited Ikegami Tsushinki with development work on the game; Ikegami had previously carried out programming work on Nintendo's Donkey Kong.

The similarities between the two games were noted at the time of release. Computer and Video Games described the concept as essentially Donkey Kong presented in three dimensions, while also comparing the visual perspective with Zaxxon.

Reception

In Japan, Game Machine ranked Congo Bongo as the fifth most-successful table arcade game in its 15 June 1983 issue.

Reception in the United States was mixed. Computer and Video Games was generally positive about the arcade game and regarded the combination of Donkey Kong-style platforming and an isometric presentation as an interesting idea. During the downturn in the North American video game industry later in 1983, however, Time reported that a Los Angeles arcade distributor regarded Congo Bongo as one of several poorly selling machines in his inventory and was selling cabinets at a substantial discount.

Legacy

The arcade version was later included as an unlockable game in the PlayStation Portable release of Sega Genesis Collection. It was also included among the unlockable arcade games in Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3.

A sequel was planned but never released. Horowitz reports that development of a follow-up was abandoned during the North American video game market downturn of the early 1980s.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1983Japan
Commodore C64/128/MAX31 December 1983North America
Atari 260031 December 1983North America
Commodore VIC-2031 December 1983North America
Intellivision31 December 1983North America
MSX31 December 1983Japan
Texas Instruments TI-9931 December 1983North America
Apple II31 December 1984North America
ColecoVision31 December 1984North America
MS-DOS31 December 1984North America

Editions and related releases

Included in
Sonic's Ultimate Genesis CollectionSega Ages 2500 Vol. 23: Sega Memorial Selection
Ported as
Congo Bongo
Built on it
Congo Bongo

Games like this

Collections11 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.