
2010 · Cavia · Action role-playing · Adventure
NieR Replicant
Nothing is as it seems in Square Enix's latest action adventure game, set in a crumbling world plagued by disease and dark, unrecognizable creatures. Players assume the role of the unyielding protagonist, NIER, resolute in his quest to discover a cure for his daughter, who is infected with the Black Scrawl virus. With powerful allies and a mysterious book, NIER encounters things that will confound even the mightiest of warriors. With NIER, experience seamless in-battle cinematics and explore hauntingly familiar lands, intense action-packed battles, and storytelling like only Square Enix can do
- Released
- 22 April 2010
- Platforms
- PlayStation 3Xbox 360Xbox One
- Genres
- Action role-playingAdventurePost-apocalypticRole-playingShooterSimulationStrategyVideo game with LGBT character
- Developers
- Cavia
- Publishers
- Square Enix
- Series
- Drakengard
- Modes
- Single-player
- Perspective
- Third personSide view
- Themes
- ActionScience fictionDramaOpen world
- Country
- Japan
- Age ratings
- PEGI 18GRAC 19+ESRB M
- Languages
- English, French, German, Japanese
- Time to beat
- 19hwith extras
- Directors
- Yoko Taro
- Composers
- Keiichi Okabe
About
Nier is a 2010 action role-playing game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360. In Japan, the game was released as Nier Replicant for the PlayStation 3 with a younger main character, while an alternative version titled Nier Gestalt with an older main character was released for the Xbox 360; Gestalt was released outside Japan as Nier for both platforms. A remaster of the Replicant version called Nier Replicant ver.1.22474487139... was released internationally for PlayStation 4, Xbox One, and Windows in 2021.
The game is a spin-off from the Drakengard series, following the fifth ending of the first game, the events of which have left Earth in ruin. Set over a thousand years later, the story follows the player-named protagonist attempting to find a cure for a terminal illness afflicting a young girl named Yonah. The gameplay borrows elements from various video game genres, occasionally switching between them and the main role-playing-based gameplay.
›Story
The game opens with a prologue during the summer of 2049 in a snowstorm. In a modern, broken-down grocery store, Nier (Jamieson Price) fends off attacks from ethereal monsters to protect his sick young daughter, Yonah (Heather Hogan). After defeating the monsters, he checks on Yonah, who has begun to cough badly. The game then cuts to 1,312 years later, where the player sees what appears to be the same two characters, now living in a village built upon the ruins of an old town.
The low-technology village is one of several, and is surrounded by more modern ruins such as the remnants of train tracks and industrial machinery. The areas between towns are filled with monsters known as Shades that attack travelers.
As Yonah's illness, the Black Scrawl, is terminal, Nier sets out to look for a cure. As he does, Nier finds a talking book, Grimoire Weiss (Liam O'Brien), which suggests that the two team up to use Weiss' magic and to find a cure for Yonah's disease. In their search, they encounter Kainé (Laura Bailey), a hot-tempered and foul-mouthed swordswoman; and Emil (Julie Ann Taylor), a blindfolded boy whose eyes petrify anyone they see. After journeying for a time, the village is attacked by a giant shade; the battle culminates in Yonah being carried away by a master Shade that suddenly appears—the Shadowlord—who carries his own book, Grimoire Noir.
The game then jumps five years forward. Nier and the others are trying to find the parts to a key that they believe will help them locate the Shadowlord and Grimoire Noir. After defeating five Shades and assembling the key, the team go to defeat the Shadowlord. There, Devola and Popola (both voiced by Eden Riegel), characters who have been guiding Nier on his quest, appear to try to stop them.
They explain that over 1300 years prior, humanity faced extinction due to an incurable disease. In an attempt to survive, they separated their souls from their bodies using Grimoire Noir and Weiss. They created clones resistant to the disease, Replicants, and intended to recombine the souls, or Gestalts, with the Replicant bodies once it had died out; Devola and Popola were androids set to oversee the project. [7]
Nier defeats the pair, with Emil sacrificing himself to ensure his friends' progress. The remaining group then defeats the Shadowlord, and the player discovers that he is the Gestalt form of the Nier from the prologue. Driven to protect his Yonah, he was the first Gestalt and has combined her with the Replicant Yonah. The original Yonah, however, tells the Gestalt Nier that she can hear the new Yonah inside her, and that she loves the Replicant Nier and deserves the body just as much.[8] She vacates the body, and Nier and Yonah are reunited.
If the player plays the game again, they start just after the five-year skip. They learn about Kainé's past, including that she is intersex, which along with the death of her parents resulted in her ostracism as a child, and that she is partially possessed by a Shade. The player gains the ability to understand what the shades are saying, including the one possessing Kainé, though in-game Nier, Weiss, and Emil are still unable to. Additional cutscenes are also shown, giving the motivations and backstory behind the Shade bosses that are fought and showing them as sentient people trying to defend their friends against Nier.
The ending to the second playthrough shows that Emil survives his sacrifice, and that Gestalt Nier and Yonah are reunited in the afterlife. A third playthrough presents the player with a choice in the ending to save Kainé, who is seen to be dying in agony; Nier can either kill her to end her suffering, or sacrifice his life for her. The latter choice not only erases all memory of him from the other characters' minds, shown in a final cutscene, but also deletes all of the player's saved progress, as if the game had never been played. Moreover, if the player wants to start a new game, they will be unable to enter the same name chosen for the previous playthrough for the Nier character.
