Ludography
78/100
Players194 ratings
78/100
Critics3 reviews

Where to get it

Super Paper Mario cover

2007 · Intelligent Systems · Adventure · Platformer

Super Paper Mario

Nintendo exclusive

The newest chapter of the Paper Mario story isn't just out of this world... it's out of this dimension. What at first glance appears to be a 2D side-scroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii.

Released
9 April 2007
Platforms
WiiWii U
Genres
AdventurePlatformerRole-playing
Developers
Intelligent Systems
Publishers
Nintendo
Series
Paper MarioMario
Modes
Single-player
Perspective
Third personSide view
Themes
ActionFantasyComedy
Country
Japan
Age ratings
ESRB ECERO ACLASS_IND LPEGI 3GRAC ALLACB GUSK 0
Languages
English, French, German, Italian, Japanese, Spanish (Spain), Korean, Spanish
Copies sold
2.3 million as of 2008-03-31
Entry
#3 in Paper Mario
Directors
Ryota Kawade
Composers
Chika Sekigawa, Naoko Mitome

About

Super Paper Mario is a 2007 action role-playing game developed by Intelligent Systems and published by Nintendo for the Wii. It is the third installment in the Paper Mario series following Paper Mario: The Thousand-Year Door (2004), and the first Mario game on the Wii. The game follows Mario, Peach, Bowser, and Luigi as they attempt to collect Pure Hearts and stop Count Bleck and his minions from destroying the universe.

Whereas preceding Paper Mario games are turn-based, Super Paper Mario has elements from RPGs and side-scrolling platformers; some critics described it as a hybrid of the two genres. The main feature is Mario's ability to "flip" between 2D and 3D perspectives. Most of the game is played in a 2D perspective, with the 3D perspective being used to solve puzzles and access previously unreachable areas. Peach, Bowser, and Luigi also have unique abilities, and additional abilities can be gained through acquiring partner characters known as "Pixls".

›Story

Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped. The two Mario brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone but Mario. The mysterious villain then forces Peach and Bowser to get married, creating a rift of dark energy that threatens to tear the universe apart. Only Mario can save the day, but he can't do it alone.

Keywords

  • ghosts
  • gravity
  • samurai
  • mascot
  • parody
  • death
  • 2.5d
  • side-scrolling
  • multiple protagonists
  • undead
  • princess
  • alter ego

Media

The articlegameplay, story, development, reception

Gameplay

Super Paper Mario is a platform game with action role-playing elements, differentiating itself from previous games in the series. Like its predecessors, the graphics consist of 3D environments and 2D characters which look as if they are made of paper. The player controls Mario and various other characters, overcoming linear platforms as in other Mario games. The player's goal is to collect the eight Pure Hearts and defeat the main antagonist Count Bleck.

The player can talk to non-player characters (NPC), defeat enemies, or interact with the environment. Unlike previous Paper Mario games which used a turn-based battle system outside the overworld, in Super Paper Mario all combat is in real-time. Experience points are gained after defeating enemies and allow the player to level up to increase their stats. Mario can temporarily "flip" between dimensions, where the camera rotates 90 degrees to reveal a 3D perspective of the stage, revealing elements hidden in the regular 2D perspective, and can be used to maneuver around obstacles impassable in 2D.

Story

Super Paper Mario opens with Count Bleck abducting Bowser and Princess Peach and forcing the two to marry. Their union, as foretold by the Dark Prognosticus, summons the Chaos Heart. Bleck takes control of the Chaos Heart and uses it to open the Void, a slowly expanding inter-dimensional rift, in order to destroy the flawed universe and create a perfect one in its place. Mario is teleported to Flipside by Tippi and is tasked by Merlon to collect the eight Pure Hearts, which are necessary to undo the destruction. Mario, after learning the ability to flip between dimensions, starts his journey with Tippi at his side, traveling to the different worlds to collect them.

During the adventure, Mario reunites with Peach and Bowser, who join him in the quest. Bleck sends his minions, Dimentio, Mimi, and O'Chunks, as well as a brainwashed Luigi known as "Mr. L", to attack Mario's group and slow their progress. Luigi eventually recovers his memories and is the last to join Mario's group. Mario succeeds in collecting all eight Pure Hearts, but not before the Void grows large enough to obliterate one of the worlds.

Development

Intelligent Systems developed the series' previous games and Super Paper Mario. Director Ryota Kawade changed the traditional concept of previous games with the intention of surprising fans with a new concept. While creating game concepts, he implemented switching through dimensions; he differed the combat from previous game entries to fit with the idea of dimension swapping. When presented to producer Kensuke Tanabe, they both agreed the game would work better in the style of an action-adventure video game, though he asked the staff to keep a role-playing game plot.

Kawade found it difficult to "create a harmonic relationship between the worlds of 2D and 3D", and noted that the process consisted of trial and error. He said how creating one level "required the efforts of creating two levels", as they aimed for adding secrets in 3D that were not visible in 2D.

Reception

According to the review aggregator website Metacritic, Super Paper Mario received "generally favorable reviews" with a score of 85 out of 100, based on 57 critics; it has the sixth-highest score among Wii games released in 2007.

The dimension-flipping mechanic received generally positive reviews. Gamasutra described the game as a "landmark Wii release" and a "hit with critics". The dimension-flipping mechanic, puzzles, creativity, and writing received praise from critics, and most criticism was directed at its inability to please those looking for a pure RPG or platforming game. Its story also received praise, although some criticism was directed at the large amount of text.

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Wii9 April 2007North America · Japan 19 April 2007 · Europe 14 September 2007 · Australia 20 September 2007
Wii UDigital Compatibility Release16 June 2016North America · Japan 3 August 2016 · Europe 11 August 2016

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
WiiR8PP01Europe—
R8PJ01Japan—
R8PK01Korea—
R8PE01North America—
Wii U00050000101BD200Europe—
00050000101BD000Japan—
00050000101BD100North America—

Decompilations and portscommunity projects that rebuild or port the game

In the same series

Games like this

Collections9 collections

Platform libraries

Series and characters

Reception and records

Development status

Description adapted from its source, CC BY-SA 4.0.