Ludography
Mario Clash cover

1995 · Nintendo Research & Development 1 · Action · Arcade

Mario Clash

Nintendo exclusive

Mario Clash is the first 3D stereoscopic Mario game released for the Virtual Boy. The game is a return to the style of the original Mario Bros. To progress through the game, Mario must knock enemies off platforms using Turtle Shells. There are always two Koopas; if one gets knocked off, another one takes its place. Many enemies need to be hit from the side, thus Mario must throw shells from the background to the foreground and vice-versa in order to knock them off.

Released
28 September 1995
Platforms
Virtual Boy
Genres
ActionArcadePlatformer
Developers
Nintendo Research & Development 1
Publishers
Nintendo
Series
Mario
Modes
Single-player
Perspective
Third person
Themes
Action
Country
Japan
Age ratings
ESRB E
Languages
English
Directors
Hiroyuki Kimura

About

Mario Clash is a 1995 action video game developed and published by Nintendo for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.

›Story

The Clash House Tower has been invaded by bad guys. It's up to Mario to clear them out, throwing Koopa shells to knock them away. Take care as you battle in dangerous rooms of narrow ledges connected by pipes.

Keywords

  • high score
  • nintendo switch online - expansion pack

Media

The articlegameplay, story, development, reception

Gameplay

Mario Clash is a 3D reimagining of the original Mario Bros. arcade game. The objective is to knock all the enemies off ledges. Players control Mario to complete this objective, who can travel in and out of the background by jumping forward or backward.

Meanwhile, these enemies can travel between these two planes through different pipes. Each level has a different arrangement of pipes, platforms, and enemies. It has 99 levels, although the player can only choose to begin from one of the first forty of them. However, the game does not allow for the saving of progress through the games, or high scores, once the game is turned off.

Development

Mario Clash was developed by Nintendo R&D1, with director Gunpei Yokoi, the same team that was responsible for the development of the Virtual Boy itself. Shigeru Miyamoto, one of the Mario series' creators, contributed to the game's design. Like all other Virtual Boy games, Mario Clash uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.

The game was originally developed as a straight remake of the original Mario Bros., and was titled Mario Bros. VB.

Reception

Despite being labeled by Next Generation as "perhaps the most promising title" for the Virtual Boy before its release, it received mixed reception upon launch. Almost all of GameFan Magazine's staff chose Mario Clash as their favourite Virtual Boy game during their test of the console pre-release due to its combination of platform gameplay with 3D effects. One reviewer praised the game's 3D effects, while both felt it became tedious over time. GamePro's brief review praised the excellent use of the Virtual Boy's 3D feature but hinted that the Virtual Boy hardware did not do the game justice, expressing hope that the game would be released for the Super NES.

Electronic Gaming Monthly's four reviewers were divided: Andrew Baran and Mike Desmond complained of loose control which makes it difficult to jump on a target, and felt the game is "okay" but becomes dull after a short while, whereas Mark Lefebvre and Sushi-X argued that the simple gameplay is addictive and that the game makes perfect use of the Virtual Boy hardware. Next Generation commented, "In the end, Mario Smash doesn't deliver the next generation of gaming, it's not addictive, exciting, or even nice looking, but it's a darn good distraction in an interesting new format."

Releases by platformdates and regions as published

PlatformReleasedRegions
Virtual Boy28 September 1995Japan · North America 1 October 1995

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Description adapted from its source, CC BY-SA 4.0.