Ludography
Fighting Vipers 2 cover

2001 · Sega AM2 · Fighting

Fighting Vipers 2

Sega console exclusive

The sequel to the innovative Fighting Vipers has arrived and is set to ignite the world of beat 'em ups once again. Revenge has conquered your mind and aggression has poisoned your blood as you take control of a band of 'Vipers', each boasting distinct weapons in a fight to remove dictatorship from the city's Mayor. Fighting Vipers 2 is sure to put your pulse into overload!

Released
18 January 2001
Platforms
ArcadeDreamcast
Genres
Fighting
Developers
Sega AM2
Publishers
—
Country
Japan
Languages
English, Japanese

About

Fighting Vipers 2 is a 1998 fighting video game produced by Sega. It is the sequel to 1995's Fighting Vipers and was released for the Sega Model 3 arcade system, before being ported to the Dreamcast in 2001.

Keywords

  • martial arts
  • female protagonist
  • hand-to-hand combat
  • high score
  • maid
  • bonus stage
  • students
  • polygonal 3d
  • melee
  • particle system
  • teenager
  • sega model 3

Media

The articlegameplay, story, development, reception

Gameplay

The armor system, dashes, and the ability to hurl an opponent through a wall are all retained from the original Fighting Vipers. In addition, Fighting Vipers 2 adds on Super K.O.s, which allow players to defeat an opponent in a single round (instead of by winning two out of three rounds) using a specifically timed multicombo attack.

Development

AM2's Hiroshi Kataoka told Sega Saturn Magazine that development began in early 1997 after work on Fighters Megamix for the Saturn had concluded, and lasted for ten months. Members of the development team visited Alcatraz early on in the project for inspiration for the caged stages and the character designs were inspired by the "fashionable sports that are being played by young people today, such as BMX riding and skateboarding along with their associated music culture". Motion capture was utilised for the opening sequences and winning and losing poses, but the majority of animation was done by hand.

Both of the new characters were designed by Imai Toonz.

Reception

In Japan, Game Machine listed Fighting Vipers 2 on their June 15, 1998 issue as being the second most-successful arcade game of the month.

Jim Preston reviewed the Dreamcast version of the game for Next Generation, rating it three stars out of five, and stated that "Dreamcast software sales were always sluggish in Japan, and with mediocre titles like this it's not hard to see why."

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 March 1998Japan · North America 1 August 1998 · Europe 1 August 1998
Dreamcast18 January 2001Japan · Europe 2 March 2001 · Australia 6 June 2001

Games like this

Collections3 collections

Platform libraries

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.