Ludography
Mega Man Powered Up cover

2006 · Remake · Capcom · Platformer · Shooter

Mega Man Powered Up

PlayStation exclusiveRemake

Mega Man Powered Up, known as Rockman Rockman in Japan, is a remake of the first Mega Man game. It was released worldwide for the PlayStation Portable in March 2006.

Released
2 March 2006
Platforms
PlayStation Portable
Genres
PlatformerShooter
Developers
Capcom
Publishers
Capcom
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 3
Composers
Toshihiko Horiyama

About

Mega Man Powered Up is a 2006 platform game developed and published by Capcom. It was released for the PlayStation Portable (PSP) handheld game console in March 2006. It is a remake of the original Mega Man game, released in 1987 for the Nintendo Entertainment System (NES). Players control the eponymous star Mega Man, who must stop Dr. Wily from conquering the world using eight robots called Robot Masters.

The game uses a chibi art style that was intended for the original NES game but was not possible at the time. The designers intended to keep this design faithful to the way the characters worked and looked in the original. Unlike the original game, players can control these eight Robot Masters under the right circumstances. Other new features include a level creator mode and a challenge mode.

›Story

The robot creator Doctor Light created two human-like robots with advanced artificial intelligence named Rock and Roll. Following this, he created eight more robots intended for industrial use: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Time Man, and Oil Man. He received a Nobel Prize for Physics, and his old colleague and rival Doctor Wily has grown bitter for not being acknowledged for his work on the project. Wily discovered a prototype robot made by Doctor Light before Rock and Roll called Proto Man, who is in danger of having his energy generator go critical.

Wily gave him a nuclear energy supply to extend his life. He later steals and reprograms the eight industrial robots to attempt world domination. Rock volunteered to stop Wily and rescue his friends, and Dr. Light converted him into a fighting robot, giving him a new name: Mega Man.

After defeating all eight Robot Masters and returning them to normal, Mega Man goes through Dr. Wily's fortress and challenges him. After beating Wily, the mad scientist surrenders and asks Mega Man to spare him. Mega Man then returns home, where he's greeted by Dr.

Light, Roll, and his friends.

Keywords

  • mascot
  • future
  • death
  • robots
  • 2.5d
  • side-scrolling
  • level selection
  • mad scientist
  • high score
  • boss fight
  • voice acting
  • collectibles

Media

The articlegameplay, story, development, reception

Gameplay

The game is a remake of the original NES Mega Man title and has similar gameplay and level designs. The game moves on a 2D plane and players are given control of the game's eponymous hero Mega Man. Unlike the original's 8-bit graphics, the game uses 3D character models with chibi designs. Mega Man's primary abilities include jumping and shooting, and when certain conditions are met, can also use a sliding maneuver to dodge obstacles, or charge his Mega Buster for a more powerful shot.

Mega Man can lose health by touching enemies or their projectiles, while lives will be lost when Mega Man touches spikes, or falls into a pit. Lives and health can be found either dropped by enemies or in fixed locations.

Story

The robot creator Dr. Light created two human-like robots with advanced artificial intelligence named Rock and Roll. Following this, he created eight more robots intended for industrial use: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Time Man, and Oil Man. He received a Nobel Prize for Physics, and his old colleague and rival Dr.

Wily has grown bitter for not being acknowledged for his work on the project. Wily discovered a prototype robot made by Dr. Light before Rock and Roll called Proto Man, who is in danger of having his energy generator go critical. Wily gave him a nuclear energy supply to extend his life.

Development

Mega Man Powered Up was first seen on a list of games that would have demos at the 2005 Tokyo Game Show titled Rockman Rockman. It was later revealed to be a remake of the NES Mega Man. It was announced for a US release on November 8, 2005 under the title Mega Man Powered Up. A European release was also announced.

It was bundled with Mega Man Maverick Hunter X on UMD. It was slated to be released on the PSP's PlayStation Network service, along with other Capcom PSP titles. While it was released for the Japanese PSN, it was never released on the service's US counterpart due to technical difficulties that neither Sony nor Capcom could resolve.

Reception

Mega Man Powered Up received generally positive reception after it was revealed. It was perceived initially as a "straight port" of the NES game with graphical enhancements. IGN writer Nix felt that the graphical update as seen at the 2005 Tokyo Game Show was well-designed. He noted that its biggest hang-up was the fact that the original Mega Man was improved upon by its sequels and that the original lacked functions such as the charge shot, the slide, and Rush.

Jeff Gerstmann felt the game was promising and praised its take on the original levels as well as its level editor. Juan Castro felt that it would appeal to Mega Man fans and those looking for an "oldschool platformer."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable2 March 2006Japan · Australia 12 March 2006 · North America 14 March 2006 · Europe 24 March 2006

Editions and related releases

Part of
Mega Man
Remake of
Mega Man

Games like this

Collections3 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.