Keywords
- western
- post-apocalyptic
- bloody
- sword
- 3d
- dark fantasy
- robots
- androids
- bullet hell
- female protagonist
- gardening
- multiple protagonists
Media
The articlegameplay, story, development, reception
Gameplay
Nier is an action role-playing game in which players take on the role of a player-named protagonist; the protagonist is a middle-aged man in Nier Gestalt and a teenage boy in Nier Replicant, named by the player. The player directly controls the main character through a third-person perspective to interact with people, objects, and enemies throughout the game. The player can turn the camera around the characters, which allows for a 360° view of the surroundings. The three-dimensional world is divided into areas separated by loading screens, and the player can move freely throughout these areas by walking, running, jumping, and climbing ladders. In some rooms and buildings, the camera swings to the side, and the main character is restricted to moving as in a two-dimensional platforming environment, while during certain battles, the camera pulls up to simulate a top-down shoot 'em up or other video game genres.
While traveling the player is frequently attacked by monsters, which include shadowy figures called Shades, large animals, and robots. Defeating these enemies gives the player experience points that can increase the main character's power and money that can be used to purchase items. The player's weapons can be customized to have greater damage and abilities using materials that can be purchased, dropped from monsters, or scavenged around the world. Multiple varieties of each weapon type can be acquired.
Story
In the mid 21st century, in the midst of a snowstorm in summer amid a ruined city, the protagonist fends off ethereal black monsters to protect a sick young girl named Yonah. The protagonist uses a magical book to fend off the creatures, but Yonah touches it and is covered in black markings, worsening her condition. The story moves to over a thousand years later, with the current feudal civilization in decline and the black creatures—dubbed Shades—becoming more hostile. The protagonist and Yonah live in a village built within post-industrial ruins, with the protagonist taking odd jobs from the village leaders, twin sisters Devola and Popola, to earn money to support the sick Yonah.
While rescuing Yonah from a temple after she wanders there looking for a rare flower, the protagonist meets the talking book Grimoire Weiss, which suggests that the two team up to use Weiss's magic and to find a cure for Yonah's disease, identified as the terminal Black Scrawl. In their search, they encounter Kainé, a hot-tempered and foul-mouthed swordswoman, and Emil, a blindfolded boy whose eyes petrify anyone they see. After journeying for a time, the protagonist's village is attacked by a giant Shade. The battle ends with Emil being forced to petrify Kainé to seal the shade, and Yonah being kidnapped by a master Shade dubbed the Shadowlord.
Development
The concept that would become Nier was first proposed following the release of Drakengard 2 and the reveal of seventh-generation consoles. The original concept was for a third entry in the Drakengard series. As the project evolved, the original ideas were reworked, and the game eventually became a spin-off from the main series. Despite this, the game's director Yoko Taro continues to think of it as the third Drakengard game.
Different reports described its planned platforms. An earlier report stated it was intended as an Xbox 360 exclusive, then expanded onto the PlayStation 3 (PS3). Yoko later stated that the PS3 version was the original one planned due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. Including concept planning, the total development time lasted three years, with two years spent actually developing the game.
Reception
Nier Gestalt sold over 12,500 copies in Japan the week of its release, while Replicant sold over 60,000 and was the top-selling video game in Japan that week. Replicant sold over 121,000 copies in Japan by the end of May 2010 and ended the year with over 134,000 copies sold. In 2019, Yoko estimated that Nier had sold around 500,000 copies worldwide. According to Yoko, "we weren't really in the red, but it wasn't exactly a success either".
Nier received mixed reviews. Reviewers criticized the graphics, with Ryan Clements of IGN saying that "one of Nier's greatest flaws is its visuals," while GameSpot's Kevin VanOrd bemoaned the "flavorless visuals" and "lifeless environments". Dustin Quillen of 1UP.com said that the game "looks downright primitive", while Adriaan den Ouden of RPGamer, who awarded the game a higher score than most, said that "the environments are bland and poorly rendered". The music and voice acting, however, were praised; Clements said that "both are quite excellent", den Ouden called the soundtrack "absolutely fantastic", Chris Schilling of Eurogamer said that the music was full of "memorable themes", and one of the four reviewers for the Japanese Weekly Famitsu termed it "a cut above".
Legacy
Nier was the last game that Cavia made; the company was absorbed into its parent company, AQ Interactive, in July 2010. Square Enix executive producer Yosuke Saito later commented that "a number of things" related to Nier were in progress and that an announcement could be due in 2011. The only announcement ended up not being for a new Nier video game, but instead for a live evening concert for Nier's music titled "Nier Night ~ Evening of Madness" which took place on October 28, 2011. In March 2011, there were plans made between Yoko and Takuya Iwasaki, one of the original producers for Drakengard, to develop a port of Nier for the PlayStation Vita at Iwasaki's company Orca.
The port would have incorporated material from both versions of the game. When Orca was chosen to help develop Dragon Quest X, the project was shelved. A number of key staff from Nier's development, including director Yoko and Okabe, would later reunite to work on a new entry (Drakengard 3) in the Drakengard series from which Nier was spun off.
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- NieR: The World of Recycled Vessel
- Followed by
- NieR: AutomataNier: Automata
- Follows
- Drakengard
In the same series
PlayStation exclusive69Drakengard
2003 · PlayStation 2
Cavia
PlayStation exclusive67Drakengard 2
2005 · PlayStation 2
Cavia
PlayStation exclusive65Drakengard 3
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Access Games
Timed PlayStation88Nier: Automata
2017 · Nintendo Switch, PlayStation 4 +2
62Nier Reincarnation
2021 · Android, iOS
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Themes
Description adapted from its source, CC BY-SA 4.0.

