Ludography
Pitfall II: Lost Caverns cover

1984 · Arcade · Platformer

Pitfall II: Lost Caverns

Timed Atari exclusive

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like.

Released
1984
Platforms
Apple IIArcadeAtari 2600Atari 5200Atari 8-bitColecoVisionCommodore 64Commodore C64/128/MAXMS-DOSMSXSG-1000TRS-80 Color ComputerZX Spectrum
Genres
ArcadePlatformer
Developers
—
Publishers
—
Series
Pitfall
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United States
Languages
English
Entry
#2 in Pitfall

About

Pitfall II: Lost Caverns is a 1984 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who must explore the wilds of Peru to find the Raj diamond and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by various enemies and hazards that variously cause the player to lose points and return to a checkpoint.

The game is a sequel to Pitfall! (1982), one of the best-selling Atari 2600 video games. Crane found that the Atari 2600 hardware was out of date when developing the sequel, which led to him creating a custom computer chip called the Display Processor Chip for Pitfall II: Lost Caverns. This allowed for more complex graphics and background music than its predecessor.

Keywords

  • metroidvania

Media

The articlegameplay, story, development, reception

Gameplay

Pitfall II: Lost Caverns is a platform video game set in Machu Pichu, Peru. The player controls Pitfall Harry, whose goal is to find and rescue Quickclaw the cat as well as Harry's niece Rhonda, and to recover the Raj diamond.

Pitfall Harry moves left and right and can jump over and onto objects, climb up and down ladders, ascend via balloons and swim to seek treasure and achieve the game objectives. The player can additionally collect gold bars scattered throughout the playfield for more points.

Development

David Crane's previous game Pitfall! (1982) was a major success for Activision and became the company's best selling release at the time. It led to large amounts of merchandising including board games, jigsaw puzzles, and the cartoon show Saturday Supercade, episodes of which featured Pitfall Harry and new characters such as Harry's niece Rhonda and the cowardly mountain lion Quickclaw. These characters introduced on the television series would later appear in the sequel Pitfall II: Lost Caverns.

Crane stated he made the sequel to Pitfall! "at a time when the Atari 2600 should have been replaced by a new gaming system." He had training as an electronics engineer and felt that the Atari 2600 "needed a boost" and designed a custom computer chip called the Display Processor Chip that was unique to Pitfall II: Lost Caverns. The chip allowed for additional graphic capabilities for the Atari 2600 and a music circuit.

Reception

Pitfall II: Lost Caverns received positive reviews upon its original release. , which Hudson and Kunkel felt grew repetitive with repeat play sessions. The graphics received praise, with Kunkel stating that it was "the kind of videogame that would be impressive if presented on a 48K computer. On the [Atari 2600], it's simply beyond belief."

The reviewers also wrote about the gameplay, with Hudson describing it as "immensely improved action formula", while The Video Game Update enjoyed that the player could not die in the game, giving them more opportunity to explore the world. Kunkel concluded that the game "offers the most remarkable breadth of any 2600 video game yet produced." while The Video Game Update stated that "We have the opportunity to play and review hundreds of games every year, and there are very few that we feel must become part of your personal collection. Pitfall II is one of those."

Legacy

Following the release of Pitfall II: Lost Caverns, the Atari 2600 reached the end of its lifecycle as a system, and no other games for it were developed using Crane's Display Processor Chip. Crane was often asked if he would develop a third Pitfall game, he responded that "after one sequel, I was happy to move on to other ideas." Following work on Pitfall II, Crane began work developing games for the Commodore 64, starting with Ghostbusters (1984). Crane stayed with Activision until 1987.

Sega developed an arcade game titled Pitfall II: The Lost Caverns (1985) which featured gameplay elements from both of Crane's Pitfall games. The Japanese company Micronics developed Super Pitfall for the Nintendo Entertainment System, which was described by Stuart Hunt of Retro Gamer as a "loose port" of Crane's Pitfall II. Super Pitfall featured a similar storyline to Pitfall II involving Pitfall Harry exploring caves to seek the Raj diamond and rescue his niece Rhonda and Quickclaw the lion who have become trapped in the cave depths. In 2012, Crane stated he had seen all of the later Pitfall! games and had played a few of them, but he felt they were not "Pitfall sequels as much as other games with the name Pitfall placed on them."

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 260017 February 1984North America
ColecoVision1 October 1984North America
Apple II1 December 1984North America
Commodore C64/128/MAX31 December 1984North America
ZX Spectrum31 December 1984Europe
MS-DOS31 December 1984North America
MSX31 December 1984Europe
SG-100031 December 1985Japan
TRS-80 Color Computer31 December 1985North America

Editions and related releases

Included in
Activision AnthologyActivision Collection 2
Ported as
Pitfall II: Lost Caverns
Follows
Pitfall 64
Followed by
Super Pitfall
Built on it
Pitfall II: Lost Caverns

In the same series

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Collections8 collections

Description adapted from its source, CC BY-SA 4.0.