Ludography
Front Mission Alternative cover

1997 · Square · Mecha · Real-time strategy

Front Mission Alternative

PlayStation exclusive

The first game in the Front Mission series to take you to the African Continent. The year is 2034 and guerilla fighters are terrorizing local governments in Africa. You are charged with breaking these terrorist organizations with the WAWs (Walking Armored Wanzers) at your disposal.

Released
18 December 1997
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
MechaReal-time strategy
Developers
Square
Publishers
SquareSquare Enix
Series
Front Mission
Modes
Single-player
Perspective
First personThird person
Themes
Science fictionWarfare
Country
Japan
Age ratings
CERO BGRAC 12+
Languages
Japanese

About

Front Mission Alternative is a real-time tactics video game developed and published by Square, and was released in Japan on December 18, 1997. Front Mission Alternative is the second spin-off entry and the fourth entry overall in the Front Mission series. Unlike other Front Mission titles, Front Mission Alternative is the precursor to the serialized storyline and features a completely standalone story and cast of characters.

›Story

Set in 2034, the story of Front Mission Alternative takes place in Africa. In the early 21st century, nations around the world form regional entities to combat a global recession and other crises. While many regions thrive under their newly formed supranational unions, the nations of Africa fall deeper into environmental, racial, and ethnic conflicts. In an attempt to help them, the European Community (EC) and the Oceania Cooperative Union (OCU) assisted the African countries in forming a continental alliance called the Organization of African Consolidation (OAC).

Although it initially thrives in the first three years, disputes flare up between the OAC's five regional blocs - the Union of Northern African States (UNAS), the South African United States (SAUS), the Community of Central African States (CA), the East African Communities (EA), and the West African States Community Union (WA). Tensions rise and with diplomatic efforts failing, the nations go to war, leading to the outbreak of the African Conflict.

The plot of Front Mission Alternative revolves around the Independent Mobile Assault Company (IMAC), a special joint unit of soldiers from the OCU and the SAUS led by OCU Ground Defense Force 2nd Lt Earl McCoy. The SAUS government deploys the IMAC to stop the civil conflicts in its territory and in the other blocs. Piloting a new bipedal weapons platform called the wanderwagen or WAW, the IMAC successfully quells the violence across the continent. As they travel north to support the Western African Liberation Front, the company starts encountering unknown WAWs and WAW-vehicle hybrids known as "mobile weapons" being used by terrorist forces.

The EC intervenes through the deployment of an elite anti-terrorism unit, but appear to be aiding the UNAS in prolonging the war. As the IMAC starts fighting their way into UNAS territory, they uncover connections between the terrorist uprisings, civil conflicts, the true cause of the war, and how the EC factors into the situation.

Keywords

  • anime
  • robots
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility
  • japan only
  • mechs

Media

The articlegameplay, story, development, reception

Gameplay

As a real-time strategy spin-off, the gameplay of Front Mission Alternative differs from the tactical role-playing game entries of the numbered Front Mission titles. Rather than being played out on a grid-based map and using a turn-based structure, battles takes place in real-time on full 3D maps. The player controls up to three platoons, each platoon consisting of three mecha - the wanderwagen, or WAW. During missions, they have complete control over where their platoons move, and what enemy platoons they can attack.

Movement on the battlefield is done through waypoints; the player must select preset waypoints on the map in order to move their platoons. Player-controlled platoons can attack enemy targets along the way to the waypoints, or if they are ordered to attack the aforementioned targets.

Story

Set in 2034, the story of Front Mission Alternative takes place in Africa. In the early 21st century, nations around the world form regional entities to combat a global recession and other crises. While many regions thrive under their newly formed supranational unions, the nations of Africa fall deeper into environmental, racial, and ethnic conflicts. In an attempt to help them, the European Community (EC) and the Oceania Cooperative Union (OCU) assisted the African countries in forming a continental alliance called the Organization of African Consolidation (OAC).

Although it initially thrives in the first three years, disputes flare up between the OAC's five regional blocs - the Union of Northern African States (UNAS), the South African United States (SAUS), the Community of Central African States (CA), the East African Communities (EA), and the West African States Community Union (WA). Tensions rise and with diplomatic efforts failing, the nations go to war, leading to the outbreak of the African Conflict.

Development

The game was developed at the same time as Front Mission 2. Alternative was created in order to recoup the costs of that game's development. The music of Front Mission Alternative was done by DJ Riow Arai. A preview of the game was shown off at the 1997 Tokyo Game Show.

Reception

Greg Kasavin of GameSpot praised the graphics and audio experience, but criticized the game for being too short and rewarding players with more elaborate story sections if they failed to achieve game missions, indirectly rewarding failure. He also called the soundtrack "a bunch of dizzying techno that doesn't suit the onscreen grandeur". Hardcore Gaming 101 noted it was not a very deep real time strategy game, but praised its branching stories and variety of endings.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation18 December 1997Japan · Asia 18 December 1997
PlayStation 3Digital Compatibility Release29 October 2010Japan
PlayStation PortableDigital Compatibility Release29 October 2010Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStationNPHJ00107Asia—
NPJJ00212Japan—
SCPS-45090Japan—
SLPM-87398Japan—
SLPS-00953Japan—

In the same series

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.