

1986 · Andrew Glaister · Action · Arcade
Empire!
Empire! is a game with arcade and strategy in equal measure. You begin with a small Cub Scoutship in the Abatlu system, with your ultimate objective to build a great galactic Empire across the stars.
- Released
- 1986
- Platforms
- Amstrad CPCCommodore 64Commodore C64/128/MAXMS-DOSZX Spectrum
- Genres
- ActionArcadeScienceShooterSimulationSpace trading and combatStrategy
- Developers
- Andrew Glaister
- Publishers
- —
- Modes
- Single-player
- Perspective
- First personBird view / Isometric
- Themes
- Science fiction
- Country
- United Kingdom
About
Empire! is a space combat and trading video game designed by Andrew Glaister and published by Firebird Software in 1986 for the Commodore 64, ZX Spectrum, and Amstrad CPC.
Keywords
- modern warfare
- turn-based
- military
- management
- war
- online
- rock paper scissors
- city builder
- modern military
- leveling up
- world map
- collectibles
The articlegameplay, story, development, reception
Gameplay
The player is the pilot of a spacecraft, set during a period of early space colonization. There are 64 star systems to explore, presented in a rotating top-down 2D view. Each system has a starbase – which issues missions, receives supplies from the player, and sells various ship add-ons – a sun that presents a navigation hazard due to its high temperature, and one or more orbiting planets.
The player can navigate his ship onto a planet's surface through a warp hole (and a tunnel-maneuvering subgame). Once there, three different supplies can be collected in a first-person flight subgame. The three supplies – people, minerals and radioactives – are then made available for pick-up in the main playing area and can be transferred back to the starbase.
Releases by platformdates and regions as published
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Collections2 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.