
- 81/100
- Players12 ratings
- Player reviews
- 89% positive286 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- Free
Where to get it

1996 · Bungie · First-person shooter · Science
Marathon Infinity
Marathon Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…
- Released
- 15 October 1996
- Platforms
- WindowsiOSmacOS
- Genres
- First-person shooterScienceShooter
- Developers
- Bungie
- Publishers
- Bungie
- Series
- Marathon
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Country
- United States
- Languages
- English
- Time to beat
- 8hmain story8hcompletionist
About
Marathon Infinity is a first-person shooter video game, the third in the science fiction Marathon series by Bungie. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2: Durandal. These levels were larger, and formed part of a more intricate plot. Marathon Infinity, unlike Marathon 2, was originally released only for the Apple Macintosh.
However, Bungie released the source for Marathon 2 in 1999, allowing the development of the open-source multiplatform Aleph One engine that is also compatible with Infinity. In 2005, Bungie released the trilogy to the public as freeware, allowing the games to be freely downloaded. In 2011, Bungie released the source code for Marathon Infinity itself, preceding an official Aleph One-based port for iOS the next year that is available free (with in-app purchases). The game was rereleased on Steam by the Aleph One team and Bungie in 2025.
›Story
The story in the single-player version of Marathon Infinity, titled "Blood Tides of Lh’owon", is not told in an explicit fashion. The narrative begins as if large parts, if not all, of the events in Marathon 2 had not happened. At the end of Marathon 2 proper, as the Pfhor's Trih Xeem or "early nova" device is fired upon the S'pht System's sun to explode it, Durandal recounts an ancient S'pht legend in which a chaotic entity known as the W’rkncacnter — an eldritch abomination — was sealed inside of that sun by the Jjaro — a highly advanced race from centuries past, their technology being the only remnants of their existence — eons ago. The story involves the player "jumping" between alternative realities via surreal dream sequences, seeking to prevent the W’rkncacnter from being released from Lh'owon's dying sun.
These jumps are apparently caused either by technology left behind by the Jjaro or by the W’rkncacnter's chaotic nature. The player begins as Durandal's ally, only to be transported almost immediately to a reality where Durandal did not rescue the player at the end of the first game, Marathon; as such, he is controlled by the Pfhor-tortured AI Tycho instead.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Core game mechanics change little from Marathon 2 except for the addition of a new weapon, the "KKV-7 10mm SMG Flechette". The player is placed into a usually semi-nonlinear level and is generally given a task which must be completed. Upon completion of this objective, the player then proceeds to an extraction point, usually in the form of a terminal. In Infinity, there are a few major deviations.
Unlike previous games, certain actions will cause the game to branch out. The game does not contain multiple endings, as these branches will eventually merge back into the main story. The game also makes much greater use of plugin physics models that change game settings from level to level. This is most evident from the player's constantly changing allies throughout the game, as almost every creature in the game will act as both allies and enemies as the game progresses.
Story
The story in the single-player version of Marathon Infinity, titled "Blood Tides of Lh’owon", is not told in an explicit fashion. The narrative begins as if large parts, if not all, of the events in Marathon 2 had not happened. At the end of Marathon 2 proper, as the Pfhor's Trih Xeem or "early nova" device is fired upon the S'pht System's sun to explode it, Durandal recounts an ancient S'pht legend in which a chaotic entity known as the W’rkncacnter — an eldritch abomination — was sealed inside of that sun by the Jjaro — a highly advanced race from centuries past, their technology being the only remnants of their existence — eons ago. The story involves the player "jumping" between alternative realities via surreal dream sequences, seeking to prevent the W’rkncacnter from being released from Lh'owon's dying sun.
These jumps are apparently caused either by technology left behind by the Jjaro or by the W’rkncacnter's chaotic nature. The player begins as Durandal's ally, only to be transported almost immediately to a reality where Durandal did not rescue the player at the end of the first game, Marathon; as such, he is controlled by the Pfhor-tortured AI Tycho instead.
Reception
Allgame editor Alexander Goldman described Marathon Infinity as "the standard against which other Macintosh shooters are compared".
The editors of CNET Gamecenter named Marathon Infinity the best Macintosh game of 1996 and wrote that its "design and playability [...] pushed it into the stratosphere".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Bungie Mac Action SackMarathon Trilogy Box Set
- Built on it
- Classic Marathon Infinity
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Description adapted from its source, CC BY-SA 4.0.


