Ludography
79/100
Players73 ratings
90/100
Critics1 review
More scores
Metacritic23 critic reviews
83/100
Metacritic usersuser score
78/100
GameFAQsJust Right-Tough
3.76/5
Player reviews
81% positive220 reviews
Runs on
Windows
Price
US$19.99

Where to get it

MDK2 cover

2000 · Bioware · Adventure · Platformer

MDK2

Timed Sega exclusive

Kurt Hectic in his snazzy suit with ribbon chute is back to save the universe. This time he is teamed with the genius Dr. Hawkins and the 6-legged gun-toting robotic dog, Max. Together they must out-sneak, out-blast and out-think their enemies as they attempt to reclaim the Earth from a vile alien menace.

Released
31 March 2000
Platforms
DreamcastPlayStation 2WiiWindows
Genres
AdventurePlatformerPuzzleScienceShooterThird-person shooter
Developers
Bioware
Publishers
Interplay Entertainment
Series
MDK
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionComedy
Country
Canada
Age ratings
ESRB TUSK 12
Languages
English, French, German, Italian, Polish, Spanish (Spain)
Entry
#2 in MDK
Time to beat
9hmain story10hcompletionist
Composers
Jesper Kyd

About

MDK2 is a 2000 third-person shooter, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Windows and PlayStation 2. It is a sequel to the 1997 game MDK. First released for the Dreamcast in March 2000, it was later released for Windows in May, with newly selectable difficulty levels and the ability to manually save. In March 2001, a slightly reworked version, featuring level design modifications and gameplay tweaks, was released for the PlayStation 2 as MDK 2: Armageddon.

com in September 2008, and on Steam in September 2009. A port of the PlayStation 2 version was released for Wii via WiiWare in 2011. Also in 2011, a HD remastered version was released for Windows. Called MDK2 HD, this version features new 3D models, textures, improved lighting, and remastered music, and was released on Beamdog in October, and on Steam in July 2012.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

For the most part, MDK2 is a run-and-gun third-person shooter. However, unlike the original game, MDK2 features three player characters, each with their own unique set of abilities, skills, weaknesses, and style of gameplay. As such, the general game mechanics are more varied than in the first game, with the inclusion of more platform and puzzle-based elements than before. Except for the last level of the game, which can be played with any of the three playable characters, the player cannot choose which character to use in any given level; each level can only be played with a specific character, and as such, the level design of each level is specifically geared towards that characters' abilities.

Kurt Hectic

Story

The game begins moments after the conclusion of MDK, with Kurt, Max, and Dr. Hawkins celebrating their victory over Gunther Glut, and thus saving Earth from the alien invasion. However, in the midst of their celebrations, they discover a remaining Minecrawler heading towards Edmonton. Kurt destroys it, but as he awaits to return to the Jim Dandy space station, he is taken prisoner by a massive alien.

Meanwhile, on board the Dandy, Hawkins discovers that communications with Kurt are being jammed by a nearby alien ship. Max heads to the other ship to free up the communications. However, upon doing so, he too is taken prisoner by the same alien. The alien then contacts Hawkins on the Dandy, telling him his name is Shwang Shwing, and the invasion of Earth is not over.

Development

Immediately after the critical and commercial success of the original MDK, publishers Interplay wanted to begin work on a sequel. They approached Nick Bruty, who had written and co-designed the first game for Shiny Entertainment. However, Bruty was reluctant to go straight into another MDK game, explaining "I hadn't liked rushing from Earthworm Jim to its sequel without a creative break, and I felt the game suffered because of that." In any case, his new development studio, Planet Moon Studios, was already working on Giants: Citizen Kabuto. Bruty asked Interplay if they would consider waiting until he was finished on Giants before beginning on MDK2, but they chose to press on without him, handing development over to BioWare.

MDK2 was officially announced on October 18, 1998, when Interplay confirmed BioWare was developing the sequel for Dreamcast and Windows, using its own game engine, the Omen Engine. At the time, BioWare was thought by some to be an odd choice to take over the franchise, as they were still a relatively young company (having been founded in 1995), and had yet to release their breakout game, Baldur's Gate, which was in the final stages of development. Greg Zeschuk, co-founder of BioWare, stated "our aim with MDK2 is to explore new directions and expand beyond the constrictive environments established in other 3D games." He later explained "Bioware is aiming to create the ultimate single-player experience with MDK2. We're carefully crafting a tight, but humorous, world inhabited by the most frightening and entertaining creatures yet seen in a 3D game."

Reception

MDK2 received mainly positive reviews across all systems. The Dreamcast version holds an aggregate score of 88% on GameRankings, based on twenty-six reviews. The PC version holds a score of 86%, based on twenty-nine reviews, and 83 out of 100 on Metacritic, based on twenty-three reviews. The PlayStation 2 version holds a score of 80%, based on thirty-five reviews, and 80 out of 100, based on nineteen reviews. The Wii version holds a score of 80%, based on four reviews.

4 out of 10, giving it an "Editor's Choice" award, and calling it "a must own." He praised the "breath-taking combination of killer artwork and creative level design," and argued the game improved on the original in every way. He was especially impressed with the boss fights, the controls and the level design. He concluded "MDK2 is this generation's best example of a pure action shooter, and goes down in my book as one of the genre's most complete titles to date.

Releases by platformdates and regions as published

PlatformReleasedRegions
Dreamcast29 March 2000North America · Europe 9 June 2000
Windows25 May 2000North America · Europe 1 July 2000 · Worldwide 28 October 2008
Wii9 May 2011Worldwide

Editions and related releases

Follows
MDK
Ported as
MDK2: Armageddon
Remastered as
MDK 2 HD
Built on it
MDK2: ArmageddonMDK 2 HD

In the same series

Games like this

Collections4 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.