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Verified
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Sonic Mania cover

2017 · Christian Whitehead · Adventure · Platformer

Sonic Mania

Sonic Mania is a side-scrolling platformer that pays homage to the original Sega Genesis Sonic the Hedgehog games. Players choose from Sonic, Tails, or Knuckles, each with unique abilities, and speed through 13 zones that include redesigned stages from past games alongside original levels. The game features special stages for collecting Chaos Emeralds, time attack with online leaderboards, and split-screen competitive multiplayer.

Released
15 August 2017
Platforms
AndroidNintendo SwitchPlayStation 4WindowsXbox One
Genres
AdventurePlatformer
Developers
Christian WhiteheadPagodaWest GamesHeadcannon
Publishers
—
Series
Sonic the Hedgehog
Modes
MultiplayerSingle-player
Perspective
Third personSide view
Themes
ActionKids
Engine
Retro Engine
Country
United States
Age ratings
CLASS_IND LPEGI 3ACB GUSK 6CERO AGRAC ALLESRB E
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Spanish (Spain)
Time to beat
5.5hmain story19hcompletionist
Directors
Christian Whitehead

About

Sonic Mania is a 2017 platform game developed by Christian Whitehead, PagodaWest Games and Headcannon and published by Sega. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.

The development team was composed of members known for their work in the Sonic fangame and ROM hacking community. Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming were provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games.

›Story

After the events of a previous adventure, Sonic and Tails detect a powerful energy signal on Angel Island and fly out to investigate. Dr. Eggman's elite robots, the EggRobos, reach the source first, a magical gemstone called the Phantom Ruby, and are transformed by its power into the Hard-Boiled Heavies. The gem warps Sonic, Tails, and the island's guardian Knuckles across familiar territories as they race to stop Eggman from harnessing the ruby's reality-bending abilities. With the Hard-Boiled Heavies pursuing their own ambitions and Eggman scheming to use the Phantom Ruby to retake control of Little Planet, the trio must chase the doctor through zone after zone before his plans can be realized.

Players say

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The articlegameplay, story, development, reception

Gameplay

Sonic Mania is a side-scrolling platformer similar to the early Sonic the Hedgehog games released for the Sega Genesis and Sega CD. Players select one of three playable characters, each with unique abilities: Sonic can perform a "drop dash" which sends him rolling in a dash after a jump, Tails can fly and swim, and Knuckles can glide and climb walls. As with Sonic 2 (1992) and Sonic 3 (1994), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently. Unlockable options include Sonic's abilities from Sonic CD (1993) and Sonic 3 in place of the drop dash, and the ability to control any character alongside Knuckles.

Sonic Mania takes place over 13 levels, called zones. Eight are "remixed" from previous games, such as Green Hill Zone from the first Sonic (1991). Remixed stages consist of new elements and elements from past games. Each zone is divided into two acts, in which the player must guide their character past enemies and obstacles to reach the end.

Story

After the events of Sonic & Knuckles, Sonic and Tails detect a powerful energy reading on Angel Island and board their biplane, the Tornado, to investigate. However, Dr. Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails. The EggRobos excavate the source of the signal, a magical gemstone called the Phantom Ruby, just as Sonic and Tails arrive. The EggRobos gain new powers from the ruby, becoming the Hard-Boiled Heavies, and send Sonic, Tails, and the island's guardian, Knuckles, through zones the trio have previously visited where they pursue Eggman to prevent him from using the ruby's power for evil, clashing with him and the Heavies along the way.

Sonic and his allies discover that Eggman has used the Phantom Ruby's power to retake control of Little Planet from Sonic CD. They board Eggman's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all seven Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports him and Eggman to another dimension. There, the Heavies' leader, Heavy King, betrays Eggman and takes the ruby, imbuing himself with power; Eggman attacks the Heavy to try to reclaim it.

Development

Development of Sonic Mania began in 2015, led by Australian programmer Christian "Taxman" Whitehead. Whitehead was a prominent member of the Sonic fangame community, and had previously been contracted by Sega to develop remastered ports of Sonic the Hedgehog, Sonic 2, and Sonic CD for mobile phones. After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer Takashi Iizuka. Iizuka was receptive, and suggested that it should include old levels from the early Sonic games it was inspired by, "remixed" in a way that felt new.

He also gave it the working title of Sonic Mania, which stuck after no one suggested a better one. The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early Sonic games.

Reception

Sonic Mania was announced following years of mixed reviews for the Sonic franchise. According to the International Business Times, the series had been "tarnished by years of sub-par games with only the occasional gem". The Business Times predicted that Sega's approach of releasing Sonic Forces and Sonic Mania in the same year, catering to new and old fans, could repair the series' reputation and lead to a "Sonic renaissance". Several critics expressed excitement for a return to the style of the early Sonic games, and wrote that Sega's previous efforts to develop games in the "classic" style, such as Sonic the Hedgehog 4 in 2010, had been disappointing.

According to the review aggregator site Metacritic, Sonic Mania received "generally favorable" reviews. It became the best-reviewed Sonic game in fifteen years, and several critics described it as one of the best 2D platform games. At launch, Sonic Mania was the bestselling Switch game, outselling Minecraft and Overcooked: Special Edition. It greatly increased Sega's third-quarter profits, and helped Sega almost double sales of packaged games compared to the same period in 2016. By April 2018, it had sold over one million copies worldwide across all platforms.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo Switch15 August 2017Worldwide
PlayStation 415 August 2017Worldwide
Xbox One15 August 2017Worldwide
Windows29 August 2017Worldwide

Editions and related releases

Included in
Sonic Mania + Team Sonic Racing Double PackThe Ultimate Sonic BundleSonic the Hedgehog: Ultimate BundleSonic Mania PlusClassic Sonic Collection
Expansions
Sonic Mania: Encore
Built on it
Sonic Mania: Encore
Editions
Sonic Mania Plus

In the same series

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Description adapted from its source, CC BY-SA 4.0.